Search found 300 matches
- January 6th, 2012, 11:08 pm
- Forum: Scenario & Campaign Development
- Topic: 1.18 SP Campaign - Bad Moon Rising
- Replies: 641
- Views: 665304
Re: 1.9/1.10 SP Campaign - Bad Moon Rising
Sorry if it has been fixed. But I have just played the "A Trial" scenario. Winning while being a swordsman is really hard. I had to load game hundred of times.Because with melee attacks and the recover every time you attack the monster, every time you encounter it, it is nearly recovered.A...
- October 27th, 2009, 2:36 pm
- Forum: Art Workshop
- Topic: Save us, oh Lord from the portraits and animations!
- Replies: 232
- Views: 59801
Re: Save us, oh Lord from the wrath of the mushroom-junkies!
I'm not a horse anatomist, but the pose reminds me more the one of a cat. Shouldn't its "legs" be straigth? Should they be a little bigger compared to the body?
Apart from this, the horse definetely doesn't suck, but I imagine this is some kind of private joke.
Apart from this, the horse definetely doesn't suck, but I imagine this is some kind of private joke.
- October 14th, 2009, 2:43 pm
- Forum: Art Workshop
- Topic: Outsider Art for Bad Moon Rising
- Replies: 986
- Views: 289589
Re: Art for Bad Moon Rising, again : Swamp Elf
Cool. Very cool.
Although maybe without nothing holding the shirt on her left shoulder it's difficult that it will stand much longer.
The horses seem small to me, at least compared with the blondie.
Although maybe without nothing holding the shirt on her left shoulder it's difficult that it will stand much longer.
The horses seem small to me, at least compared with the blondie.
- October 13th, 2009, 10:18 am
- Forum: Art Workshop
- Topic: Darcsabre's Sprite Art
- Replies: 9
- Views: 2581
Re: Darcsabre's Sprite Art
Seems bigger than the thug, specially the head. You should use darker outlines. Anyway, it's a very good start.
- October 13th, 2009, 10:14 am
- Forum: Art Workshop
- Topic: Outsider Art for Bad Moon Rising
- Replies: 986
- Views: 289589
Re: Art for Bad Moon Rising, again : Swamp Elf
Is her an upgrade of http://www.wesnoth.org/forum/download/file.php?id=34832 , or a substitution?
- October 8th, 2009, 1:14 pm
- Forum: Art Workshop
- Topic: Banebow Portrait
- Replies: 19
- Views: 6779
Re: Banebow Portrait
My advice for you is to continue working on it even if it won't reach mainline. First, because it can still be useful for some UMC. Second, because it will be the best way to improve.
- October 2nd, 2009, 12:22 pm
- Forum: Art Workshop
- Topic: Outsider Art for Bad Moon Rising
- Replies: 986
- Views: 289589
Re: Art for Bad Moon Rising, again
Aren't the hands a bit small? Other than that, I like it.
- September 30th, 2009, 11:55 am
- Forum: WML Workshop
- Topic: Hi, again, again, again...
- Replies: 7
- Views: 1720
Re: Hi, again, again, again...
It seems you have some [tag] without its [/tag]. The recommended way to do detect where the hell it is is to delete sections of the code until the error disappears. Obviously, you should backup your file first, so you can later restore the pieces you deleted. One more thing, please consider using de...
- September 22nd, 2009, 10:01 am
- Forum: WML Workshop
- Topic: Retaliation in Wesnoth
- Replies: 13
- Views: 2955
Re: Retaliation in Wesnoth
I don't know if it still works, but I think it was possible to define an attack who is neither ranged nor close, so no one could attack retaliate (except for the others of their kind).
- September 22nd, 2009, 9:56 am
- Forum: Art Workshop
- Topic: Gremlin Era Graphics
- Replies: 42
- Views: 9909
Re: Gremlin Era Graphics
Even better: a team-coloured background.A-Red wrote:Lastly, could you put the wisp on a colored background? It's pretty difficult to read the sprite.
- September 16th, 2009, 12:25 pm
- Forum: Ideas
- Topic: Using portrait icons in info/status-bar
- Replies: 24
- Views: 4016
Re: Using portrait icons in info/status-bar
On the other hand, not all units have good portraits (especially in UMC, or, for example, TRoW). What?! I really, really love TROW portraits. I'll never forgive you for saying they are not good. I'll be very sad the day they'll be substituted. On the topic, I vote for this option. Yeah, you could p...
- September 14th, 2009, 4:11 pm
- Forum: Ideas
- Topic: Screenshot feature
- Replies: 15
- Views: 3290
Re: Screenshot feature
jpeg is not the best format for storing screenshots. Gif has the problem of being restricted to 256 colours. I recommend png.
Ah... Ms Paint should be deleted from all computers over the world.
Ah... Ms Paint should be deleted from all computers over the world.
- September 14th, 2009, 2:26 pm
- Forum: Art Workshop
- Topic: number1hitjam's sprites.
- Replies: 3
- Views: 1115
Re: number1hitjam's sprites.
A skate board in this sprite would be damn fun.
About the animation, why does the stomach size change during the attack?
About the animation, why does the stomach size change during the attack?
- September 8th, 2009, 3:35 pm
- Forum: WML Workshop
- Topic: Adding spell points
- Replies: 7
- Views: 1214
Re: Adding spell points
I also thought of it. But I don't know if it's possible/easy to draw a bar. But it would be cool.
- September 8th, 2009, 2:09 pm
- Forum: WML Workshop
- Topic: Hiding unit nationality in a multiplayer game
- Replies: 10
- Views: 2181
Re: Hiding unit nationality in a multiplayer game
True. I hadn't thought it. "Released" infiltrators won't attack other "released" infiltrators. But I can't think a better solution.