Search found 24 matches

by Gregorius
July 17th, 2011, 9:47 am
Forum: Multiplayer Development
Topic: The Altaz Mariners (2p pirate RPG) now with French translation!
Replies: 364
Views: 423283

Re: The Altaz Mariners - MP Campaign, out now!

This is not because of the save, just a little bad programed ;) *EDIT* The thief can see you and come out before you come into the area where you trigger the event. I supose making him immobile like the Revenants in the temple, should prevent that... Another thing I found was that the shops at Fort ...
by Gregorius
July 11th, 2011, 2:23 pm
Forum: Multiplayer Development
Topic: The Altaz Mariners (2p pirate RPG) now with French translation!
Replies: 364
Views: 423283

Re: The Altaz Mariners - MP Campaign, out now!

i think he means giving the terrain a castle or keep overlay, allowing you to recruit where there is no visible castle (the overlayed terrain is shown white on the minimap) btw you might want to change the sound when they release the wolf in the first scenario, the Yeti sound seems rather like he's ...
by Gregorius
July 10th, 2011, 10:57 am
Forum: Multiplayer Development
Topic: The Altaz Mariners (2p pirate RPG) now with French translation!
Replies: 364
Views: 423283

Re: The Altaz Mariners - MP Campaign, out now!

I went to the storm walls, heard bout the rumors, went to morteu, then talking to the guys in the temple.
Spoiler:
by Gregorius
July 9th, 2011, 7:03 pm
Forum: Multiplayer Development
Topic: The Altaz Mariners (2p pirate RPG) now with French translation!
Replies: 364
Views: 423283

Re: The Altaz Mariners - MP Campaign, out now!

There was no reason to go to the hideout for just two non-loyal men and a barrel of rum so I saved it up a bit ;)
I think You'd like to know that the thing with the thief happened when I was coming toward the cave or whatever it is from south and he just came out before I got to trigger the event
by Gregorius
July 8th, 2011, 4:00 pm
Forum: Multiplayer Development
Topic: The Altaz Mariners (2p pirate RPG) now with French translation!
Replies: 364
Views: 423283

Re: The Altaz Mariners - MP Campaign, out now!

-I got that map leading to another place at the brotherhood but that island didn't show up on the worldmap Same here. (assuming you mean the map from Hellenia?) Conchria or Conchris or something like that... it seems that map can be found either in the brotherhood or in hellenia, it's appearance is...
by Gregorius
July 8th, 2011, 3:04 pm
Forum: Multiplayer Development
Topic: The Altaz Mariners (2p pirate RPG) now with French translation!
Replies: 364
Views: 423283

Re: The Altaz Mariners - MP Campaign, out now!

Well... Pirates who don't swear are no real Pirates^^ -I first got the galleon from that guy at the docks after killing the serpent and when I went to the Hideout with it there was no way for me to leave it, I literately walked all across the ship looking for an exit but I was caged :hmm: -I beat th...
by Gregorius
May 7th, 2010, 3:27 pm
Forum: Technical Support
Topic: poisoned unit recall
Replies: 2
Views: 838

Re: poisoned unit recall

when looking closer while recall I noticed this:
recall.png
by Gregorius
May 7th, 2010, 3:21 pm
Forum: Technical Support
Topic: poisoned unit recall
Replies: 2
Views: 838

poisoned unit recall

I just played WC, and when I moved on to next scenario I saw poison wasn't removed, so I recalled a unit that was poisoned in first scenario when we killed enemy leader and when I ended my turn I noticed blue leader also didn't have poison removed, wtf happend?
by Gregorius
May 5th, 2010, 8:30 pm
Forum: Scenario & Campaign Development
Topic: Abandoned Add-ons - Need Maintainers - Open to Anyone
Replies: 487
Views: 304466

Re: Abandoned Campaigns - Need Maintainers - Open to Anyone

A Gryphon's Tale Credits Author : Ringcaat Maintainer : none Status Last updated on : Feb 17 2010 Compatible with BfW 1.7/1.8 Incomplete, 12 completed scenarios, all of them playable, 2 branches, scenarios until 10b and 11a Description A Gryphon's Tale tells the story of a community of civilized Gr...
by Gregorius
May 3rd, 2010, 12:02 pm
Forum: Technical Support
Topic: Lobby scrolls back to the top every time I hear a ding noise
Replies: 4
Views: 1551

Re: Lobby scrolls back to the top every time I hear a ding noise

To anyone who can't update to 1.8.1 yet (like me):
if you don't want the lobby to scroll back up just click a game, then navigate with arrow keys, the marked game will be the last in list and this way the lobby doesn't scroll back
by Gregorius
April 30th, 2010, 8:58 pm
Forum: Technical Support
Topic: enemy info failed
Replies: 0
Views: 569

enemy info failed

bug descrition: Condition: 'enemy_info' failed at usr/src/packages/BUILD/wesnoth-1.8/src/ai/default/ai.ccp:1348 in function 'get_combat_score_vs' need to say the unit is a HI about four to five turns away from him for it is a self made campaign it happens in I also attached the campaign itself (erro...
by Gregorius
April 21st, 2010, 3:02 pm
Forum: WML Workshop
Topic: Unknown scenario error
Replies: 10
Views: 2281

Re: Unknown scenario error

yeah, this works, thanks alot for your help, guys
by Gregorius
April 20th, 2010, 3:50 pm
Forum: WML Workshop
Topic: Unknown scenario error
Replies: 10
Views: 2281

Re: Unknown scenario error

Didn't work, I guess I'll go back to kill and create new unit, only working way I got right now...
by Gregorius
April 20th, 2010, 3:24 pm
Forum: WML Workshop
Topic: Unknown scenario error
Replies: 10
Views: 2281

Re: Unknown scenario error

No, I recall having seen it on BMR once, but I don't have it installed and my comp is just far too slow to install it, much to big for my old comp