Search found 32 matches

by SirTheta
October 23rd, 2009, 4:15 am
Forum: Users’ Forum
Topic: Missing Dwarves in Multiplayer
Replies: 56
Views: 9136

Re: Missing Dwarves in Multiplayer

Uh we're talking about the undead I thought.. they are much slower than the northerners due to inferior movetype and lack of quick traits. Same goes for the Knalgans. Loyalists are probably closest but the presence of fencers, and horsemen and Cavalry skew it to them as well. Northerners are 2 on m...
by SirTheta
October 23rd, 2009, 2:42 am
Forum: Users’ Forum
Topic: Missing Dwarves in Multiplayer
Replies: 56
Views: 9136

Re: Missing Dwarves in Multiplayer

Noy wrote:Err, I meant slower.
I'd say Northerners, Undead & Knalgan are all approximately on par (overall) as far as how "slow" they are.
by SirTheta
October 23rd, 2009, 2:17 am
Forum: Users’ Forum
Topic: Missing Dwarves in Multiplayer
Replies: 56
Views: 9136

Re: Missing Dwarves in Multiplayer

What are you talking about? Undead are very far from the slowest faction, most of the units are about average, and then they've got Ghosts & Bats, in case you've forgotten them. Plus, Ghosts have Arcane (Melee) and Cold (Ranged) which are the drake's major weaknesses. Name a faster one. Faster?...
by SirTheta
October 23rd, 2009, 1:54 am
Forum: Users’ Forum
Topic: Missing Dwarves in Multiplayer
Replies: 56
Views: 9136

Re: Missing Dwarves in Multiplayer

Not more of an advantage than drakes have over them. Undead are generally considered the slowest faction, while drakes are the fastest, so the 19-2 damage of the adept at night does not come in as often as the undead player will like. What are you talking about? Undead are very far from the slowest...
by SirTheta
October 23rd, 2009, 12:44 am
Forum: Users’ Forum
Topic: Missing Dwarves in Multiplayer
Replies: 56
Views: 9136

Re: Missing Dwarves in Multiplayer

Terrain is an obstacle to where you are going and an asset once you get there (the former sapping move points, the latter giving you your defensive rating). This is especially telling while on the offensive because the enemy has had a chance to grab all the good spots first and their ZoC further li...
by SirTheta
October 22nd, 2009, 2:24 pm
Forum: Scenario & Campaign Development
Topic: 1.6 SP Campaign: Bad Moon Rising 0.8.6 (1.6 ONLY - NOT 1.8)
Replies: 175
Views: 48800

Re: 1.6 SP Campaign: Bad Moon Rising (~30 scenarios) 0.8.6

The player is supposed to be able to build up some stash. I wouldn't have thought ~80g per skirmish was too much, but maybe it is. Ah, okay, I see. It probably isn't a concern for the majority of players then, but I used the skirmishes to build up a bunch of Level 3s :) Heads up that it is nowhere ...
by SirTheta
October 22nd, 2009, 2:12 pm
Forum: Scenario & Campaign Development
Topic: alternatives for problematic advancement pathes
Replies: 7
Views: 1846

Re: alternatives for problematic advancement pathes

He wants one that heals +8 but doesn't illuminate though Aethaeryn :wink:
by SirTheta
October 22nd, 2009, 10:05 am
Forum: Scenario & Campaign Development
Topic: 1.6 SP Campaign: Bad Moon Rising 0.8.6 (1.6 ONLY - NOT 1.8)
Replies: 175
Views: 48800

Re: 1.6 SP Campaign: Bad Moon Rising (~30 scenarios) 0.8.6

Just wanted to drop by and say I'm replaying the BMR again (love it, probably my favorite [set] of campaigns.. also noticed you now have BMR4, cool!). Anyway, BMR 0.8.6, running on BfW 1.6.4... The 1st Ukiah scenario where you get skirmishes if you go into the snow, well, the leader, while having 25...
by SirTheta
October 22nd, 2009, 9:51 am
Forum: Technical Support
Topic: Can't connect to multiplayer.
Replies: 1
Views: 549

Re: Can't connect to multiplayer.

Are you connected to the internet wireless or through ethernet/dial-up?

If wirelessly, is there a specific authentication you have to go through (i.e. PEAP-GTC)

What Wesnoth version are you using? Operating System?

Is Wesnoth blocked from accessing certain ports?
by SirTheta
October 22nd, 2009, 9:47 am
Forum: Technical Support
Topic: 1.7.6 "Friendly unit sighted" label bug
Replies: 1
Views: 633

Re: 1.7.6 "Friendly unit sighted" label bug

I am unable to tell from your image, but this can happen if you sight 1 friendly unit, then click to another hex (as you said you did) and uncover more friendly units. Has always happened since I started playing, as the first label doesn't disappear off the screen fast enough.
by SirTheta
October 22nd, 2009, 9:42 am
Forum: Technical Support
Topic: Corrupt replay of Eastern Invasion first scenario
Replies: 2
Views: 715

Re: Corrupt replay of Eastern Invasion first scenario

If I recall correctly save/reload can corrupt replays, but it isn't an intentional feature.
by SirTheta
October 22nd, 2009, 3:13 am
Forum: Release Announcements, Compiling & Installation
Topic: scons noob - "prefix=/" not enough for everything?
Replies: 7
Views: 3124

Re: scons noob - "prefix=/" not enough for everything?

Does it run? What Linux distro are you using?
by SirTheta
October 22nd, 2009, 2:56 am
Forum: Release Announcements, Compiling & Installation
Topic: scons noob - "prefix=/" not enough for everything?
Replies: 7
Views: 3124

Re: scons noob - "prefix=/" not enough for everything?

Because, it is trying to create a directory in /var, which you have to be root to create/delete files/folders in.

Code: Select all

Mkdir("/var/run/wesnothd")
scons: *** [/var/run/wesnothd] /var/run/wesnothd: Permission denied
/var/run/wesnothd: Permission denied
by SirTheta
October 22nd, 2009, 2:47 am
Forum: Users’ Forum
Topic: Missing Dwarves in Multiplayer
Replies: 56
Views: 9136

Re: Missing Dwarves in Multiplayer

Aethaeryn - While not an experienced Wesnoth MP Player, I disagree - because of the terrain perspective, it is extremely hard to definitively classify any faction into a specific tier. Also, I feel they reveal a basic lack of knowledge when they say "Of course inside each side there are better ...