Search found 16 matches
- January 19th, 2010, 8:29 am
- Forum: Ideas
- Topic: Rename "thief" to "scoundrel"
- Replies: 23
- Views: 5737
Re: Rename "thief" to "scoundrel"
Personally I love the name thief and see no need for a rename. If I had to pick a suitable rename I'd think rogue or maybe knave to be honest.
- October 13th, 2009, 12:59 pm
- Forum: Users’ Forum
- Topic: Favorite Unit
- Replies: 83
- Views: 16030
Re: Favorite Unit
I like Orcish Assassins, I mean, it's a near surefire poison now and they have pretty good defense in most terrains. Also a fan of the Dwarven Gaurdsman line, they are a pain to take down, and placed correctly can really save your butt at times.
- March 31st, 2009, 8:25 pm
- Forum: Users’ Forum
- Topic: Units behind the scenes
- Replies: 18
- Views: 3536
Re: Units behind the scenes
I like mermen in MP... They have won me many an Isar's Cross before. They really aren't too expensive and with the amount of water/swamp in IC they can usually overwhelm the opposition.
- March 26th, 2009, 8:23 pm
- Forum: Multiplayer Development
- Topic: Thoughts on orcish assassin's marksman?
- Replies: 58
- Views: 10728
Thoughts on orcish assassin's marksman?
I personally like the idea for marksman, but I think its more suited for just the level 2 unit.
- March 21st, 2009, 3:37 pm
- Forum: Art Contributions
- Topic: My Terrain (Mine!)
- Replies: 856
- Views: 303705
Re: Cold terrain
It looks like a good start to me! It does seem very troll-like.
- March 21st, 2009, 2:30 pm
- Forum: Multiplayer Development
- Topic: The Multiplayer Map Reader's Digest
- Replies: 168
- Views: 60550
Re: The Multiplayer Map Reader's Digest
The Manzivan Traps seemed to be messing up on me, because when i wasplaying I set it to Age of Legends, and some of the computers didnt recruit the first turn, but when they did recruit it was all the same unit ie: All the elves mass produced white mages. I'm not sure what was going on, but i though...
- March 21st, 2009, 1:56 pm
- Forum: Multiplayer Development
- Topic: The Dread Bat
- Replies: 9
- Views: 2958
The Dread Bat
I was looking at the 1.6 unit list and I wasn't really feeling the dread bat. The bat always seemed like a scout to me, and the blood bat was just a little better at it, having more mp and hp, but this new bat looks like it could easily be overpowered especially with the size of the attack (6-4) + h...
- March 21st, 2009, 7:28 am
- Forum: Scenario & Campaign Development
- Topic: Resurection of Wesnoth Campaign
- Replies: 34
- Views: 10733
Re: Resurection of Wesnoth Campaign
If this is gonna have a lot of desert fighting then you are gonna have to make some more custom units to fight against, cuz the ones in there now are too easy.
- March 21st, 2009, 7:15 am
- Forum: Off-Topic
- Topic: Books discussion
- Replies: 1067
- Views: 345662
Re: What are you reading right now?
I am reading Great Expectations by Charles Dickens
I am not a fan so far.
I am not a fan so far.
- March 17th, 2009, 6:43 pm
- Forum: Scenario & Campaign Development
- Topic: Resurection of Wesnoth Campaign
- Replies: 34
- Views: 10733
Re: Resurection of Wesnoth Campaign
I like the concept of your campaign a lot, but I have a few problems with the first scenario. First of all, I think the girl is a bit overpowered, I pretty much played with just her. Second, I would add more villages, especially for the undead, cuz they just sit there and die after you take the init...
- March 16th, 2009, 11:53 pm
- Forum: Ideas
- Topic: Abilities that have potential---
- Replies: 60
- Views: 25515
Re: Abilities that have potential---
This probably is not such a good idea, but: Surveillance(name pending): This ability allows the unit to see any hidden units(ambushing or submerged for example) within it's line of sight. This would probably be best when couple with a weak unit with big movement, like say a bat, then you could even ...
- March 15th, 2009, 11:36 pm
- Forum: Users’ Forum
- Topic: A question
- Replies: 4
- Views: 1476
Re: A question
Thanks guys, I was thinking about making a campaign and thought that if I focused on a less known area I would have more creative freedom. I think it might have something to do with the neighboring Northerners and dwarves.
- March 12th, 2009, 11:46 pm
- Forum: Users’ Forum
- Topic: A question
- Replies: 4
- Views: 1476
A question
I was wondering what is up at the North East of Wesnoth, Like to wild steppes and east.
- March 12th, 2009, 11:21 pm
- Forum: Ideas
- Topic: Interface Requests
- Replies: 5
- Views: 1628
Re: Interface Requests
The only interface change that I can think will improve me experience is a way to switch between Military time and regular time in the preferences.
- March 12th, 2009, 2:10 am
- Forum: Ideas
- Topic: Leader Response
- Replies: 5
- Views: 1419
Leader Response
I was thinking that a leader should be affected by the actions of his troops, for example: :arrow: If a unit is recruited then the leader on the keep may, at the time of arrival, let out a rallying cry. :arrow: If a unit dies then a leader may show signs of disappointment. :arrow: If a unit triumphs...