Search found 31 matches
- April 30th, 2017, 11:46 am
- Forum: Scenario & Campaign Development
- Topic: Dawn of Thunder [SP campaign for 1.16.x]
- Replies: 179
- Views: 83903
Re: Dawn of Thunder [SP campaign for 1.11.10 and later]
Hey there, I'm currently playing your campaign and really enjoying it for the most part (Wesnoth 1.13.7, downloaded the campaign 1-2 days ago, so should be current version), so please take the statements below as me trying to help improve an already good campaign. General: - I think you're giving ou...
- January 26th, 2015, 10:10 pm
- Forum: Scenario & Campaign Development
- Topic: Rally For Roanic v0.4.1 [SP Campaign for 1.12]
- Replies: 8
- Views: 6628
Re: Rally For Roanic v0.1.1 WIP [SP Campaign for 1.12]
hey, I am really enjoying your campaign so far. A few things I noticed: The difficulty level seems to vary quite a lot. I am playing on "hard" since the campaign was advertised as "novice level" so I figured that would be a normal difficulty. Most levels are indeed of a normal di...
- January 18th, 2015, 10:41 pm
- Forum: Add-on Feedback
- Topic: Roboke's Island
- Replies: 40
- Views: 29662
Re: Roboke's Island
it happens. Occasionally. ;) (when I am drunk I tend to speak French, 'cause I learnt the language that way/in that state) Anyway, I noticed that I can (somewhat) see the dialogues if I open the campaign files in notepad. Is there a better option that doesn't require much work to see & edit them...
- January 17th, 2015, 3:04 am
- Forum: Add-on Feedback
- Topic: Roboke's Island
- Replies: 40
- Views: 29662
Re: Roboke's Island
like how you quote me as "Ch a p" - I mean it's true I am just some chap but the nick is Chep^^ so back to topic: - Blackie & the storyline: How about this: you move her first mission somewhere earlier in the campaign, have her find some fire arrow somewhere and add another one somewhe...
- January 16th, 2015, 2:32 pm
- Forum: Add-on Feedback
- Topic: Roboke's Island
- Replies: 40
- Views: 29662
Re: Roboke's Island
Hi :) quick reply, I like the armor to mauler idea, and also had very similar ideas for the "Through the Hills". I'm still working on that. sounds good :) Crater Island: You should have him say something - I mean at this point the undead haven't played much of a role in this campaign. Sure...
- January 15th, 2015, 9:34 pm
- Forum: Add-on Feedback
- Topic: Roboke's Island
- Replies: 40
- Views: 29662
Re: Roboke's Island
Hey, just finished the campaign and saw you posted here :) okay, so: - East again: Sounds good. 25-35 turns are more than enough time for the level, but since the green (?) player doesn't have a leader the Amazon Patrols just roam around in the northern part of the map and don't exert any pressure a...
- January 15th, 2015, 9:36 am
- Forum: Add-on Feedback
- Topic: Roboke's Island
- Replies: 40
- Views: 29662
Re: Roboke's Island
https://blogvonundzulama.files.wordpress.com/2015/01/wesnoth-roboke1.png this is the version I have. and if you meant the Saurian villages...well I don't want to spoil anything for other readers but yeah the villages in East Again were already reduced. Thanks for pointing me towards that hill tile,...
- January 15th, 2015, 6:08 am
- Forum: Add-on Feedback
- Topic: Roboke's Island
- Replies: 40
- Views: 29662
Re: Roboke's Island
thanks for the answers. I just started "The Library of Kratemaqht" while waiting for your answer and this campaign also features many levels with no turn limit. However there (just like in your water puzzle) there are no recruit/gold-income options for the player. Maybe Allowing the player...
- January 14th, 2015, 8:39 pm
- Forum: Add-on Feedback
- Topic: Roboke's Island
- Replies: 40
- Views: 29662
Re: Roboke's Island
okay, I hope it is accepted that I double-post, but if I keep editing the old post I'll just confuse myself. I really like your campaign so please keep that in mind for all of my complaints in this thread. Maps without turn limits are just bad campaign design. It works for pure puzzles like the one ...
- January 14th, 2015, 3:59 am
- Forum: Add-on Feedback
- Topic: Roboke's Island
- Replies: 40
- Views: 29662
Re: Roboke's Island
hi, thanks for the quick answer :) In Pirate Bay (at least I think thats the name of the scenario where I have to steal the ships) I took one ship (from the Nagas I think) and then killed the Pirate Leader for an immediate end. (maybe that could also be listed as an alternative win-condition). So I ...
- January 14th, 2015, 12:14 am
- Forum: Add-on Feedback
- Topic: Roboke's Island
- Replies: 40
- Views: 29662
Re: Roboke's Island
hey, just a really quick feedback since I am still playing the campaign: (played current version on 1.12, normal difficulty): - the first few levels are fun and not too hard (some even really easy) but the difficulty seems to be to make it before running out of time (the one where I first meet the M...
- January 7th, 2015, 8:42 pm
- Forum: Scenario & Campaign Development
- Topic: Soldier of Wesnoth: SP Campaign (Feedback and Reviews)
- Replies: 192
- Views: 77226
Re: Soldier of Wesnoth: SP Campaign (Feedback and Reviews)
after having just re-installed Wesnoth I thought I'd give my favourite campaign another try. (Wesnoth 1.12, SoW 2.0.0) In "Howling Heights" I am plagued by a really annoying sound-effect. I guess it is supposed to be wind or something but it is just incredibly annoying because it is a) rat...
- September 10th, 2013, 10:52 am
- Forum: Scenario & Campaign Development
- Topic: Sven's Adventure
- Replies: 18
- Views: 7218
Re: Sven's Adventure
Just started playing your campaign, as the idea seemed nice. In "Pass" there is a Knight coming to your aid, well, more or less....anyhow in my game he suicided against Henry and the game was lost - I think that should be reflected in the mission objective here. I gave up on the Dragon lev...
- September 10th, 2013, 12:13 am
- Forum: Scenario & Campaign Development
- Topic: Soldier of Wesnoth: SP Campaign (Feedback and Reviews)
- Replies: 192
- Views: 77226
Re: Soldier of Wesnoth: SP Campaign (Feedback and Reviews)
for those lvl1 recruits you have 3 lvl3 leaders already (I only cared for Spearmen & Heavy Infantry, Cavalry functions as scouts and there didn't need to level and I had more than enough Archers....come to think of it, I hardly ever used them...hum..) and i rarely tried to train more than 4-5 ne...
- September 9th, 2013, 3:43 pm
- Forum: Scenario & Campaign Development
- Topic: Soldier of Wesnoth: SP Campaign (Feedback and Reviews)
- Replies: 192
- Views: 77226
Re: Soldier of Wesnoth: SP Campaign (Feedback and Reviews)
okay, maybe. Especially if you have lost some important troops earlier in the campaign. In the scenario where you save your sisters, I built a wall along the river shore and thus all my units had 80% to attack - except for the shadow mages which only had 70% (and did less damage). they were sort of ...