Search found 128 matches

by lotsofphil
October 1st, 2009, 5:49 pm
Forum: Strategies & Tips
Topic: gold problem in LoW -- Breaking the Siege
Replies: 24
Views: 8737

Re: gold problem in LoW -- Breaking the Siege

Tried other tactical options (rush all north or all west) with about the same. Well, I guess anyway this campaign requires the player to know in advance about several unusual features and surprises. I read the wiki walkthrough -- too late. Maybe there could be early hints about the shaman line -- e...
by lotsofphil
October 1st, 2009, 3:02 pm
Forum: Users’ Forum
Topic: New Wesnoth trailer
Replies: 28
Views: 6060

Re: New Wesnoth trailer

zookeeper wrote: 2. Use 1.5x acceleration for the combat sequences. To me, those elves shooting their bows with no acceleration look...well, quite simply very choppy and laggy, and I don't think that's just because I'm used to 1.5x.
My main suggestion, too. Thanks for posting an interim version, very cool to see.
by lotsofphil
October 1st, 2009, 2:48 pm
Forum: Strategies & Tips
Topic: gold problem in LoW -- Breaking the Siege
Replies: 24
Views: 8737

Re: gold problem in LoW -- Breaking the Siege

Hello, I have a gold problem in Legend of Wesmere (medium level, wesnoth 1.7.5), precisely around Breaking the Siege. The point is I start there with 100 gold only 100 gold seems a little low. I am not sure what I had. Even so, 100 gold is 5 recalls. You get Kalenz, Landar and Cleodil for free (and...
by lotsofphil
September 30th, 2009, 6:26 pm
Forum: Art Contributions
Topic: Cave spider
Replies: 52
Views: 17205

Re: Cave spider

It's jumping on the enemy and biting it at the same time like most hunting spiders do. I'd really like to see this guy make it into the game, thank you so much for starting on animations for it. For the defend part, i think the spider should crouch down a little too instead of just pulling back. If...
by lotsofphil
September 30th, 2009, 5:42 pm
Forum: Art Contributions
Topic: Cave spider
Replies: 52
Views: 17205

Re: Cave spider

That's really good. I think the pincers/fangs (everyone seems to know lots of spider anatomy words) "bite" more? The attack seems like the spider is hurling itself into the enemy, not biting it.
by lotsofphil
September 26th, 2009, 6:07 pm
Forum: WML Workshop
Topic: [event] name=sighted behavior
Replies: 42
Views: 10081

Re: [event] name=sighted behavior

Thanks to both of you. The fix works and I made a patch and submitted it with a bug report (so someone commits it, hopefully).
https://gna.org/bugs/index.php?14374
by lotsofphil
September 25th, 2009, 7:40 pm
Forum: WML Workshop
Topic: [event] name=sighted behavior
Replies: 42
Views: 10081

Re: [event] name=sighted behavior

Okay. I will try that out. Thanks.
by lotsofphil
September 25th, 2009, 7:07 pm
Forum: WML Workshop
Topic: [event] name=sighted behavior
Replies: 42
Views: 10081

[event] name=sighted behavior

I am trying to understand the name=sighted event. The code I am looking at is TEI scenario 14. [event] name=sighted [filter] id=Khrakrahs [/filter] [redraw] side=1 [/redraw] [scroll_to] x,y=$x1,$y1 [/scroll_to] [message] caption= _ "Dacyn" image=portraits/dacyn.png message= _ "Aha! I ...
by lotsofphil
September 25th, 2009, 2:57 pm
Forum: Ideas
Topic: Campaign "checklist"
Replies: 13
Views: 2981

Re: Campaign "checklist"

in 1.7 it checks off the whole campaign when finished..as for checking also diff levs?..iuno i'm sceptical about that, personally i play camps to get a nice story and some fun maps, so once i go through once it doesn matter if it has other difficulties to try out Except... in 1.7, DiD never gets ti...
by lotsofphil
September 23rd, 2009, 5:56 pm
Forum: Translations & Internationalization
Topic: Call for localized images
Replies: 8
Views: 18085

Re: Call for localized images

Is this one right in the trunk?
data/core/images/help/tooltip.png
Sure looks German to me.

I'll work on finishing up Spanish (es).
by lotsofphil
September 23rd, 2009, 1:39 pm
Forum: Mainline Campaign Development
Topic: [Historical] [1.7.x/1.8.x] Legend of Wesmere
Replies: 97
Views: 96189

Re: Legend of Wesmere-Elvish(Kalenz) Campaign

Is the final scenario, End of War, playable (properly) in 1.7.5? I played up to it and Landar is level 1 and (I think) he has some of my loyal units (Tameril-Ismeril). I tried downloading the latest .cfg files for this scenario from SVN and that didn't fix it. Then I tried downloading the .cfg for t...
by lotsofphil
September 22nd, 2009, 12:32 am
Forum: Mainline Campaign Development
Topic: [Historical] [1.7.x/1.8.x] Legend of Wesmere
Replies: 97
Views: 96189

Re: Legend of Wesmere-Elvish(Kalenz) Campaign

Truper if you post save and a replay I'll give it a shot.
by lotsofphil
September 21st, 2009, 7:41 pm
Forum: Strategies & Tips
Topic: Legend of Wesmere - Costly Revenge: 1.7 is super tough
Replies: 4
Views: 3057

Re: Legend of Wesmere - Costly Revenge: 1.7 is super tough

Skrim, missed your thread because you I searched for "wesmere revenge" not LoW. Ooops. You have wayyy more gold and troops than me. I went back and re-did the previous level and am up to 600 gold now. I think that will be enough. I attached 2 saves. Enjoy. edit: piece of cake with 600 gold...
by lotsofphil
September 21st, 2009, 4:50 pm
Forum: Strategies & Tips
Topic: Legend of Wesmere - Costly Revenge: 1.7 is super tough
Replies: 4
Views: 3057

Legend of Wesmere - Costly Revenge: 1.7 is super tough

I am having trouble beating Costly Revenge on medium, 1.7.5. No healing from villages. No healing from shaman line. Here is my recall list (including units around without recalling): (level 3) 1 marshal, 4 sharpshooters 3 champion (level2) 1 outrider, 3 heroes, 1 marksman, 1 rider, (level 1) 1 fight...
by lotsofphil
September 20th, 2009, 8:46 pm
Forum: Mainline Campaign Development
Topic: [Historical] [1.7.x/1.8.x] Legend of Wesmere
Replies: 97
Views: 96189

Re: Legend of Wesmere-Elvish(Kalenz) Campaign

Been a while since I've posted anything on these forums, but everybody needs a wesbreak now and again. :) Anyway, I've just downloaded the 1.7 branch for the 1st time, and started up a Legends of Wesmere on hard. It seems to me that scenario 2, Hostile Mountains, has been tranformed from a scenario...