Search found 85 matches
- April 8th, 2010, 4:19 am
- Forum: Art Workshop
- Topic: Sculpture
- Replies: 68
- Views: 10523
- March 29th, 2010, 8:38 pm
- Forum: Art Workshop
- Topic: Baby Dragon?
- Replies: 21
- Views: 5257
Re: Baby Dragon?
I must say I was surprised to get a notification email about this topic ^^ @sgt Groovy You're ideas are good, but incorporating all of those elements is beyond my spriting capabilities. Major props to anyone who can. Did you mean 'plump'? I'm not sure what 'blump' would be. A lot of this is a moot p...
- March 10th, 2010, 5:40 am
- Forum: Art Contributions
- Topic: My Terrain (Mine!)
- Replies: 856
- Views: 300946
Re: Terrain: Sandcastles
I like what you've made, but there's one major thing lacking imho: sand. If you go to the beach you'll notice that sand is stuck in every nook and cranny. Seems like there should be some drifts inside/on the castle.
- February 17th, 2010, 1:18 am
- Forum: Art Contributions
- Topic: the flame of warmth
- Replies: 53
- Views: 23393
Re: the flame of warmth
Just a thought: Instead of putting smoke into the animation, why don't you use the clouds from your other thread? That way you could also have the smoke drift and it wouldn't obscure your beautiful flames as much
- February 9th, 2010, 9:27 pm
- Forum: Art Workshop
- Topic: Art Development for Era of the Future(critiques welcome)
- Replies: 694
- Views: 119739
Re: Art Development for Era of the Future(critiques welcome)
First thing that pops into my head is that the staff looks like its in a box. Add some stray pixels to the topmost and rightmost (closest to his body) branch to break up the flat top that it has and that should be fixed.
- February 9th, 2010, 4:53 am
- Forum: Art Workshop
- Topic: artisticdude's Art
- Replies: 1136
- Views: 251649
Re: artisticdude's art, current project: wagon overhaul
It would be useful to put that on a hex for comparison's sake. It looks a bit big to me. My suggestion: make a smaller kind of wagon. It looks like you're going for an Oregon trail type of covered wagon. The problem with this is that normal size units take up at least half of a hex and the wagon wou...
- February 8th, 2010, 4:48 am
- Forum: Art Workshop
- Topic: C&C for seige equipment sprite(s)
- Replies: 48
- Views: 13255
Re: C&C for seige equip. / trebuchet/"thunderthrow" sprite
The momentum doesn't seem right. I think you need to add in some follow through. The arm comes up, releases the load, and then stops in your animation. What stops it? If it's stopped by something in the structure, then the whole structure should tilt forward as it slows the arm down. If your trebuch...
- February 5th, 2010, 2:33 am
- Forum: Art Workshop
- Topic: artisticdude's Art
- Replies: 1136
- Views: 251649
Re: artisticdude's sprites (critique welcome)
Not necessarily. The military uses crosses for its graves (Arlington national cemetary, for instance).beetlenaut wrote:It's also a specifically Christian gravestone.
- February 5th, 2010, 1:43 am
- Forum: Art Workshop
- Topic: C&C for seige equipment sprite(s)
- Replies: 48
- Views: 13255
Re: C&C for seige equip. / trebuchet/"thunderthrow" sprite
What kind of wood is this supposed to be made from? I think that there is a bit too much contrast between the grain and the rest.
- February 2nd, 2010, 3:04 am
- Forum: Art Workshop
- Topic: Tribal Frankies for UMC; Constructive Criticism
- Replies: 89
- Views: 18400
Re: Tribal Frankies for UMC; Constructive Criticism
That's a lot better
- February 1st, 2010, 4:10 pm
- Forum: Art Workshop
- Topic: Tribal Frankies for UMC; Constructive Criticism
- Replies: 89
- Views: 18400
Re: Tribal Frankies for UMC; Constructive Criticism
I like the idea of the nicks in the sword, but they need to be darker/more pronounced. When I first saw it I thought it was something funny going on with the shading.
- January 29th, 2010, 6:25 am
- Forum: Art Workshop
- Topic: Tribal Frankies for UMC; Constructive Criticism
- Replies: 89
- Views: 18400
Re: Tribal Frankies for UMC; Constructive Criticism
There's something funky going on with the top guy's right shoulder/neck imo. The head just flows straight into the shoulder without any neck. Maybe this was intentional, but it gives an odd effect that doesn't seem natural. Also, it seems like the eyes are a bit low and the jaw is very square. I thi...
- January 28th, 2010, 6:03 pm
- Forum: Art Workshop
- Topic: Female Grand Marshall fail?
- Replies: 10
- Views: 3919
Re: Female Grand Marshall fail?
What are you using to make this sprite with? It looks like you are using a 5+ pixel brush, which would explain the 'blurriness' and thick outlines. One thing you might try is to use the pencil, or a hard edge 1 pix brush. Takes a bit longer to do a sprite with but the results are much more rewarding.
- January 27th, 2010, 5:17 am
- Forum: Art Workshop
- Topic: Female Grand Marshall fail?
- Replies: 10
- Views: 3919
Re: Female Grand Marshall fail?
When you're starting out, I would check out the frankenpack (see stickies in this forum). This helps you look at the parts of the body closer and then work from there. In this case, I would look at the heads that other artists have made and work from there. Specifically, the hair is a bit blurred co...
- January 25th, 2010, 6:17 pm
- Forum: Art Workshop
- Topic: Art Development for Era of the Future(critiques welcome)
- Replies: 694
- Views: 119739
Re: Art Development for Era of the Future(critiques welcome)
Looking at it again it's not the shoulder that bugs me. I think his hand should come out more, maybe something like this? http://img21.imageshack.us/img21/268/hishandshouldcomeoutmor.png Try out the pose with a rod and you'll see what I mean. In order to get your hand completely behind your back, yo...