Search found 568 matches

by Gwledig
May 14th, 2023, 12:19 am
Forum: Multiplayer Development
Topic: Conquest, Conquest+, Conquest+ Space Updates
Replies: 136
Views: 39516

Re: Conquest, Conquest+, Conquest+ Space Updates

Thanks Adama I have joined your DISCORD and will look forward to checking out all yours and Nanoknight's new stuff!
by Gwledig
May 14th, 2023, 12:16 am
Forum: Users’ Forum
Topic: The Revival of Conquest+
Replies: 2
Views: 2077

Re: The Revival of Conquest+

Have joined the Discord Adama thanks for the invite! For revolting_peasant, the original conq+ stuff is here https://forums.wesnoth.org/viewtopic.php?t=31975 I revived Conquest which dates from about 2008 maybe, from the original version as a re-written code ('Conquest original version' mod) so it w...
by Gwledig
May 14th, 2023, 12:09 am
Forum: Multiplayer Development
Topic: Conquest+ Diplo
Replies: 2
Views: 2483

Re: Conquest+ Diplo

Great to see your new mod NanoKnight!
by Gwledig
December 15th, 2021, 10:30 pm
Forum: WML Workshop
Topic: Recommended alternative to deprecated Fog Clearer
Replies: 20
Views: 1192

Re: Recommended alternative to deprecated Fog Clearer

Yep works fine in single player, but not in networked play, oddly, must be somehow replicating same sequence of IDs for player 2...
by Gwledig
December 15th, 2021, 12:22 pm
Forum: WML Workshop
Topic: Recommended alternative to deprecated Fog Clearer
Replies: 20
Views: 1192

Re: Recommended alternative to deprecated Fog Clearer

Hi thanks vghetto, i did all those things and the replacement generic unit was working at startup, however, when creating units onthefly during a turn, or spawning units based on this unit type at start of game, the subsequent units seem to be allocated a single, fixed ID related to the unit_type, n...
by Gwledig
December 15th, 2021, 12:11 am
Forum: WML Workshop
Topic: Recommended alternative to deprecated Fog Clearer
Replies: 20
Views: 1192

Re: Recommended alternative to deprecated Fog Clearer

So I made a custom fog clearer called "generic unit" and was all fine until playing on network, then it turnd out a custom unit_type isn't auto allocated a unique ID for units made with it, so at the point of all WML used to create or alter a unit from 'Generic Unit' (fog clearer copy) I h...
by Gwledig
December 15th, 2021, 12:08 am
Forum: Multiplayer Development
Topic: Conquest, Conquest+, Conquest+ Space Updates
Replies: 136
Views: 39516

Re: Conquest, Conquest+, Conquest+ Space Updates

Hm Morath the default normal attack is the beserk melee, the weapon is like a 2nd attack done with specials and stuff, so you could be reffering to the melee attack?
by Gwledig
December 13th, 2021, 11:26 pm
Forum: Scenario & Campaign Development
Topic: Chaoz Battle of the Wizards (new Scenario)
Replies: 34
Views: 9027

Re: Chaoz Battle of the Wizards (new Scenario)

Ok had to revert the fog clearer replacement change as it caused out of sync & will require enormous work to implement due to many units and weapons needing unique random IDs... updated for all my mods on server to overcome OOS error, including all conq mods, chaoz, wescraft, lazersquad. Other r...
by Gwledig
December 13th, 2021, 11:26 pm
Forum: Scenario & Campaign Development
Topic: Lazersquad new scenario (squad multiplayer scenario)
Replies: 38
Views: 11687

Re: Lazersquad new scenario (squad multiplayer scenario)

Ok had to revert the fog clearer replacement change as it caused out of sync & will require enormous work to implement due to many units and weapons needing unique random IDs... updated for all my mods on server to overcome OOS error, including all conq mods, chaoz, wescraft, lazersquad. Other r...
by Gwledig
December 13th, 2021, 11:26 pm
Forum: Multiplayer Development
Topic: WesCraft - new mini multiplayer mod
Replies: 46
Views: 23175

Re: WesCraft - new mini multiplayer mod

Ok had to revert the fog clearer replacement change as it caused out of sync & will require enormous work to implement due to many units and weapons needing unique random IDs... updated for all my mods on server to overcome OOS error, including all conq mods, chaoz, wescraft, lazersquad. Other r...
by Gwledig
December 13th, 2021, 11:25 pm
Forum: Multiplayer Development
Topic: Gwledig's Mods (Conquest - original gameplay), Conquest+, Conquest+ Space, Chaoz - battle of the wizards, Lazersquad
Replies: 10
Views: 4495

Re: Gwledig's Mods (Conquest - original gameplay), Conquest+, Conquest+ Space, Chaoz - battle of the wizards, Lazersquad

Ok had to revert the fog clearer replacement change as it caused out of sync & will require enormous work to implement due to many units and weapons needing unique random IDs... updated for all my mods on server to overcome OOS error, including all conq mods, chaoz, wescraft, lazersquad. Other r...
by Gwledig
December 13th, 2021, 11:25 pm
Forum: Multiplayer Development
Topic: Conquest, Conquest+, Conquest+ Space Updates
Replies: 136
Views: 39516

Re: Conquest, Conquest+, Conquest+ Space Updates

Ok had to revert the fog clearer replacement change as it caused out of sync & will require enormous work to implement due to many units and weapons needing unique random IDs... updated for all my mods on server to overcome OOS error, including all conq mods, chaoz, wescraft, lazersquad. Other r...
by Gwledig
December 13th, 2021, 10:48 pm
Forum: WML Workshop
Topic: Compatibility-breaking changes between 1.14 and 1.15/1.16
Replies: 23
Views: 7088

Re: Compatibility-breaking changes between 1.14 and 1.15/1.16

Ok so the idea of using a custom fog_clearer replacement is a bit duff, because using a custom type, you have to specify the unique ID, so if you create mutliple units on the fly during game with this type, they all need code to generate a unique ID using rnd method, which is a total nightmare to be...
by Gwledig
December 13th, 2021, 6:25 pm
Forum: Multiplayer Development
Topic: Conquest, Conquest+, Conquest+ Space Updates
Replies: 136
Views: 39516

Re: Conquest, Conquest+, Conquest+ Space Updates

Update to all my Conquest mods (original, + and Space) - thanks to Morath for these suggestions: * Typo in 'conquor' fixed on scenario/map description (now reads 'conquer'. * Workers now show 'worker' ability in side panel (+1 gold when standing on a vila) vs. incorrectly flagged with builder abilit...
by Gwledig
December 13th, 2021, 12:52 pm
Forum: Multiplayer Development
Topic: Conquest, Conquest+, Conquest+ Space Updates
Replies: 136
Views: 39516

Re: Conquest, Conquest+, Conquest+ Space Updates

Thanks Morath, & thanks for spotting these issues I will try to do a fix v soon. My space one is a kindof crazy souped up version of old 'Conquest' which has been around since 2008 or so, I also provide the 'original gameplay' version which is basic maps e.g. Wesnoth and melee only, also, Conque...