Search found 350 matches
- March 11th, 2015, 10:04 am
- Forum: Users’ Forum
- Topic: views on playing defensive in MP
- Replies: 21
- Views: 8994
Re: views on playing defensive in MP
I guess it is a bit of a problem in Wesnoth's design itself. It kind of rewards defensive play. If you are Elf and just stick to forest or Dwarf and just stick to mountains and hills or any faction and stick to towns, then everybody attacking you (probably from a lower-defense field becaue you posit...
- January 15th, 2013, 8:14 pm
- Forum: WML Workshop
- Topic: Event "when leader dies"
- Replies: 6
- Views: 1921
Re: Event "when leader dies"
It works now. Thanks!
- January 15th, 2013, 7:06 pm
- Forum: WML Workshop
- Topic: Event "when leader dies"
- Replies: 6
- Views: 1921
Re: Event "when leader dies"
Oh yeah that solution seems really nice. How would I know the leader unit ID anyway? Shouldn't I rather filter for side then? By the way, the closing filter tag should be [/filter] I think. :-) Edit: Hmm doesn't work it gives the following error: empty_side= and no [filter_side] is deprecated, use e...
- January 14th, 2013, 9:12 pm
- Forum: WML Workshop
- Topic: Event "when leader dies"
- Replies: 6
- Views: 1921
Event "when leader dies"
I have 4 vs 4 CPU scenario and want to add the following rule to it: If one of the CPU leaders die, the other 3 leaders get 100 gold. How can I write such an event?
- December 29th, 2012, 1:30 pm
- Forum: Users’ Forum
- Topic: Atack probabilities seem off
- Replies: 13
- Views: 3951
Re: Atack probabilities seem off
That sounds like a strange RNG. If it was really the same seed then the result should be exactly the same and not just "more likely". As the results are different, that would mean a different seed on reloading and thus also completely random results.
- December 8th, 2012, 11:55 am
- Forum: Users’ Forum
- Topic: Setting movement with debug
- Replies: 4
- Views: 2617
Setting movement with debug
How can I set my movement points with the debug command?
":unit movement=99" doesn't seem to work.
":unit movement=99" doesn't seem to work.
- December 4th, 2012, 10:31 am
- Forum: Users’ Forum
- Topic: Best and Worst MAINLINE campaigns and scenarios
- Replies: 78
- Views: 39376
Re: Best and Worst MAINLINE campaigns and scenarios
Are you guys still interesting in feedback on the mainline campaigns? I have played quite some recently, so I guess I could give some feedback on it... My main concern with most campaigns are the following: 1. Boring map design. Often it's just lots of free fields and you put forests and mountains a...
- November 27th, 2012, 8:38 pm
- Forum: WML Workshop
- Topic: Always "night" tile? (for caves)
- Replies: 9
- Views: 1729
- November 27th, 2012, 8:35 pm
- Forum: Users’ Forum
- Topic: What I really dislike in 1.10...
- Replies: 6
- Views: 1971
Re: What I really dislike in 1.10...
Yeah but I think it's important that a map looks good if you make one and I won't upload one that looks ugly for others. I just wanted to express my disappointment that my old maps look ugly now. I already made a new map with the help of all the new tile possibilities which looks really good though....
- November 27th, 2012, 8:17 pm
- Forum: WML Workshop
- Topic: Always "night" tile? (for caves)
- Replies: 9
- Views: 1729
Re: Always "night" tile? (for caves)
Can I find a list of all of them somewhere?
- November 27th, 2012, 8:05 pm
- Forum: Users’ Forum
- Topic: What I really dislike in 1.10...
- Replies: 6
- Views: 1971
Re: What I really dislike in 1.10...
I guess but then the others will still see that tile. ^^
- November 27th, 2012, 7:54 pm
- Forum: Users’ Forum
- Topic: What I really dislike in 1.10...
- Replies: 6
- Views: 1971
Re: What I really dislike in 1.10...
I like the new water graphics except that one water/flatland tile. The old one was really beautiful shining blue with stones sticking out. It also looked good on the minimap. The new tiles is basically just grey and looks grey on the minimap too. =/
- November 27th, 2012, 7:42 pm
- Forum: Users’ Forum
- Topic: What I really dislike in 1.10...
- Replies: 6
- Views: 1971
What I really dislike in 1.10...
...is that new water/flatland tile. It's grey and ugly... all my 1.8 maps look ugly now because of it. T_T
- November 27th, 2012, 7:37 pm
- Forum: WML Workshop
- Topic: Always "night" tile? (for caves)
- Replies: 9
- Views: 1729
Re: Always "night" tile? (for caves)
Deep underground? =o
Are there more types like this? For example something that is always 0 (neutral)?
Are there more types like this? For example something that is always 0 (neutral)?
- November 27th, 2012, 7:32 pm
- Forum: WML Workshop
- Topic: Random AI recruitment
- Replies: 5
- Views: 1845
Re: Random AI recruitment
Do all players need that add-on then?