Search found 60 matches

by wuxiangjinxing
May 23rd, 2023, 7:16 pm
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 417
Views: 921822

Re: World Conquest II

I found two problems:
1)The epic trait not only fixes AMLA XP, so a peasant with epic trait requires 60 XP to level up.
2)The ancient lich who teaches us dark training lv 2 is talking ungrammatically.
by wuxiangjinxing
March 5th, 2022, 3:20 pm
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 4.6.2 - now on Ko-fi!
Replies: 2121
Views: 529597

Re: Era of Magic (EoMa) 3.7.1 - 6 new units!

Bug: both dwarvish cadet and its advancement, dwarvish soldier are lv2 units.

Bug: both dwarvish mobile turret and its advancement, mobile defensive turret, are lv1 units.
by wuxiangjinxing
February 19th, 2022, 5:41 am
Forum: Faction & Era Development
Topic: War of Legends [MP Era for Wesnoth 1.16/1.18]
Replies: 208
Views: 5367712

Re: War of Legends [MP Era for Wesnoth 1.15+]

With the new trainer enabled, the available training that can be invested is also changed. Is this intentional?

With new trainer: Windsong, Dark, Move, Melee, Range
Without new trainer: Move, Melee, Range, Combat, Health
by wuxiangjinxing
February 19th, 2022, 2:31 am
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 4.6.2 - now on Ko-fi!
Replies: 2121
Views: 529597

Re: Era of Magic (EoMa) 3.6.1

Is it intentional to make jungle blowgunner neutral? She is the only neutral saurian in both Default and EoMa.
by wuxiangjinxing
December 9th, 2021, 2:44 pm
Forum: Scenario & Campaign Development
Topic: No Randomness Mod Released
Replies: 55
Views: 28834

Re: No Randomness Mod Released

Can this mod be used on 1.16, or is there any alternative?
by wuxiangjinxing
February 18th, 2021, 5:19 am
Forum: Scenario & Campaign Development
Topic: (W.I.P.) The Rod of Justice [1.12/1.14]
Replies: 37
Views: 15743

Re: (W.I.P.) The Rod of Justice [1.12/1.14]

Maybe you can use the summoners (or some other factions) from era of magic? This campaign starts in desert so it would be a nice integration.
by wuxiangjinxing
January 22nd, 2021, 7:18 am
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 4.6.2 - now on Ko-fi!
Replies: 2121
Views: 529597

Re: Era of Magic (EoMa) 3.3

Here is a more recent Chinese localization
by wuxiangjinxing
October 11th, 2019, 3:25 am
Forum: WML Workshop
Topic: Is it possible to get opponent's level in weapon specials?
Replies: 7
Views: 1421

Re: Is it possible to get opponent's level in weapon specials?

gfgtdf wrote: October 11th, 2019, 2:41 am did you try putting it in parentesis like add="(other.level)"
Yes I did but still it only adds the level of the current unit instead of the opponent's level.
by wuxiangjinxing
October 11th, 2019, 2:15 am
Forum: WML Workshop
Topic: Is it possible to get opponent's level in weapon specials?
Replies: 7
Views: 1421

Re: Is it possible to get opponent's level in weapon specials?

gfgtdf wrote: October 11th, 2019, 1:54 am yes im quite sure that would work. It it doesn't maybe you could tell what exact syntax you have tried?
I tried something like add="other.level" but this does not work correctly. It seems that it always add the level of current unit, instead of opponent.
by wuxiangjinxing
October 10th, 2019, 11:33 pm
Forum: WML Workshop
Topic: Is it possible to get opponent's level in weapon specials?
Replies: 7
Views: 1421

Is it possible to get opponent's level in weapon specials?

I'm thinking of making a weapon special that does more damage to higher-level enemies. But I cannot figure out an easy way to do it. Certainly I can use an event to give the unit damage modifier when attacking while removing the modifier after the attack finishes. But the code looks ugly. Is there s...
by wuxiangjinxing
October 10th, 2019, 1:22 am
Forum: WML Workshop
Topic: Better method for this skill?
Replies: 2
Views: 926

Better method for this skill?

[damage] id=slayer name= _ "slayer" description= _ "this unit deals 50% more damage when attacking enemies of level 5 or higher" apply_to=self multiply=1.5 active_on=offense [filter_opponent] [not] level=0 [or] level=1 [/or] [or] level=2 [/or] [or] level=3 [/or] [or] level=4 [/o...
by wuxiangjinxing
January 13th, 2019, 1:10 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 8110
Views: 2087406

Re: Legend of the Invincibles

In this translation most of the strings related to the system (such as units, abilities, special abilities, weapon specials, etc.) are coverred. On the other hand, strings used in scenerios are almost not touched at all so yes this is an incomplete translation. But I think still it can be helpful fo...
by wuxiangjinxing
January 12th, 2019, 2:03 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 8110
Views: 2087406

Re: Legend of the Invincibles

https://drive.google.com/file/d/1WOiPuI ... sp=sharing

This is a Chinese translation. May you please add it to the addon? Thx.
by wuxiangjinxing
October 10th, 2018, 2:46 am
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 417
Views: 921822

Re: World Conquest II

gfgtdf wrote: October 6th, 2018, 7:37 pm Uploaded version 0.7.10 with the fix for alieneras, it also contains a patch for faster mapgeneration.
I guess it's not on the server yet.
by wuxiangjinxing
October 3rd, 2018, 10:51 pm
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 417
Views: 921822

Re: World Conquest II

Yes the problem is fixed. Thanks! I got some lua errors saying that the variable 'wc2_utils' is not assigned before using in invest.lua:line 25 and random_names.lua:lin8. This only happens if I used eras other than the default WCII era (with WC_II_CONFIG_ALLOW_ALIEN_ERAS turned on). please test this...