Search found 16 matches

by Scubaforce
January 19th, 2010, 8:29 am
Forum: Ideas
Topic: Rename "thief" to "scoundrel"
Replies: 23
Views: 5737

Re: Rename "thief" to "scoundrel"

Personally I love the name thief and see no need for a rename. If I had to pick a suitable rename I'd think rogue or maybe knave to be honest.
by Scubaforce
October 13th, 2009, 12:59 pm
Forum: Users’ Forum
Topic: Favorite Unit
Replies: 83
Views: 16030

Re: Favorite Unit

I like Orcish Assassins, I mean, it's a near surefire poison now and they have pretty good defense in most terrains. Also a fan of the Dwarven Gaurdsman line, they are a pain to take down, and placed correctly can really save your butt at times.
by Scubaforce
March 31st, 2009, 8:25 pm
Forum: Users’ Forum
Topic: Units behind the scenes
Replies: 18
Views: 3536

Re: Units behind the scenes

I like mermen in MP... They have won me many an Isar's Cross before. They really aren't too expensive and with the amount of water/swamp in IC they can usually overwhelm the opposition.
by Scubaforce
March 26th, 2009, 8:23 pm
Forum: Multiplayer Development
Topic: Thoughts on orcish assassin's marksman?
Replies: 58
Views: 10728

Thoughts on orcish assassin's marksman?

I personally like the idea for marksman, but I think its more suited for just the level 2 unit.
by Scubaforce
March 21st, 2009, 3:37 pm
Forum: Art Contributions
Topic: My Terrain (Mine!)
Replies: 856
Views: 303705

Re: Cold terrain

It looks like a good start to me! It does seem very troll-like.
by Scubaforce
March 21st, 2009, 2:30 pm
Forum: Multiplayer Development
Topic: The Multiplayer Map Reader's Digest
Replies: 168
Views: 60550

Re: The Multiplayer Map Reader's Digest

The Manzivan Traps seemed to be messing up on me, because when i wasplaying I set it to Age of Legends, and some of the computers didnt recruit the first turn, but when they did recruit it was all the same unit ie: All the elves mass produced white mages. I'm not sure what was going on, but i though...
by Scubaforce
March 21st, 2009, 1:56 pm
Forum: Multiplayer Development
Topic: The Dread Bat
Replies: 9
Views: 2958

The Dread Bat

I was looking at the 1.6 unit list and I wasn't really feeling the dread bat. The bat always seemed like a scout to me, and the blood bat was just a little better at it, having more mp and hp, but this new bat looks like it could easily be overpowered especially with the size of the attack (6-4) + h...
by Scubaforce
March 21st, 2009, 7:28 am
Forum: Scenario & Campaign Development
Topic: Resurection of Wesnoth Campaign
Replies: 34
Views: 10733

Re: Resurection of Wesnoth Campaign

If this is gonna have a lot of desert fighting then you are gonna have to make some more custom units to fight against, cuz the ones in there now are too easy.
by Scubaforce
March 21st, 2009, 7:15 am
Forum: Off-Topic
Topic: Books discussion
Replies: 1067
Views: 345662

Re: What are you reading right now?

I am reading Great Expectations by Charles Dickens
I am not a fan so far.
by Scubaforce
March 17th, 2009, 6:43 pm
Forum: Scenario & Campaign Development
Topic: Resurection of Wesnoth Campaign
Replies: 34
Views: 10733

Re: Resurection of Wesnoth Campaign

I like the concept of your campaign a lot, but I have a few problems with the first scenario. First of all, I think the girl is a bit overpowered, I pretty much played with just her. Second, I would add more villages, especially for the undead, cuz they just sit there and die after you take the init...
by Scubaforce
March 16th, 2009, 11:53 pm
Forum: Ideas
Topic: Abilities that have potential---
Replies: 60
Views: 25515

Re: Abilities that have potential---

This probably is not such a good idea, but: Surveillance(name pending): This ability allows the unit to see any hidden units(ambushing or submerged for example) within it's line of sight. This would probably be best when couple with a weak unit with big movement, like say a bat, then you could even ...
by Scubaforce
March 15th, 2009, 11:36 pm
Forum: Users’ Forum
Topic: A question
Replies: 4
Views: 1476

Re: A question

Thanks guys, I was thinking about making a campaign and thought that if I focused on a less known area I would have more creative freedom. I think it might have something to do with the neighboring Northerners and dwarves.
by Scubaforce
March 12th, 2009, 11:46 pm
Forum: Users’ Forum
Topic: A question
Replies: 4
Views: 1476

A question

I was wondering what is up at the North East of Wesnoth, Like to wild steppes and east.
by Scubaforce
March 12th, 2009, 11:21 pm
Forum: Ideas
Topic: Interface Requests
Replies: 5
Views: 1628

Re: Interface Requests

The only interface change that I can think will improve me experience is a way to switch between Military time and regular time in the preferences.
by Scubaforce
March 12th, 2009, 2:10 am
Forum: Ideas
Topic: Leader Response
Replies: 5
Views: 1419

Leader Response

I was thinking that a leader should be affected by the actions of his troops, for example: :arrow: If a unit is recruited then the leader on the keep may, at the time of arrival, let out a rallying cry. :arrow: If a unit dies then a leader may show signs of disappointment. :arrow: If a unit triumphs...