Search found 49 matches
- September 15th, 2010, 12:26 pm
- Forum: Dead Water
- Topic: Scenario Review: DW 12 - Revenge
- Replies: 19
- Views: 25457
Re: Scenario Review: DW 12 - Revenge
This scenario is broken : the id should be 12_Revenge instead of Revenge. As it is now, you can't access to it from previous scenario.
- September 15th, 2010, 12:20 pm
- Forum: Dead Water
- Topic: Scenario Review: DW 10 - The Flaming Sword
- Replies: 34
- Views: 41860
Re: Scenario Review: DW 10 - The Flaming Sword
(1) What difficulty level and version of Wesnoth have you played the scenario on? difficult, 1.9.0 (2) How difficult did you find the scenario? (1-10) 6 (3) How clear did you find the scenario objectives? clear (4) How clear and interesting did you find the dialog and storyline of the scenario? ave...
- September 14th, 2010, 5:52 pm
- Forum: Dead Water
- Topic: Scenario Review: DW 9 - The Mage
- Replies: 25
- Views: 23165
Re: Scenario Review: DW 9 - The Mage
(1) What difficulty level and version of Wesnoth have you played the scenario on? difficult, 1.9.0 (2) How difficult did you find the scenario? (1-10) 8 (3) How clear did you find the scenario objectives? clear (4) How clear and interesting did you find the dialog and storyline of the scenario? ave...
- September 7th, 2010, 8:47 pm
- Forum: Dead Water
- Topic: Scenario Review: DW 6 - Uncharted Islands
- Replies: 23
- Views: 24960
Re: Scenario Review: DW 6 - Uncharted Islands
(1) What difficulty level and version of Wesnoth have you played the scenario on? difficult, 1.9.0 (2) How difficult did you find the scenario? (1-10) 4 (3) How clear did you find the scenario objectives? clear (4) How clear and interesting did you find the dialog and storyline of the scenario? ave...
- September 7th, 2010, 3:30 pm
- Forum: Dead Water
- Topic: Scenario Review: DW 5 - Tirigaz
- Replies: 21
- Views: 22755
Re: Scenario Review: DW 5 - Tirigaz
(1) What difficulty level and version of Wesnoth have you played the scenario on? difficult, 1.9.0 (2) How difficult did you find the scenario? (1-10) 3, though difficulty can depend on your recall list. I had my lvl 3 leader with the trident, 3 priestess, 2 slowers (a lvl 2 and a lvl 3), a lvl 2 d...
- September 7th, 2010, 12:50 pm
- Forum: Dead Water
- Topic: Scenario Review: DW 4 - Slavers
- Replies: 30
- Views: 29741
Re: Scenario Review: DW 4 - Slavers
(1) What difficulty level and version of Wesnoth have you played the scenario on? difficult, 1.9.0 (2) How difficult did you find the scenario? (1-10) 9 (3) How clear did you find the scenario objectives? CLear (4) How clear and interesting did you find the dialog and storyline of the scenario? ave...
- September 4th, 2010, 3:13 pm
- Forum: Dead Water
- Topic: Scenario Review: DW 3 - Wolf Coast
- Replies: 28
- Views: 27741
Re: Scenario Review: DW 3 - Wolf Coast
(1) What difficulty level and version of Wesnoth have you played the scenario on? difficult, 1.9.0 (2) How difficult did you find the scenario? (1-10) 5 (3) How clear did you find the scenario objectives? clear (4) How clear and interesting did you find the dialog and storyline of the scenario? ave...
- September 4th, 2010, 12:40 pm
- Forum: Dead Water
- Topic: Scenario Review: DW 2 - Flight
- Replies: 55
- Views: 75569
Re: Scenario Review: DW 2 - Flight
(1) What difficulty level and version of Wesnoth have you played the scenario on? difficult, v1.9.0 (2) How difficult did you find the scenario? (1-10) 5, but I didn't even try to kill the leaders here (3) How clear did you find the scenario objectives? quite clear, I just find it a little wacky th...
- September 4th, 2010, 12:21 pm
- Forum: Dead Water
- Topic: Scenario Review: DW 1 - Invasion!
- Replies: 51
- Views: 43135
Re: Scenario Review: DW 1 - Invasion!
Heh after a little break, I see there's 1.9 and then, why not try the new campaign a little bit :P ? So here it goes : (1) What difficulty level and version of Wesnoth have you played the scenario on? difficult, v1.9.0 (2) How difficult did you find the scenario? (1-10) 9 (3) How clear did you find ...
- July 20th, 2010, 9:34 am
- Forum: Multiplayer Development
- Topic: Ladder Site Online...
- Replies: 1219
- Views: 4023229
Re: Ladder Site Online...
Actually, to be more precise about my game with Huumy, it was not a simple dc that happened but rather a bug that crashed the game from my side. When I logged back and reentered the game, I guess Huumy typed the command to give me back my side, and then I had the control of my side but from turn 1 o...
- July 14th, 2010, 6:47 pm
- Forum: Multiplayer Development
- Topic: Ladder Site Online...
- Replies: 1219
- Views: 4023229
Re: Ladder Site Online...
Well, I just regret that choice. Not that I have a say in it anyway.
- July 14th, 2010, 2:14 pm
- Forum: Multiplayer Development
- Topic: Ladder Site Online...
- Replies: 1219
- Views: 4023229
Re: Ladder Site Online...
It would be a bad thing to see the footpads being weakened since it's already not a terribly good unit on others matchups so decreasing its hp would make him almost unplayable (though its a rather cool unit :P). Actually, the way I see things, the unit that makes this matchup imba is not the footpad...
- July 2nd, 2010, 3:27 pm
- Forum: Multiplayer Development
- Topic: Ladder Site Online...
- Replies: 1219
- Views: 4023229
Re: Ladder Site Online...
Hi, following the discussion here , but as it was a bit off-topic I'm continuing on this thread, I took some time and modified the Competitive Gaming add-on. I added 2 sets of map for random selection : - 1 called 1v1 default with the good old default maps - 1 called 1v1 selection (didnt find a bett...
- June 30th, 2010, 8:09 am
- Forum: Multiplayer Development
- Topic: Map Workshop - pimping maps
- Replies: 45
- Views: 11715
Re: Map Workshop - pimping maps
Hi, just giving you my opinion as an average ladder player. First, I don't think adding all these new maps for ladder was a mistake. Personnally, it's still a pleasure to try new maps, and it was the only to have them played on a large scale. About balance and ladder ratings, there are already some ...
- April 11th, 2010, 8:50 am
- Forum: Multiplayer Development
- Topic: Conquest 2.0 - on 1.8 server
- Replies: 573
- Views: 112289
Re: Conquest 2.0 - on 1.8 server
btw, i also plan to improve wesnoth map and jel wan and add (the) new units to it. Yeah, it should be done. I guess you already thought about this but new nonhuman units should also be added. 1 bug found. you can find out a players bonus income by looking at alt s and checking their base income. i ...