Search found 33 matches
- October 26th, 2009, 11:52 pm
- Forum: Scenario & Campaign Development
- Topic: A Matter of Perception (Better name needed)
- Replies: 31
- Views: 7099
Re: The Great War
Dragons? Nice idea, but that would result into adding units into the campaign to balance the enemy. And if you didn't want to take that time and just use mainline, whats the closest thing? Drakes.
Nevertheless, a good idea. The fire dragon needs to be shown a little love.
Nevertheless, a good idea. The fire dragon needs to be shown a little love.
- October 26th, 2009, 6:46 pm
- Forum: Art Workshop
- Topic: Wesnoth Warden
- Replies: 2
- Views: 1677
Wesnoth Warden
Okay so i recently opened a topic called "Wesnoth community (in-game)" and decided to start a topic on my better sprite; the Warden.
Attached below, if you have any comments on this sprite just post it.
Also I am working on the attack and defense animations, so dont ask about them.
Attached below, if you have any comments on this sprite just post it.
Also I am working on the attack and defense animations, so dont ask about them.
- October 26th, 2009, 6:13 pm
- Forum: Scenario & Campaign Development
- Topic: A Matter of Perception (Better name needed)
- Replies: 31
- Views: 7099
Re: The Great War
Okay so they are out of the question. Maybe trolls? After all, they were there when humans first arrived. But, seeing that there are only 5 types of units in th troll faction, this might be a last resort if there aren't any others to go with. In one of the campaigns, (SoF, i think,) dwarf mercenarie...
- October 23rd, 2009, 7:57 pm
- Forum: Scenario & Campaign Development
- Topic: A Matter of Perception (Better name needed)
- Replies: 31
- Views: 7099
Re: The Great War
Orcs or drakes?
- October 1st, 2009, 6:39 am
- Forum: Scenario & Campaign Development
- Topic: Land of the Clans
- Replies: 1
- Views: 656
Re: Land of the Clans
Okay, so i see that nobody played it...
Well, here are a few screenshots in-game.
Well, here are a few screenshots in-game.
- October 1st, 2009, 6:26 am
- Forum: Art Workshop
- Topic: Wesnoth Community (In-game)
- Replies: 12
- Views: 4062
Re: Wesnoth Community (In-game)
Here is the Warden, but with a lighted torch. Anybody like?
- October 1st, 2009, 6:23 am
- Forum: Art Contributions
- Topic: Chocobone (WIP)
- Replies: 81
- Views: 20754
Re: Chocobone (WIP)
It a wee bit too slow, cause by the time it leans down and attacks, the opponent would be able to get away (of course, you cant do that in wesnoth). Besides, I thought the chocobone had a charge attack; in order to have a charge attack, they have to... well, charge. No offense, but it looks like he'...
- September 25th, 2009, 8:23 am
- Forum: Scenario & Campaign Development
- Topic: A Matter of Perception (Better name needed)
- Replies: 31
- Views: 7099
Re: The Great War
Nah, you only need undead if you want to have a long campaign.
Besides, this is to focus on Dwarves and Elves; Undead doesn't have to be in this campaign.
Besides, this is to focus on Dwarves and Elves; Undead doesn't have to be in this campaign.
- September 25th, 2009, 8:07 am
- Forum: Art Workshop
- Topic: A-Red's sprite art (Sorrow, etc) -- In: Harvester, Thresher
- Replies: 140
- Views: 32412
Re: A-Red's sprite art (Sorrow, etc)
http://hl.udogs.net/files/Uploads/%20User%20Uploads/A-Red/sprite%20art/undead/reaver%20partial.png Sorry if this is a little late, but this version looks like that he would be some kind of twisted zombie. Kind like he would jump at his victim, tear off a little flesh, then jump back. Just a thought...
- September 25th, 2009, 8:00 am
- Forum: Art Workshop
- Topic: Era of Myths Portraits
- Replies: 17
- Views: 9120
Re: Era of Myths Portraits
Wow very good portrait for the Warg, but there is one thing that bugs me...
His chest belt turns to hair near the shoulder, and his farther muscle on his arm looks too human-ish, and doesn't give it enough *OOMPH* for a humanoid wolf.
Just little details, but anyway.
His chest belt turns to hair near the shoulder, and his farther muscle on his arm looks too human-ish, and doesn't give it enough *OOMPH* for a humanoid wolf.
Just little details, but anyway.
- September 17th, 2009, 8:21 am
- Forum: Art Workshop
- Topic: Wesnoth Community (In-game)
- Replies: 12
- Views: 4062
Re: Wesnoth Community (In-game)
Update: Wesnoth Warden and Guard have been remade. Check them out. Wesnoth Warden.png Supreme Commander scaled.png I took out the flagbearer and made my own type of flag, out of scratch. If you look at the center you can see the Sceptre of Fire (kinda). P.C.F Flag.png EDIT: Sorry if the Commander lo...
- September 14th, 2009, 3:27 pm
- Forum: Scenario & Campaign Development
- Topic: A Matter of Perception (Better name needed)
- Replies: 31
- Views: 7099
Re: The Great War
Same here. Units as well, check out my "Wesnoth Community (in-game) topic later for a basic idea.AladorIsithir wrote:I might be willing to help with artwork, but it depends on what i'm going to draw...
- September 12th, 2009, 10:56 am
- Forum: Scenario & Campaign Development
- Topic: A Matter of Perception (Better name needed)
- Replies: 31
- Views: 7099
Re: The Great War
"The Great War" may be a little too vague- players may not know what factions are battling in this campaign. Maybe change the name?
- September 12th, 2009, 10:25 am
- Forum: Ideas
- Topic: Wesnoth map editor enhancements.
- Replies: 1
- Views: 726
Wesnoth map editor enhancements.
Hey ppl, I was thinking a few things about the Map Editor in Wesnoth could be changed a bit, and add new features. Here are my ideas; More random map options. For example, underground. SW and NE tiles, since they put in SE and NW already. A function to import items and other pictures into the map in...
- September 12th, 2009, 12:14 am
- Forum: Writers’ Forum
- Topic: Vampires in Wesnoth
- Replies: 51
- Views: 10821
Re: Vampires in Wesnoth
That would be a new special.Aethaeryn wrote: EDIT: Though, I wouldn't mind making vampires super-chaotic, giving them -50% during day and +50% during night. It's more flavor to make them extremely weak at day and not so good at dawn/dusk, since you could easily make sure their night damage isn't overpowered.