Search found 1298 matches

by melinath
November 25th, 2013, 7:40 am
Forum: Art Contributions
Topic: High-quality Wesnoth logo version
Replies: 11
Views: 12171

Re: High-quality Wesnoth logo version

I've gotten larger versions from Sgt. Groovy, posted here in case anyone wants them. If anyone still wants an SVG version, you'll have to ask the Sgt. about it.
by melinath
October 29th, 2013, 11:27 pm
Forum: Faction & Era Development
Topic: Steelhive Faction feedback/balancing
Replies: 240
Views: 57371

Re: Steelhive Faction feedback/balancing

Will this be updated for 1.11?
by melinath
October 28th, 2013, 9:51 pm
Forum: Art Contributions
Topic: High-quality Wesnoth logo version
Replies: 11
Views: 12171

Re: High-quality Wesnoth logo version

No, I do not have the original SVG file at this point. If I ever get anything, I'll be sure to post it here.
by melinath
October 26th, 2013, 1:30 am
Forum: Art Contributions
Topic: High-quality Wesnoth logo version
Replies: 11
Views: 12171

Re: High-quality Wesnoth logo version

I did that as well, and just got a response today.
by melinath
October 24th, 2013, 5:52 pm
Forum: Art Contributions
Topic: High-quality Wesnoth logo version
Replies: 11
Views: 12171

Re: High-quality Wesnoth logo version

Here's a somewhat cleaned-up version of the logo with a transparent background, if anyone's interested. Would be better to have the original, of course. But barring that...
by melinath
October 24th, 2013, 4:28 pm
Forum: Art Contributions
Topic: High-quality Wesnoth logo version
Replies: 11
Views: 12171

Re: High-quality Wesnoth logo version

Gah! I looked through that thread, but somehow missed that. That's plenty high quality for what I need. Thanks!
by melinath
October 23rd, 2013, 3:39 pm
Forum: Art Contributions
Topic: High-quality Wesnoth logo version
Replies: 11
Views: 12171

High-quality Wesnoth logo version

I've been trying to find a high-quality version of the wesnoth logo (shield and crossed swords). The best I can find, after looking through the forums and wikis for a while, is the version for localizing the game title, which comes in at 171x189px. Is there a higher-quality version available somewhe...
by melinath
October 22nd, 2013, 5:32 am
Forum: Lua Labs
Topic: ModularLua 1.0.0 (for Wesnoth 1.11)
Replies: 0
Views: 2643

ModularLua 1.0.0 (for Wesnoth 1.11)

ModularLua ModularLua is meant to make it easier to develop Lua for Wesnoth add-ons by providing high-quality, decoupled utilites. Currently provides streamlined dialog creation, scenario tag support, and a debug shell with history, among other features. Installing ModularLua There are two ways to ...
by melinath
November 5th, 2011, 10:17 am
Forum: Art Workshop
Topic: DWLlama arts and stuff
Replies: 23
Views: 10698

Re: DWLlama arts and stuff

dirtywhitellama wrote:As far as the shadow: it is not feathered black, it is feathered in the exact shade suggested by that same wiki page, then set to 60%. But are they not supposed to be feathered at all then?
Yes, the style now is to not feather the shadow at all.
by melinath
November 2nd, 2011, 9:13 am
Forum: Art Workshop
Topic: DWLlama arts and stuff
Replies: 23
Views: 10698

Re: DWLlama arts and stuff

Oooh. More animal sprites. Excellent. I'd like to use this in a campaign someday.

This isn't really "artistic" criticism, but in terms of conforming to Wesnoth sprite styles, you should have a look at this wiki page about sprite shadows. Basically, the style is no longer feathered black.
by melinath
November 2nd, 2011, 8:22 am
Forum: Lua Labs
Topic: ModularLua 0.5.1 - making Lua easier in Wesnoth
Replies: 4
Views: 3027

Re: ModularLua - making things easier in 1.9

ModularLua 0.5.1 Version 0.5.1 of ModularLua is up on the add-on server. I came back from a hiatus and discovered I was getting some pretty silly errors. These have been corrected, along with some enhancements and improved event documentation. The full changelog is: 0.5.1 ===== * events.register no...
by melinath
November 2nd, 2011, 4:29 am
Forum: Lua Labs
Topic: string.format vs. string concatenation
Replies: 6
Views: 6406

Re: vultraz's lua questions

Try tostring(...):format(...) . Yeah, that's what I ended up doing. This was a while ago. Although I'm pretty sure you mean string.format(<format_string>, tostring(<userdata_string>), <normal_string>, ...) Even with syntax highlighting? Compare: string.format("%s.%s", namespace, key) name...
by melinath
October 30th, 2011, 9:09 pm
Forum: Lua Labs
Topic: string.format vs. string concatenation
Replies: 6
Views: 6406

Re: vultraz's lua questions

I've had some issues with string formatting and userdata (like translated strings) in the past. I do generally prefer string.format, though, because it's easier to read.
by melinath
October 30th, 2011, 9:04 pm
Forum: Art Workshop
Topic: Magical Attack Icons (part 4 added)
Replies: 38
Views: 23592

Re: Magical Attack Icons (part 4 added)

Any chance of getting these as a reusable add-on?
by melinath
August 17th, 2011, 12:58 am
Forum: Lua Labs
Topic: Wesnoth Lua Pack: Development Thread
Replies: 114
Views: 776442

Re: Wesnoth Lua Pack: Development Thread

@Elvish_Hunter: I agree with everything you said, which is why I don't think it makes sense for people to copy-paste. If it's a repository, you should use the version in the repository. If it's a group of tags, you should be able to use them without needing to copy-paste. That's easier for people wh...