Search found 44 matches
- May 1st, 2010, 1:53 am
- Forum: Technical Support
- Topic: .wesnoth
- Replies: 9
- Views: 2123
Re: .wesnoth
Worked like a charm. Thank you.
Edit: If anyone else is doing it, remember that you'll have to change permissions of all files in .wesnoth after moving the folder and reinstall the add-ons.
Edit: If anyone else is doing it, remember that you'll have to change permissions of all files in .wesnoth after moving the folder and reinstall the add-ons.
- April 25th, 2010, 7:12 pm
- Forum: Technical Support
- Topic: .wesnoth
- Replies: 9
- Views: 2123
Re: .wesnoth
Well, I downloaded the source, opened the Terminal and then typed "scons" in the folder in where I had uncompressed the tar. Following the wiki , I hit "su", typed the password and then "scons install". Aaaand... that was it. The error that happens when I open the game ...
- April 24th, 2010, 7:25 pm
- Forum: Technical Support
- Topic: .wesnoth
- Replies: 9
- Views: 2123
Re: .wesnoth
Thank you norbert, but it seems I was wrong. Using Scons to install Wesnoth 1.8, the system installed it in /root/.wesnoth instead of the good old /home/jean/.wesnoth I have to get into root terminal to play with the power to modify stuff in the root, and thus to be able to get add-ons and save game...
- April 21st, 2010, 10:04 pm
- Forum: Technical Support
- Topic: .wesnoth
- Replies: 9
- Views: 2123
.wesnoth
While using Ubuntu Jaunty, I uninstalled Wesnoth 1.6.x and saw that the .wesnoth hidden file was still there, so I deleted it manually. I thought that after upgrading to Karmic and Wesnoth 1.8 it would be remade or something. Looks like it didn't. Is this not embarrassing? Now I cannot save games or...
- July 1st, 2009, 5:13 pm
- Forum: Art Workshop
- Topic: Random Unit Sprites
- Replies: 16
- Views: 5078
Re: Random Unit Sprites
That means there IS a problem with the sails. Could you describe me what you see it's wrong?
- June 30th, 2009, 3:08 pm
- Forum: Art Workshop
- Topic: Random Unit Sprites
- Replies: 16
- Views: 5078
Re: Random Unit Sprites
Ok, new unit, the Frigate. It is not ready yet, needs shading and maybe painting, but I would like to ask if the position of the sails are ok, or if something should be changed?
- June 17th, 2009, 6:45 pm
- Forum: Faction & Era Development
- Topic: Gunpowder Age
- Replies: 27
- Views: 7773
Re: Gunpowder Age
Very cool era. I have some ships sprites for units of my era being done that you might find useful, like Frigate and Sloop. Want to share them when I get them done?
- June 16th, 2009, 12:38 pm
- Forum: Art Workshop
- Topic: Random Unit Sprites
- Replies: 16
- Views: 5078
Re: Random Unit Sprites
Ok, now I see it was a dumb question, I forgot wiki also covered art.
I hadn't put the macro on units and the unit repainting changed the pink tone, it should be working now.
Thanks a lot!
I hadn't put the macro on units and the unit repainting changed the pink tone, it should be working now.
Thanks a lot!
- June 15th, 2009, 8:32 pm
- Forum: Art Workshop
- Topic: Random Unit Sprites
- Replies: 16
- Views: 5078
Re: Random Unit Sprites
Well, I couldn't convince her to participate. :( Maybe she changes her mind later. And by the way, I know you cannot take much profit from some random unit sprites in mainline, but that is why I didn't post in Art Contributions. Edit: By the way, the pink part of the boat was supposed to change colo...
- June 14th, 2009, 11:08 pm
- Forum: Art Workshop
- Topic: Random Unit Sprites
- Replies: 16
- Views: 5078
Re: Random Unit Sprites
Thanks, A-Red, good to know. More, as promissed: http://img26.imageshack.us/img26/8756/caravel.png http://img209.imageshack.us/img209/7016/dhow.png I am using this for a sort of naval era, and since I had seen only 2 ships in wesnoth (in default), my friend ended up making this, and will feed me wit...
- June 12th, 2009, 9:55 pm
- Forum: Art Workshop
- Topic: Random Unit Sprites
- Replies: 16
- Views: 5078
Random Unit Sprites
Well, this units were made by a friend, who should be baking some more later. I would appreciate some feedback in here and suggestions, if possible.
More should be coming later.
More should be coming later.
- June 6th, 2009, 9:29 am
- Forum: Multiplayer Development
- Topic: Empires 1.1 - 2 new maps released!
- Replies: 10
- Views: 8998
Re: Empires - MP Game of the Week 04/03/09
Playing around with your code, I ended up making two scenarios with different units to recruit, so the gameplay would be a little different from standard Empires. If you can check them up, tell me if you have any interest in using them, or if I should just insert them in a different category of Empi...
- June 5th, 2009, 5:03 pm
- Forum: Faction & Era Development
- Topic: Retro Era
- Replies: 19
- Views: 4688
Re: Retro Era
IdemJW wrote:Love the idea.
- May 24th, 2009, 8:31 pm
- Forum: Multiplayer Development
- Topic: Modern Combat: 1.0.1 Released!
- Replies: 358
- Views: 71938
Re: Modern Combat
Nice, PM me if you need help with that.
- May 24th, 2009, 7:14 pm
- Forum: Multiplayer Development
- Topic: Modern Combat: 1.0.1 Released!
- Replies: 358
- Views: 71938
Re: Modern Combat
Yes, it is a very cool project, but it has a major flaw, that PK stubbornly refuses to let me correct: Cartography. Also, I think he should be permanently banned from game, since he's a total flooder of the game chat that is not supposed to be for chat. :P Ah, and AG too, for... clearly being an acc...