Search found 130 matches

by TheJM
September 9th, 2010, 4:34 am
Forum: Art Contributions
Topic: Comment on Eleazar's Terrain Improvements or other threads
Replies: 153
Views: 41204

Re: Comment on Eleazar's Terrain Improvements or other threa

It's non-animated, the old tile that fit with the old water. Unless of course you meant it that way and weren't planning on updating it for the new water. I'd post a picture but I'm too lazy to load wesnoth up right now.. :whistle:
by TheJM
September 8th, 2010, 2:41 am
Forum: Art Contributions
Topic: Comment on Eleazar's Terrain Improvements or other threads
Replies: 153
Views: 41204

Re: Comment on Eleazar's Terrain Improvements or other threa

Hey just wanted to drop in and say that I love the changes you've made so far, they really make the game look so much better. Also, you were asking about the saturation on the water in the restricted access forum so here's my take on it: leave it as it is. Currently a lot of the terrain is somewhat ...
by TheJM
May 16th, 2010, 1:34 pm
Forum: Art Workshop
Topic: Zero's art
Replies: 926
Views: 295023

Re: Zero's art. Gambit has this way of getting me to do art.

Haha, I like the oots characters. :D
by TheJM
May 16th, 2010, 1:29 pm
Forum: Art Contributions
Topic: Bridges
Replies: 237
Views: 59076

Re: stone bridge

It looks really nice. I would suggest adding some grain to it, either by hand (lol) or using one of the noise filters. As it is, it looks closer to metal because of how clean it is.
by TheJM
February 24th, 2010, 4:22 pm
Forum: Scenario & Campaign Development
Topic: A Matter of Perception (Better name needed)
Replies: 31
Views: 7036

Re: A Matter of Perception (Better name needed)

Looks like a problem in your first scenario. Can you post that too?
by TheJM
February 19th, 2010, 3:25 am
Forum: Scenario & Campaign Development
Topic: Vix: Looking for 1.9 Betatesters for Version 0.3
Replies: 120
Views: 17573

Re: Vix- Version 0.2 is now out.

Haha, good point. Who would refuse a free recruit though? ;)
by TheJM
February 15th, 2010, 3:34 am
Forum: Scenario & Campaign Development
Topic: Vix: Looking for 1.9 Betatesters for Version 0.3
Replies: 120
Views: 17573

Re: Vix- Version 0.2 is now out.

Hey, just wanted to say that I really enjoyed it so far. I noticed some bugs, but I think everyone else has covered what I had noticed. I'd have to ditto what Gambit said about the maps. When I started the first scenario, I was like "WOAH HUGE MAP" or something like that. It didn't really ...
by TheJM
February 13th, 2010, 4:02 am
Forum: Scenario & Campaign Development
Topic: Vix: Looking for 1.9 Betatesters for Version 0.3
Replies: 120
Views: 17573

Re: Vix- Version 0.2 is now out.

This sounds really fun, I'm gonna go download it and play.
Gambit wrote: edit: Actually because Nexon is totally [censored] (they never ever meet their patching deadlines) and I really like this campaign here it is now.
LOL, I see some things never change.. :roll:
by TheJM
February 10th, 2010, 8:30 pm
Forum: Art Contributions
Topic: the flame of warmth
Replies: 53
Views: 23393

Re: the flame of warmth

Yeah, new terrain type (well, variant) is probably the best choice, as it would offer the most flexibility for map creators.

It looks fantastic, btw, little things like this really add to the experience. I'm looking forward to seeing a burning forest overlay also. :)
by TheJM
February 5th, 2010, 3:58 am
Forum: Art Workshop
Topic: C&C for seige equipment sprite(s)
Replies: 48
Views: 13255

Re: C&C for seige equip. / trebuchet/"thunderthrow" sprite

Suggestion: tone the hi-lights down, and give it some more depth with some shading. It's almost easier just to illustrate what I mean, so I gave it a whirl.. By toning down the really bright colors, you get a more natural look. It may actually be a bit dark, but you get the idea. (note the subtle sh...
by TheJM
February 1st, 2010, 3:42 am
Forum: Art Contributions
Topic: Dead Water artwork (mainline)
Replies: 309
Views: 79124

Re: Dead Water going mainline. Artwork needed!

..and here I was thinking that the scepters were the weapons. O_o
by TheJM
January 31st, 2010, 5:14 am
Forum: Art Workshop
Topic: Captain Wrathbow's art
Replies: 31
Views: 6937

Re: Captain Wrathbow's art

^Nope, it's definitely going to be blade damage. ;) Ditto what Peter said though. You could try desaturating the robe to make it look darker (removing the blue tint). Also, you might consider bumping the saturation down on the cold beam (I.. think. Generally you want to stay away from really saturat...
by TheJM
January 31st, 2010, 5:06 am
Forum: Art Workshop
Topic: Zero's art
Replies: 926
Views: 295023

Re: Zero's art. Steelhive Returneth.

Upper body looks a tad weird, it seems a bit thin compared to the lower body. (..or he's just leaning forward really far.) The hair is awesome, though.

Also: I bet that was a bit of a nasty shock for your party members.. xD
by TheJM
January 21st, 2010, 4:43 pm
Forum: Art Contributions
Topic: water animation
Replies: 162
Views: 57663

Re: water animation

Wow, very nice, much better than I would have imagined. I think subtlety is the key here, the less obvious it is, the better. I love where this is going. :)
by TheJM
January 19th, 2010, 3:13 am
Forum: Art Contributions
Topic: Khalifate facelift: Redux
Replies: 387
Views: 151620

Re: Kalifa facelift

I like the new mace, it works much better in that position. The only thing I'm wondering about is his left shoulder, it's pointy but I can't figure out what it is. :/