Search found 82 matches
- July 23rd, 2010, 4:25 pm
- Forum: Off-Topic
- Topic: Where would one get sprite art made?
- Replies: 41
- Views: 14163
Re: Where would one get sprite art made?
I have a xxxxx.
- July 23rd, 2010, 3:30 pm
- Forum: Multiplayer Development
- Topic: Abilities I have made (Possess, Pickpocket, etc) showcase
- Replies: 8
- Views: 2712
Re: Abilities I have made (Possess, Pickpocket, etc) showcas
Fatigue and Ripped Pocket seem kind of useless, but they DO have their uses. For example, they can be used to balance out a unit with high attack power or high movement.
- July 23rd, 2010, 2:17 pm
- Forum: Multiplayer Development
- Topic: What MP Campaigns/scenarios etc have RPG elements?
- Replies: 6
- Views: 1689
Re: What MP Campaigns/scenarios etc have RPG elements?
do these all work together or do the characters carry over
- July 23rd, 2010, 2:02 pm
- Forum: Off-Topic
- Topic: Impossibly hardcore characters (outside Wesnoth)
- Replies: 16
- Views: 4657
- July 23rd, 2010, 1:58 pm
- Forum: Multiplayer Development
- Topic: What MP Campaigns/scenarios etc have RPG elements?
- Replies: 6
- Views: 1689
What MP Campaigns/scenarios etc have RPG elements?
I know for sure Wesband does.
- July 23rd, 2010, 1:57 pm
- Forum: Multiplayer Development
- Topic: Abilities I have made (Possess, Pickpocket, etc) showcase
- Replies: 8
- Views: 2712
Re: Abilities I have made (Possess, Pickpocket, etc) showcas
Yeah, a lot of them are pretty broken I guess. I didn't do enough testing.
But the ones that work can be useful in their own ways.
But the ones that work can be useful in their own ways.
- July 22nd, 2010, 3:41 am
- Forum: Ideas
- Topic: "Programmable" AI that learns from a user
- Replies: 7
- Views: 1793
Re: "Programmable" AI that learns from a user
look at how uptight you can be, isn't it adorable
Nobody's going to even attempt to expound upon this idea because I didn't submit it in that format huh
well I won't either.
Nobody's going to even attempt to expound upon this idea because I didn't submit it in that format huh
well I won't either.
- July 22nd, 2010, 3:12 am
- Forum: Ideas
- Topic: "Programmable" AI that learns from a user
- Replies: 7
- Views: 1793
"Programmable" AI that learns from a user
In the some of the games in the Unarmored Core series of games, the player can "program" an AI by fighting in battles with the AI. What I mean is, the AI would "watch" the user play games, and over time compile enough data to form a strategy. It "learns" how the user pl...
- July 22nd, 2010, 3:04 am
- Forum: Off-Topic
- Topic: Where would one get sprite art made?
- Replies: 41
- Views: 14163
Re: Where would one get sprite art made?
imo a single sprite SHOULD be free. An honest day of work is $7 an hour, and making a single sprite does not take a half an hour, and it's about 1/8 the work of a minimum wage job.
- July 22nd, 2010, 3:01 am
- Forum: Multiplayer Development
- Topic: Abilities I have made (Possess, Pickpocket, etc) showcase
- Replies: 8
- Views: 2712
Abilities I have made (Possess, Pickpocket, etc) showcase
Mediafire: http://www.mediafire.com/?jgcpbyxrbmstf9q Requires 7-zip I made this a year ago, but I want to post it somewhere. Abilities: description= _ "conqueror : Earns 5 gold per village capture" description= _ "fatigues : unit loses 2 HP every time they move." description= _ &...
- July 21st, 2010, 9:55 pm
- Forum: WML Workshop
- Topic: Can anyone tell me why this doesn't work?
- Replies: 3
- Views: 669
Re: Can anyone tell me why this doesn't work?
For starters, use "{~add-ons/" instead of "{@add-ons/". @ isn't supported anymore. When did it change? Was it in 1.7 or 1.8? That seems to have made it work very well. I remember what I used this for. I was trying to make my own abilities. I encourage other people to try it out,...
- July 21st, 2010, 9:30 pm
- Forum: WML Workshop
- Topic: Can anyone tell me why this doesn't work?
- Replies: 3
- Views: 669
Can anyone tell me why this doesn't work?
http://files.wesnoth.org/addons/1.6/Age_of_Guilds.tar.bz2 I made this a year ago, in the development version at the time (v1.7.7 I believe?) and shortly after I sort of dropped the game. I was making this more or less just to pass the time, and, well, to see if I could. It was fun to make, and I wan...
- July 16th, 2010, 4:23 am
- Forum: WML Workshop
- Topic: Getting charm to work and modifying it
- Replies: 18
- Views: 3356
Re: Getting charm to work and modifying it
I am back from a long time of inactivity. How come my Posess idea got scrapped but my Pickpocket ability is still on the wiki?
- October 14th, 2009, 2:13 am
- Forum: Multiplayer Development
- Topic: Meowreka Map Time (feel the burn) updated Oct 12 2009
- Replies: 15
- Views: 2333
Re: Meowreka Map Time (feel the burn) updated Oct 12 2009
I can't make my point any more clear. This isn't an argument. I'm making a fool of myself at this point.
My internet resume is so tarnished right now
My internet resume is so tarnished right now
- October 14th, 2009, 1:56 am
- Forum: Multiplayer Development
- Topic: Meowreka Map Time (feel the burn) updated Oct 12 2009
- Replies: 15
- Views: 2333
Re: Meowreka Map Time (feel the burn) updated Oct 12 2009
Nobody is telling me how to correct the problems, only that I got things wrong. It's not constructive. It's not helpful at all. "If I were you, I'd......." would be better I realize I'm on the losing end of an argument and if I continue I'll look like (more) of an idiot. I'm not new to the...