Search found 18 matches
- July 6th, 2015, 4:26 pm
- Forum: Faction & Era Development
- Topic: The Era of Myths 5.19.0
- Replies: 1292
- Views: 391026
Re: The Era of Myths 5.14.0
I just linted and reuploaded the Era to the 1.12 server. If one of the original authors wants the pbl file, drop me a line.
- July 7th, 2014, 5:09 pm
- Forum: Scenario & Campaign Development
- Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
- Replies: 1345
- Views: 367339
Re: Strange Legacy - 1.09 RPG World - finished
Hi Heindal, first of all: Great work! And this is an understatement! This rpg-campaign is absolutely outstanding! :-) Since it's a very complex piece of software, it contains bugs and I managed to find the following: - there is a bug in a last breath event: the randomreward is not added to the bount...
- June 30th, 2012, 1:16 pm
- Forum: Scenario & Campaign Development
- Topic: Walk in the Shadows campaign (for BfW 1.10.1)
- Replies: 30
- Views: 9913
Re: Walk in the Shadows campaign (for BfW 1.10.1)
Hi Bast, thanks for your comprehensive feedback. I'm very happy you like my campaign! To tell you the truth, I was a bit concerned how it might be recepted cause of the unusual story. :-) I have planned for more scenarios, sadly I've been quite busy. So this campaign has to wait. Hopefully, I'll be ...
- April 26th, 2012, 1:13 pm
- Forum: Scenario & Campaign Development
- Topic: "Aeranor: Book I": A SP RPG Campaign for Wesnoth 1.10+
- Replies: 32
- Views: 9887
Re: "Aeranor: Book I": A SP RPG Campaign for Wesnoth 1.10+
Yeah that console output... mostly unavoidable, I'm afraid. :( You see, because this isn't a straight-forward linear campaign where each scenario is only visited once, I often have to query a variable that may not even exist yet, since I don't have any way to evaluate whether or not the player has ...
- April 20th, 2012, 1:28 pm
- Forum: Scenario & Campaign Development
- Topic: Walk in the Shadows campaign (for BfW 1.10.1)
- Replies: 30
- Views: 9913
Re: Walk in the Shadows campaign (for BfW 1.10.1)
I've uploaded version 0.2.1 beta. It contains the following changes: - made it harder to level Shadow Mages to Shadow Lords (takes now 4 level-ups instead of just 3); you have to load a save game from before Andreas became a Shadow Mage, so that this change takes effect - made the "Defending Sh...
- April 18th, 2012, 12:52 pm
- Forum: Scenario & Campaign Development
- Topic: Walk in the Shadows campaign (for BfW 1.10.1)
- Replies: 30
- Views: 9913
Re: Walk in the Shadows campaign (for BfW 1.10.1)
tribes45, I thought maybe I made the scenario too tough to win without killing the whole patrol. I'm thinking about making the patrol a bit smaller, by 1 or 2 units maybe. It has enough of an advantage because of the long lasting daylight anyway. Then I can make it a bit more expensive to level the ...
- April 18th, 2012, 9:30 am
- Forum: Scenario & Campaign Development
- Topic: Walk in the Shadows campaign (for BfW 1.10.1)
- Replies: 30
- Views: 9913
Re: Walk in the Shadows campaign (for BfW 1.10.1)
tribes45, thanks für your insight. If I understood correctly, you did really manage to prevent them from discovering your camp in your last try, right? That'd be fantastic! Since the style of play is a bit more rpg-like than strategy. Do you think it's too easy to level Andreas to Shadow Master (and...
- April 18th, 2012, 7:35 am
- Forum: Scenario & Campaign Development
- Topic: Walk in the Shadows campaign (for BfW 1.10.1)
- Replies: 30
- Views: 9913
Re: Walk in the Shadows campaign (for BfW 1.10.1)
Wow, thanks! I'm really happy you like it this much!
Did you actually prevent the camp from being discovered, or did you simply kill the patrol? This may have an impact on the storyline later on. Especially since in my opinion it's a lot harder to delay the patrol, until Halicrom shows up.
Did you actually prevent the camp from being discovered, or did you simply kill the patrol? This may have an impact on the storyline later on. Especially since in my opinion it's a lot harder to delay the patrol, until Halicrom shows up.
- April 17th, 2012, 9:07 am
- Forum: Scenario & Campaign Development
- Topic: Walk in the Shadows campaign (for BfW 1.10.1)
- Replies: 30
- Views: 9913
Re: Walk in the Shadows campaign (for BfW 1.10.1)
I uploaded the new version 0.2.0 beta to the add-on server. This version includes a new scenario ("Defending Shadow Town") and a few dialog corrections/enhancements to previous scenarios.
- April 16th, 2012, 2:55 pm
- Forum: Scenario & Campaign Development
- Topic: Walk in the Shadows campaign (for BfW 1.10.1)
- Replies: 30
- Views: 9913
Re: Walk in the Shadows campaign (for BfW 1.10.1)
@ Telchin I never tested with 1.10.0, so this version may be the issue. When I started the campaign, I thought the mentor may be the same as the shadow mage in Liberty. But now I think Halicrom is different in character from Helicrom. Just think of them as brothers. ;-) I don't like the new graphics...
- April 13th, 2012, 7:16 pm
- Forum: Scenario & Campaign Development
- Topic: Walk in the Shadows campaign (for BfW 1.10.1)
- Replies: 30
- Views: 9913
Re: Walk in the Shadows campaign (for BfW 1.10.1)
Telchin, I never experienced this issue. Is it reproducible? Do you use 1.10.1 or 1.10.2? I never tried the latter.
- April 12th, 2012, 10:37 am
- Forum: Scenario & Campaign Development
- Topic: Walk in the Shadows campaign (for BfW 1.10.1)
- Replies: 30
- Views: 9913
Re: Walk in the Shadows campaign (for BfW 1.10.1)
I uploaded a new version updating the hunting scenario. I reduced the number of animals. I have an idea concerning the "swarming rabbits issue". It would be a workaround, but I had no chance to implement it yet. @ tribes45 Thanks for your positive feedback! I'm glad there's someone who act...
- April 10th, 2012, 1:05 pm
- Forum: Scenario & Campaign Development
- Topic: Walk in the Shadows campaign (for BfW 1.10.1)
- Replies: 30
- Views: 9913
Re: Walk in the Shadows campaign (for BfW 1.10.1)
Thanks for your feedback. :-) @ Anonymissimus & J-bros I already fumbled around quite a lot with the §$%& animal behaviour. To tell you the truth: This particular scene didn't turn out as what I had in mind. - I'm going to upload a new version with less animals and tweaked ai values hopefull...
- March 31st, 2012, 9:40 pm
- Forum: Scenario & Campaign Development
- Topic: Walk in the Shadows campaign (for BfW 1.10.1)
- Replies: 30
- Views: 9913
Re: Walk in the Shadows campaign (for BfW 1.10.1)
Right, I forgot to also add the warning to the pbl description. Done. Sorry for the inconvenience.
Regards, rogo
Regards, rogo
- March 31st, 2012, 8:15 pm
- Forum: Scenario & Campaign Development
- Topic: Walk in the Shadows campaign (for BfW 1.10.1)
- Replies: 30
- Views: 9913
Walk in the Shadows campaign (for BfW 1.10.1)
Hi folks, this topic is about my SP "Walk in the Shadows" campaign about a youth, Andreas, who leaves home because of family issues. It's an adults only story like it was never told in the wesnoth universe. Please don't download and play this campaign if you're underaged. There are current...