Search found 24 matches
- April 17th, 2024, 11:35 pm
- Forum: Scenario & Campaign Development
- Topic: Case of the Missing Scepter
- Replies: 31
- Views: 15859
Case of the Missing Scepter for 1.18
Hardly any changes needed to upgrade from 1.12 to 1.18. Yes, 1.18, yeah!
Images, most problems were around images, including that images had to be in the "images" directory. That took me a long time to figure that out.
Images, most problems were around images, including that images had to be in the "images" directory. That took me a long time to figure that out.
- July 1st, 2009, 3:45 am
- Forum: WML Workshop
- Topic: unit ends a move on a specific terrain type?
- Replies: 11
- Views: 1840
Re: unit ends a move on a specific terrain type?
It would kill them all wouldn't it. That could be useful. It would need a few if-then's to not do that. The best example I found was UTBS 02_Across_the_Harsh_Sands.cfg There's a macro called {FILTER}. Find #define APPLY_DEHYDRATION_EFFECT FILTER on line 364. It uses the [have_unit] tag to cause dama...
- June 30th, 2009, 11:28 pm
- Forum: Technical Support
- Topic: [Linux]Unable To Save Game
- Replies: 2
- Views: 947
Re: [Linux]Unable To Save Game
Oh, it sounds as though you do not have write permission where the save files are kept. Try chmod 777 ~/.wesnoth1.6/saves/ Yes, it's poor security, but it's just one folder on a notebook. Or maybe chown because it is under root:root. If that is not it, and it is trying to save somewhere else (under ...
- June 27th, 2009, 6:28 pm
- Forum: Scenario & Campaign Development
- Topic: Case of the Missing Scepter
- Replies: 31
- Views: 15859
Re: Case of the Missing Scepter
maybe it is also all due to changing versions of the campaign during play, can't say. Oh, that's it. There is a variable in scenario 6 that changes a variable in 18 for dialogue. Then 18 is where it determines which ending scenario you get. I did not know my campaign was half-cooked when I submitte...
- June 25th, 2009, 6:19 pm
- Forum: Technical Support
- Topic: Error building wesnoth 1.6.2 on Linux
- Replies: 5
- Views: 2303
Re: Error building wesnoth 1.6.2 on Linux
There should be a real error message in the form of a text file created somewhere nearby where you just ran make. From eye-balling this, it is looking for stuff like /usr/include/boost-1_39/boost/iostreams/filter/symmetric.hpp and not finding it because you probably have/usr/include/boost/iostreams/...
- June 24th, 2009, 9:59 pm
- Forum: WML Workshop
- Topic: Missing Tag for Event
- Replies: 12
- Views: 2288
Re: Missing Tag for Event
Normally, you need a spreadsheet. Delete the leading spaces. Put a numbered column to the side. See if the closing tags match the number of opening tags.
BUT
I did this with yours. The problem are those [pant] You have to use something else like --pant-- or «pant»
BUT
I did this with yours. The problem are those [pant] You have to use something else like --pant-- or «pant»
- June 24th, 2009, 7:18 pm
- Forum: Scenario & Campaign Development
- Topic: Case of the Missing Scepter
- Replies: 31
- Views: 15859
Re: Case of the Missing Scepter
- in "Green Crystal" i eliminated everything yet still the scenario did not trigger victory - in the last scenario (the finishing dialogue) i got messages about not having found the batstaff and having saved those rainbow unicorns in the forest. actually, i found the batstaff and burned d...
- June 6th, 2009, 7:02 pm
- Forum: Add-on Feedback
- Topic: The War of Terrador
- Replies: 147
- Views: 347947
Re: The War of Terrador
Has anyone got it working in 1.7, or is this just me? Of course it's you! [no, it's Dragonchampion, he needs to make a few corrections] From the error you posted, it is line 12 in the macros.cfg--you need to change that ( into a hyphen. The file's location is given. Don't wait for the update. Go ah...
- June 1st, 2009, 2:51 am
- Forum: Add-on Feedback
- Topic: The War of Terrador
- Replies: 147
- Views: 347947
Re: The War of Terrador
Improvements I am in the middle of your TWoT on BfW 1.7 (using Linux). The Xylash_Antitank has image="Xylash/Xylash_Antitank.png" when it should be image="Xylash/Xylash_AntiTank.png" Maybe errors like that do not show up in Windowsland, but in the Linux and OSX worlds, capitaliza...
- May 30th, 2009, 4:21 pm
- Forum: Ideas
- Topic: A druid who recruits animals
- Replies: 24
- Views: 5936
Re: A druid that recruits animals
Maybe have animals randomly seeded then randomly created on the map (really could use a real neutral side rather than the NEUTRAL_SIDE macro). The Druid would have a wand heal-like attack (it would be neither heal or arcane, right?) to see if he could turn them from their side to his. I guess the wa...
- May 30th, 2009, 2:58 am
- Forum: Scenario & Campaign Development
- Topic: Case of the Missing Scepter
- Replies: 31
- Views: 15859
Re: Case of the Missing Scepter
I had homz go to the dwarven pass, and the frozen pass both ways the program went non-responsive. am running wesnoth 1.6.2 on windows XP. stillcen Found the problem, probably. I had unit=Homz rather than id=Homz in the filter tags for victory. It's odd that it works in 1.6 and 1.7, but on a Windows...
- May 29th, 2009, 7:09 pm
- Forum: Scenario & Campaign Development
- Topic: Case of the Missing Scepter
- Replies: 31
- Views: 15859
Re: Case of the Missing Scepter
In short, you made the leader a crazed maniac. Try a value like 1 or 2 if you want the leader to be super-cautious. Or just make it a guardian. I thought he was non-aggressive extremely-cautious. I can't tell by watching the leader whether he is more aggressive or not. They seem to hang around the ...
- May 29th, 2009, 6:18 am
- Forum: Scenario & Campaign Development
- Topic: Case of the Missing Scepter
- Replies: 31
- Views: 15859
Re: Case of the Missing Scepter
second; AT the toll road that stubborn knight would only hang around the first camp no matter what machinations i tried. third; with several of the scenarios, i felt a little cheap as i whacked the opposition leader when the did something foolish, like in bay of pearls the leader charged out into w...
- May 27th, 2009, 5:37 am
- Forum: Release Announcements, Compiling & Installation
- Topic: problem ubuntu 9.04 codeblocks
- Replies: 5
- Views: 2694
Re: problem ubuntu 9.04 codeblocks
as a hint, the package name is liblua.... not lua... Thank you. That was the problem. Same problem with 1.7, I had lua5.1 installed, but cmake and scons could not find it. I looked at the script for cmake and scons where it was looking for the file, and they were there. Somewhere after running sudo...
- May 23rd, 2009, 3:13 am
- Forum: Scenario & Campaign Development
- Topic: Case of the Missing Scepter
- Replies: 31
- Views: 15859
Re: Case of the Missing Scepter
I've found a small nasty bug in scenario 10: It's a nice campaign. Unfortunately I didn't find the time to replay scenario 10, so I haven't seen the rest of it yet :| Yes, I noticed that error awhile back. I have finally played the thing to the end, occasionally changing save files to see if other ...