Search found 24 matches
- August 16th, 2013, 10:03 pm
- Forum: Tournaments
- Topic: [Complete] PvP Wesnoth Life Tournaments
- Replies: 1
- Views: 2644
Re: PvP Wesnoth Life Tournaments
Attention! Please note that this site may appear as dangerous if you're using WOT addon for your browser. This information is no longer correct, as the site has been cleaned from the virus threat and is completely safe. Thank you for your understanding. We apologize for the inconvenience. -- ghyr-ea...
- August 27th, 2012, 8:36 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.11.0
- Replies: 27
- Views: 42523
Re: Wesnoth 1.11.0
It's good to hear that 1.11 is released. Best of luck, devs!
- July 9th, 2012, 6:26 pm
- Forum: Technical Support
- Topic: SLOW Performance Issues: post here to report
- Replies: 266
- Views: 333302
Re: SLOW Performance Issues: post here to report
1) Problem Details - Extremely low FPS rate when scrolling and moving units
2) System Details - Windows XP Pro SP3, Wesnoth 1.10.3, 512m RAM, GF6600 128m, broadband
3) Performance Metrics - approx. 85% at peak level, all is taken by Wesnoth, on idle it takes approx. 5-10%
2) System Details - Windows XP Pro SP3, Wesnoth 1.10.3, 512m RAM, GF6600 128m, broadband
3) Performance Metrics - approx. 85% at peak level, all is taken by Wesnoth, on idle it takes approx. 5-10%
- October 6th, 2011, 3:42 pm
- Forum: Users’ Forum
- Topic: Introduce yourself here!
- Replies: 684
- Views: 287777
Re: Introduce yourself here!
Hi,
My name is Denis, I'm from Ukraine. I've began playing Wesnoth starting from 1.2.1 and I've never stopped to do it!
My name is Denis, I'm from Ukraine. I've began playing Wesnoth starting from 1.2.1 and I've never stopped to do it!
- October 6th, 2011, 3:41 pm
- Forum: Users’ Forum
- Topic: A thanks note to the BfW Composers
- Replies: 1
- Views: 1058
A thanks note to the BfW Composers
Dear Composers! I'd like to say a very big and warm "Thank you!" for your music. It really makes Wesnoth better and better with every new masterpiece of soundtrack added to mainline. But the biggest and warmest "Thanks!" are adressed to Doug Kaufman , Mattias Westlund and Ryan Re...
- September 23rd, 2011, 4:26 pm
- Forum: Faction & Era Development
- Topic: Additional Mage Specialization
- Replies: 29
- Views: 7760
Re: Additional Mage Specialization
UPD 23.09.11: *Added new branch: Shadow Magi. They have more movement points than standard Magi. They also have shadow attacks. Special abilities: -Shadow Merging: Units with this ability receives 1 additional movement point at night. Also, all defense values are increased by 10%. Active only at nig...
- September 22nd, 2011, 2:16 pm
- Forum: Faction & Era Development
- Topic: Additional Mage Specialization
- Replies: 29
- Views: 7760
Re: Additional Mage Specialization
I did think about other (Types of) Mages. The Elements are the Forces that exist and are avialable for Application. I think it's not rational if all Mage specialize on just one of them though if he do he should get better with the Element he did study/train the most. Mages like White Mage, Shadow M...
- September 22nd, 2011, 2:14 pm
- Forum: Faction & Era Development
- Topic: Additional Mage Specialization
- Replies: 29
- Views: 7760
Re: Additional Mage Specialization
Alpha-version of unit tree: Fire Mage - Firelord - Fire Avatar: All properties are similar to Red Mage - Archmage - Great Mage Water Mage [L2]: HP 38 + 6/level, but adds only +3HP/level after reaching AMLAs. MP 5 XP 80*1.75/level, staff 6-2 melee (impact) (+1 damage per unit level. AMLA doesn't add ...
- September 22nd, 2011, 1:47 pm
- Forum: Faction & Era Development
- Topic: Additional Mage Specialization
- Replies: 29
- Views: 7760
Re: Additional Mage Specialization
I'm also thinking of adding some magical units to Northerners (possibly smth like Orcish shamans of Warcraft series) and Knalgan Alliance. Anyway, it's just a suggestion. If you want it - I'll try to write it (but I'm not sure that I can do it - my WML is very far from ideal) and I hope that somebod...
- September 22nd, 2011, 1:42 pm
- Forum: Faction & Era Development
- Topic: Additional Mage Specialization
- Replies: 29
- Views: 7760
Re: Additional Mage Specialization
They represent the undead faction, so I don't see any need of putting it into "holy" factions (Loyalists, Rebels).Rozard wrote:What! no Dark mages? why?!
- September 18th, 2011, 2:50 pm
- Forum: Faction & Era Development
- Topic: Additional Mage Specialization
- Replies: 29
- Views: 7760
Additional Mage Specialization
Hi, I've thought that Mages may be additionally divided by elemental specs: Mage - Fire Mage - Firelord - Fire Avatar (Good damage dealer with great ranged attacks but a little bit weak in close combat) - Ice Mage - Frostlord - Frost Avatar (Average ranged DD that can stun his enemies, making them t...
- November 11th, 2010, 9:26 am
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.9.2
- Replies: 16
- Views: 17355
Re: Wesnoth 1.9.2
"Wesnoth 1.9.2 includes huge, groundbreaking changes".
Does the new portraits is this "huge, groundbreaking changes"??
Heh, that's a joke. Everything is perfect, but it can be more perfect.
Good luck developing Wesnoth!
Does the new portraits is this "huge, groundbreaking changes"??
Heh, that's a joke. Everything is perfect, but it can be more perfect.
Good luck developing Wesnoth!
- August 31st, 2010, 12:12 pm
- Forum: Ideas
- Topic: [UMC] New units ability: Battle Rage
- Replies: 14
- Views: 3643
Re: New units ability: Battle Rage
Now I require some experienced coders, because I don't know WML...
And I propose to add Battle Rage to mainline...
And I propose to add Battle Rage to mainline...
- August 31st, 2010, 11:59 am
- Forum: Ideas
- Topic: [UMC] New units ability: Battle Rage
- Replies: 14
- Views: 3643
[UMC] New units ability: Battle Rage
So, the Battle Rage. What is it? When unit attacks other unit, it accumulates some Battlerage points. When the unit have n points, it advances to Battle Rage Lv. n So, for example: warrior line: Adds +1 damage to close combat weapon and +2 HP per 1 Battlerage level. mixed line: Adds +1 damage to clo...
- August 22nd, 2010, 11:09 am
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.9.0
- Replies: 118
- Views: 48275
Re: Wesnoth 1.9.0
HOLY !@#$%^&, IT'S INCREDIBLE! So, the Developers hadn't abandoned Wesnoth.... But: 1) Why we had to wait 5 monthes? (I apologize, but waiting was really... awful + 2 monthes after the release 1.8 stopped to satisfy my requirements.) -VeriSign 55013: Digitally Confirmed Answer ghyr-easeus Newsle...