Search found 85 matches

by stimj
April 8th, 2010, 4:19 am
Forum: Art Workshop
Topic: Sculpture
Replies: 68
Views: 10523

Re: Sculpture

5
by stimj
March 29th, 2010, 8:38 pm
Forum: Art Workshop
Topic: Baby Dragon?
Replies: 21
Views: 5257

Re: Baby Dragon?

I must say I was surprised to get a notification email about this topic ^^ @sgt Groovy You're ideas are good, but incorporating all of those elements is beyond my spriting capabilities. Major props to anyone who can. Did you mean 'plump'? I'm not sure what 'blump' would be. A lot of this is a moot p...
by stimj
March 10th, 2010, 5:40 am
Forum: Art Contributions
Topic: My Terrain (Mine!)
Replies: 856
Views: 300946

Re: Terrain: Sandcastles

I like what you've made, but there's one major thing lacking imho: sand. If you go to the beach you'll notice that sand is stuck in every nook and cranny. Seems like there should be some drifts inside/on the castle.
by stimj
February 17th, 2010, 1:18 am
Forum: Art Contributions
Topic: the flame of warmth
Replies: 53
Views: 23393

Re: the flame of warmth

Just a thought: Instead of putting smoke into the animation, why don't you use the clouds from your other thread? That way you could also have the smoke drift and it wouldn't obscure your beautiful flames as much :)
by stimj
February 9th, 2010, 9:27 pm
Forum: Art Workshop
Topic: Art Development for Era of the Future(critiques welcome)
Replies: 694
Views: 119739

Re: Art Development for Era of the Future(critiques welcome)

First thing that pops into my head is that the staff looks like its in a box. Add some stray pixels to the topmost and rightmost (closest to his body) branch to break up the flat top that it has and that should be fixed.
by stimj
February 9th, 2010, 4:53 am
Forum: Art Workshop
Topic: artisticdude's Art
Replies: 1136
Views: 251649

Re: artisticdude's art, current project: wagon overhaul

It would be useful to put that on a hex for comparison's sake. It looks a bit big to me. My suggestion: make a smaller kind of wagon. It looks like you're going for an Oregon trail type of covered wagon. The problem with this is that normal size units take up at least half of a hex and the wagon wou...
by stimj
February 8th, 2010, 4:48 am
Forum: Art Workshop
Topic: C&C for seige equipment sprite(s)
Replies: 48
Views: 13255

Re: C&C for seige equip. / trebuchet/"thunderthrow" sprite

The momentum doesn't seem right. I think you need to add in some follow through. The arm comes up, releases the load, and then stops in your animation. What stops it? If it's stopped by something in the structure, then the whole structure should tilt forward as it slows the arm down. If your trebuch...
by stimj
February 5th, 2010, 2:33 am
Forum: Art Workshop
Topic: artisticdude's Art
Replies: 1136
Views: 251649

Re: artisticdude's sprites (critique welcome)

beetlenaut wrote:It's also a specifically Christian gravestone.
Not necessarily. The military uses crosses for its graves (Arlington national cemetary, for instance).
by stimj
February 5th, 2010, 1:43 am
Forum: Art Workshop
Topic: C&C for seige equipment sprite(s)
Replies: 48
Views: 13255

Re: C&C for seige equip. / trebuchet/"thunderthrow" sprite

What kind of wood is this supposed to be made from? I think that there is a bit too much contrast between the grain and the rest.
by stimj
February 2nd, 2010, 3:04 am
Forum: Art Workshop
Topic: Tribal Frankies for UMC; Constructive Criticism
Replies: 89
Views: 18400

Re: Tribal Frankies for UMC; Constructive Criticism

That's a lot better :)
by stimj
February 1st, 2010, 4:10 pm
Forum: Art Workshop
Topic: Tribal Frankies for UMC; Constructive Criticism
Replies: 89
Views: 18400

Re: Tribal Frankies for UMC; Constructive Criticism

I like the idea of the nicks in the sword, but they need to be darker/more pronounced. When I first saw it I thought it was something funny going on with the shading.
by stimj
January 29th, 2010, 6:25 am
Forum: Art Workshop
Topic: Tribal Frankies for UMC; Constructive Criticism
Replies: 89
Views: 18400

Re: Tribal Frankies for UMC; Constructive Criticism

There's something funky going on with the top guy's right shoulder/neck imo. The head just flows straight into the shoulder without any neck. Maybe this was intentional, but it gives an odd effect that doesn't seem natural. Also, it seems like the eyes are a bit low and the jaw is very square. I thi...
by stimj
January 28th, 2010, 6:03 pm
Forum: Art Workshop
Topic: Female Grand Marshall fail?
Replies: 10
Views: 3919

Re: Female Grand Marshall fail?

What are you using to make this sprite with? It looks like you are using a 5+ pixel brush, which would explain the 'blurriness' and thick outlines. One thing you might try is to use the pencil, or a hard edge 1 pix brush. Takes a bit longer to do a sprite with but the results are much more rewarding.
by stimj
January 27th, 2010, 5:17 am
Forum: Art Workshop
Topic: Female Grand Marshall fail?
Replies: 10
Views: 3919

Re: Female Grand Marshall fail?

When you're starting out, I would check out the frankenpack (see stickies in this forum). This helps you look at the parts of the body closer and then work from there. In this case, I would look at the heads that other artists have made and work from there. Specifically, the hair is a bit blurred co...
by stimj
January 25th, 2010, 6:17 pm
Forum: Art Workshop
Topic: Art Development for Era of the Future(critiques welcome)
Replies: 694
Views: 119739

Re: Art Development for Era of the Future(critiques welcome)

Looking at it again it's not the shoulder that bugs me. I think his hand should come out more, maybe something like this? http://img21.imageshack.us/img21/268/hishandshouldcomeoutmor.png Try out the pose with a rod and you'll see what I mean. In order to get your hand completely behind your back, yo...