Search found 130 matches
- September 9th, 2010, 4:34 am
- Forum: Art Contributions
- Topic: Comment on Eleazar's Terrain Improvements or other threads
- Replies: 153
- Views: 41204
Re: Comment on Eleazar's Terrain Improvements or other threa
It's non-animated, the old tile that fit with the old water. Unless of course you meant it that way and weren't planning on updating it for the new water. I'd post a picture but I'm too lazy to load wesnoth up right now..
- September 8th, 2010, 2:41 am
- Forum: Art Contributions
- Topic: Comment on Eleazar's Terrain Improvements or other threads
- Replies: 153
- Views: 41204
Re: Comment on Eleazar's Terrain Improvements or other threa
Hey just wanted to drop in and say that I love the changes you've made so far, they really make the game look so much better. Also, you were asking about the saturation on the water in the restricted access forum so here's my take on it: leave it as it is. Currently a lot of the terrain is somewhat ...
- May 16th, 2010, 1:34 pm
- Forum: Art Workshop
- Topic: Zero's art
- Replies: 926
- Views: 295023
Re: Zero's art. Gambit has this way of getting me to do art.
Haha, I like the oots characters.
- May 16th, 2010, 1:29 pm
- Forum: Art Contributions
- Topic: Bridges
- Replies: 237
- Views: 59076
Re: stone bridge
It looks really nice. I would suggest adding some grain to it, either by hand (lol) or using one of the noise filters. As it is, it looks closer to metal because of how clean it is.
- February 24th, 2010, 4:22 pm
- Forum: Scenario & Campaign Development
- Topic: A Matter of Perception (Better name needed)
- Replies: 31
- Views: 7036
Re: A Matter of Perception (Better name needed)
Looks like a problem in your first scenario. Can you post that too?
- February 19th, 2010, 3:25 am
- Forum: Scenario & Campaign Development
- Topic: Vix: Looking for 1.9 Betatesters for Version 0.3
- Replies: 120
- Views: 17573
Re: Vix- Version 0.2 is now out.
Haha, good point. Who would refuse a free recruit though?
- February 15th, 2010, 3:34 am
- Forum: Scenario & Campaign Development
- Topic: Vix: Looking for 1.9 Betatesters for Version 0.3
- Replies: 120
- Views: 17573
Re: Vix- Version 0.2 is now out.
Hey, just wanted to say that I really enjoyed it so far. I noticed some bugs, but I think everyone else has covered what I had noticed. I'd have to ditto what Gambit said about the maps. When I started the first scenario, I was like "WOAH HUGE MAP" or something like that. It didn't really ...
- February 13th, 2010, 4:02 am
- Forum: Scenario & Campaign Development
- Topic: Vix: Looking for 1.9 Betatesters for Version 0.3
- Replies: 120
- Views: 17573
Re: Vix- Version 0.2 is now out.
This sounds really fun, I'm gonna go download it and play.
LOL, I see some things never change..Gambit wrote: edit: Actually because Nexon is totally [censored] (they never ever meet their patching deadlines) and I really like this campaign here it is now.
- February 10th, 2010, 8:30 pm
- Forum: Art Contributions
- Topic: the flame of warmth
- Replies: 53
- Views: 23393
Re: the flame of warmth
Yeah, new terrain type (well, variant) is probably the best choice, as it would offer the most flexibility for map creators.
It looks fantastic, btw, little things like this really add to the experience. I'm looking forward to seeing a burning forest overlay also.
It looks fantastic, btw, little things like this really add to the experience. I'm looking forward to seeing a burning forest overlay also.
- February 5th, 2010, 3:58 am
- Forum: Art Workshop
- Topic: C&C for seige equipment sprite(s)
- Replies: 48
- Views: 13255
Re: C&C for seige equip. / trebuchet/"thunderthrow" sprite
Suggestion: tone the hi-lights down, and give it some more depth with some shading. It's almost easier just to illustrate what I mean, so I gave it a whirl.. By toning down the really bright colors, you get a more natural look. It may actually be a bit dark, but you get the idea. (note the subtle sh...
- February 1st, 2010, 3:42 am
- Forum: Art Contributions
- Topic: Dead Water artwork (mainline)
- Replies: 309
- Views: 79124
Re: Dead Water going mainline. Artwork needed!
..and here I was thinking that the scepters were the weapons. O_o
- January 31st, 2010, 5:14 am
- Forum: Art Workshop
- Topic: Captain Wrathbow's art
- Replies: 31
- Views: 6937
Re: Captain Wrathbow's art
^Nope, it's definitely going to be blade damage. ;) Ditto what Peter said though. You could try desaturating the robe to make it look darker (removing the blue tint). Also, you might consider bumping the saturation down on the cold beam (I.. think. Generally you want to stay away from really saturat...
- January 31st, 2010, 5:06 am
- Forum: Art Workshop
- Topic: Zero's art
- Replies: 926
- Views: 295023
Re: Zero's art. Steelhive Returneth.
Upper body looks a tad weird, it seems a bit thin compared to the lower body. (..or he's just leaning forward really far.) The hair is awesome, though.
Also: I bet that was a bit of a nasty shock for your party members.. xD
Also: I bet that was a bit of a nasty shock for your party members.. xD
- January 21st, 2010, 4:43 pm
- Forum: Art Contributions
- Topic: water animation
- Replies: 162
- Views: 57663
Re: water animation
Wow, very nice, much better than I would have imagined. I think subtlety is the key here, the less obvious it is, the better. I love where this is going.
- January 19th, 2010, 3:13 am
- Forum: Art Contributions
- Topic: Khalifate facelift: Redux
- Replies: 387
- Views: 151620
Re: Kalifa facelift
I like the new mace, it works much better in that position. The only thing I'm wondering about is his left shoulder, it's pointy but I can't figure out what it is. :/