Search found 350 matches

by Rya
March 11th, 2015, 10:04 am
Forum: Users’ Forum
Topic: views on playing defensive in MP
Replies: 21
Views: 8994

Re: views on playing defensive in MP

I guess it is a bit of a problem in Wesnoth's design itself. It kind of rewards defensive play. If you are Elf and just stick to forest or Dwarf and just stick to mountains and hills or any faction and stick to towns, then everybody attacking you (probably from a lower-defense field becaue you posit...
by Rya
January 15th, 2013, 8:14 pm
Forum: WML Workshop
Topic: Event "when leader dies"
Replies: 6
Views: 1921

Re: Event "when leader dies"

It works now. Thanks!
by Rya
January 15th, 2013, 7:06 pm
Forum: WML Workshop
Topic: Event "when leader dies"
Replies: 6
Views: 1921

Re: Event "when leader dies"

Oh yeah that solution seems really nice. How would I know the leader unit ID anyway? Shouldn't I rather filter for side then? By the way, the closing filter tag should be [/filter] I think. :-) Edit: Hmm doesn't work it gives the following error: empty_side= and no [filter_side] is deprecated, use e...
by Rya
January 14th, 2013, 9:12 pm
Forum: WML Workshop
Topic: Event "when leader dies"
Replies: 6
Views: 1921

Event "when leader dies"

I have 4 vs 4 CPU scenario and want to add the following rule to it: If one of the CPU leaders die, the other 3 leaders get 100 gold. How can I write such an event?
by Rya
December 29th, 2012, 1:30 pm
Forum: Users’ Forum
Topic: Atack probabilities seem off
Replies: 13
Views: 3951

Re: Atack probabilities seem off

That sounds like a strange RNG. If it was really the same seed then the result should be exactly the same and not just "more likely". As the results are different, that would mean a different seed on reloading and thus also completely random results.
by Rya
December 8th, 2012, 11:55 am
Forum: Users’ Forum
Topic: Setting movement with debug
Replies: 4
Views: 2617

Setting movement with debug

How can I set my movement points with the debug command?

":unit movement=99" doesn't seem to work.
by Rya
December 4th, 2012, 10:31 am
Forum: Users’ Forum
Topic: Best and Worst MAINLINE campaigns and scenarios
Replies: 78
Views: 39371

Re: Best and Worst MAINLINE campaigns and scenarios

Are you guys still interesting in feedback on the mainline campaigns? I have played quite some recently, so I guess I could give some feedback on it... My main concern with most campaigns are the following: 1. Boring map design. Often it's just lots of free fields and you put forests and mountains a...
by Rya
November 27th, 2012, 8:38 pm
Forum: WML Workshop
Topic: Always "night" tile? (for caves)
Replies: 9
Views: 1729

Re: Always "night" tile? (for caves)

Thanks!
by Rya
November 27th, 2012, 8:35 pm
Forum: Users’ Forum
Topic: What I really dislike in 1.10...
Replies: 6
Views: 1971

Re: What I really dislike in 1.10...

Yeah but I think it's important that a map looks good if you make one and I won't upload one that looks ugly for others. I just wanted to express my disappointment that my old maps look ugly now. I already made a new map with the help of all the new tile possibilities which looks really good though....
by Rya
November 27th, 2012, 8:17 pm
Forum: WML Workshop
Topic: Always "night" tile? (for caves)
Replies: 9
Views: 1729

Re: Always "night" tile? (for caves)

Can I find a list of all of them somewhere?
by Rya
November 27th, 2012, 8:05 pm
Forum: Users’ Forum
Topic: What I really dislike in 1.10...
Replies: 6
Views: 1971

Re: What I really dislike in 1.10...

I guess but then the others will still see that tile. ^^
by Rya
November 27th, 2012, 7:54 pm
Forum: Users’ Forum
Topic: What I really dislike in 1.10...
Replies: 6
Views: 1971

Re: What I really dislike in 1.10...

I like the new water graphics except that one water/flatland tile. The old one was really beautiful shining blue with stones sticking out. It also looked good on the minimap. The new tiles is basically just grey and looks grey on the minimap too. =/
by Rya
November 27th, 2012, 7:42 pm
Forum: Users’ Forum
Topic: What I really dislike in 1.10...
Replies: 6
Views: 1971

What I really dislike in 1.10...

...is that new water/flatland tile. It's grey and ugly... all my 1.8 maps look ugly now because of it. T_T
by Rya
November 27th, 2012, 7:37 pm
Forum: WML Workshop
Topic: Always "night" tile? (for caves)
Replies: 9
Views: 1729

Re: Always "night" tile? (for caves)

Deep underground? =o
Are there more types like this? For example something that is always 0 (neutral)?
by Rya
November 27th, 2012, 7:32 pm
Forum: WML Workshop
Topic: Random AI recruitment
Replies: 5
Views: 1845

Re: Random AI recruitment

Do all players need that add-on then?