Search found 49 matches

by jmegner
August 30th, 2009, 3:38 am
Forum: Users’ Forum
Topic: I cant move my skirmisher as I want
Replies: 13
Views: 3007

Re: I cant move my skirmisher as I want

@jmegner: you know that you can already move unit with drag&drop right? Maybe we will replace this normal move action by a path drawing, but not very nice for users liking drag&drop for normal moves, so a key or an option will probably still be needed. I am aware. I was mostly just giving a...
by jmegner
August 27th, 2009, 2:59 am
Forum: Users’ Forum
Topic: Backing up a turn
Replies: 15
Views: 3178

Re: Backing up a turn

...For me the point of the game is to level up my kewl guys... I do notice that all the save-load-save-load-save-load makes Wesnoth a much longer game for me. All that repeating of turns to find the best tactic. Hey, AIs do it, just a lot faster than I do it. Why shouldn't I? I'm not going to sit a...
by jmegner
August 27th, 2009, 2:51 am
Forum: Users’ Forum
Topic: I cant move my skirmisher as I want
Replies: 13
Views: 3007

Re: I cant move my skirmisher as I want

The other thread about this pathfinding problem and ambush: http://www.wesnoth.org/forum/viewtopic.php?t=26582 Where I explain why it's currently like that. And indeed, in that case, annoying. Need to be changed. Thanks for the very informative post on path-making rational. I really like that the d...
by jmegner
August 21st, 2009, 11:01 pm
Forum: Users’ Forum
Topic: Wesnoth Crashing
Replies: 2
Views: 868

Re: Wesnoth Crashing

http://www.wesnoth.org/wiki/ReportingBugs

Also, what's the error message?
by jmegner
August 20th, 2009, 9:47 pm
Forum: Users’ Forum
Topic: Stats page
Replies: 8
Views: 1561

Re: Stats page

Most of the stats page is fairly obvious, but the "inflicted" and "taken" stats aren't completely clear to me. Is the denominator the expected amount of damage? The median amount of damage? Something else? The denominator is the expected value of damage. Let's say that in a turn...
by jmegner
August 20th, 2009, 9:35 pm
Forum: Strategies & Tips
Topic: New Maps and AI Practice
Replies: 15
Views: 3977

Re: New Maps and AI Practice

It was multiplayer so I didn't want to spend forever on my first turn simply counting hexes (Zzz), but it lead to a completely botched BO. You might want to practice your initial recruit on a map a few times and write down some variations that work well. I usually play loyalist and my friends like ...
by jmegner
August 19th, 2009, 12:41 am
Forum: Users’ Forum
Topic: Levelling up during opponent's turn: No choices?
Replies: 20
Views: 3856

Re: Levelling up during opponent's turn: No choices?

Soliton wrote:In a local game you own all sides. It's the same in an online game where you're the only player.
Yes, I'd say the rule is you get to choose advancement during opponent's turn if all human players in the game are using one computer.
by jmegner
August 18th, 2009, 12:39 am
Forum: Users’ Forum
Topic: Levelling up during opponent's turn: No choices?
Replies: 20
Views: 3856

Re: Levelling up during opponent's turn: No choices?

JW wrote:No required player input on turns that are not their own.
During local games where a human plays a human, you get to choose your advancement during an opponent's turn.
by jmegner
August 15th, 2009, 1:46 am
Forum: Ideas
Topic: Bats: Flying Wonders?
Replies: 30
Views: 4804

Re: Bats: Flying Wonders?

defense and resistances (besides arcane) aren't changed. the unit description only shows the stats of the standard WC. but if you move your mouse over units hps you should see the real resistances... Defenses and resistances certainly change with WC ents. ... I think if a WC doesn't have a differen...
by jmegner
August 12th, 2009, 10:51 pm
Forum: Ideas
Topic: Bats: Flying Wonders?
Replies: 30
Views: 4804

Re: Bats: Flying Wonders?

The developers intended for unit descriptions to be inaccurate? I can understand that if the decision was, "we will have the unit descriptions be inaccurate because the work required to make them accurate is not worth it". If so, I might make a patch. Current descriptions are for unit typ...
by jmegner
August 12th, 2009, 2:05 am
Forum: Ideas
Topic: Bats: Flying Wonders?
Replies: 30
Views: 4804

Re: Bats: Flying Wonders?

No. It's more of an easter egg. It's an intended feature, it's just a simple matter that the unit descriptions don't currently cater for WC unit variants. And making them do so would make the unit descriptions ridiculously long. The developers intended for unit descriptions to be inaccurate? I can ...
by jmegner
August 11th, 2009, 2:23 am
Forum: Ideas
Topic: Bats: Flying Wonders?
Replies: 30
Views: 4804

Re: Bats: Flying Wonders?

I decided to test this out on Wesnoth 1.6. I killed a drake fighter, clasher, and burner with soulesses. All drake undead had 0% fire resistance. I also killed a dwarven fighter and ulfserker, and they had 60% defense on mountains, just like normal walking corpses. Seems like walking corpses only d...
by jmegner
August 9th, 2009, 7:04 pm
Forum: Ideas
Topic: Bats: Flying Wonders?
Replies: 30
Views: 4804

Bats: Flying Wonders?

Also dwarf-corpses get 70% on mountains, I was playing a knalgans and lost one of my ulferserkers to a WC, and rooting that zombie dwarf off my mountain was amazing difficult :? And drake zombies get 50% fire resistance... That's an unpleasant surprise for someone planning to burn one :lol2: I deci...
by jmegner
August 4th, 2009, 1:59 am
Forum: Strategies & Tips
Topic: Ulfs
Replies: 60
Views: 13704

Re: Ulfs

Condensed: You just keep adding additional claims to show why the situation is unbalanced. I doubt anybody here who was discussing this with you really think you're interested in "friendly" debate given your last several responses. Your response to IB was particularly telling. I think most...
by jmegner
August 3rd, 2009, 10:06 pm
Forum: Users’ Forum
Topic: I won with only....
Replies: 9
Views: 2878

Re: I won with only....

silent wrote:Wait...you were struggling on the real easy dwarf scenario?
I hope this will blossom into a productive conversation of advice and links to useful web pages:
http://wesnoth.org/wiki/WesnothManual
http://wesnoth.org/wiki/AdvancedTactics