Search found 512 matches

by Cloud
March 6th, 2011, 1:27 pm
Forum: Art Development
Topic: Sleepwalker Animation Commissions WIP - Dwarves
Replies: 223
Views: 200470

Re: Sleepwalker Animation Commissions WIP - Horseman

As someone who's been around horses for quite a bit of my life, I must say you've captured the gallop pretty gorram well. I thought I'd swing in and add a few points of my own quickly (and they're mostly from my experiences of riding an old lazy horse who you could barely get into a canter if you we...
by Cloud
February 6th, 2011, 7:39 pm
Forum: Art Contributions
Topic: Possible Masked Dwarf replacements
Replies: 2
Views: 2265

Re: Possible Masked Dwarf replacements

I do plan on getting around to these (assuming I can get back into the swing of animating again), but if someone else is looking at them then that's great. Just remember not all the animations are actually finished yet.
by Cloud
February 5th, 2011, 2:28 pm
Forum: Users’ Forum
Topic: FOSDEM 2011
Replies: 37
Views: 6189

Re: FOSDEM 2011

Curses, I really wish I could have made good on my intentions to go this year. My whole year at university was banned from going due to the last year's lot leaving their groups a couple of days early and getting the worst grades in recorded history. I'll see if I can generate some interest for the W...
by Cloud
February 5th, 2011, 2:13 pm
Forum: Off-Topic
Topic: What programming language do you prefer?
Replies: 48
Views: 11081

Re: What programming language do you prefer?

I know these topics always spark some debate, however as a budding Computer Scientist I've got some views. Java I like as a teaching language, it's got very good documentation and mostly forces you to use Object Orientated Programming. It's got it's downsides too, but I've learnt to cope with them a...
by Cloud
November 4th, 2010, 10:49 pm
Forum: Ideas
Topic: [art] New "water flow" graphics.
Replies: 12
Views: 5088

Re: [art] New "water flow" graphics.

:augh: Have you any idea how complex rivers are? Yes rivers tend to deviate to the outside of bends, but there are cases when that's not necessarily true. What's below the surface generally makes the greatest effects (cross reference: stoppers, standing waves, etc.). You start coding that for someth...
by Cloud
October 3rd, 2010, 2:44 pm
Forum: Art Contributions
Topic: Cloud's animations
Replies: 216
Views: 61761

Re: Cloud's animations

I believe these are the frames for the Guard Standing. There is a zip file earlier, but it was buried with a load of other files.

I will eventually do some more stuff, but I'm pretty busy at the moment, what with University starting again.
by Cloud
October 3rd, 2010, 12:47 pm
Forum: Art Contributions
Topic: Standing and idle animations?
Replies: 1144
Views: 446471

Re: Standing and idle animations?

I think you already committed it didn't you? (The frames should be in the anims topic, but I might have forgotten to include them).
by Cloud
October 3rd, 2010, 11:26 am
Forum: Art Contributions
Topic: Standing and idle animations?
Replies: 1144
Views: 446471

Re: Standing and idle animations?

My advice would be to think how the shading would change as he moves - the shield is going to cast a different shadow, if he's breathing in and out (which is the look I'm assuming you're going for) then think about how the light might subtle change on the breastplate. Not to big myself up: http://fo...
by Cloud
September 23rd, 2010, 8:56 pm
Forum: Game Development
Topic: Suggestion about grid engine
Replies: 4
Views: 2513

Re: Suggestion about grid engine

I'd assume the concept is pretty similar in any language*, I've tried out a little C#, but I can't say I got particularly far with it, but all the basic syntax was pretty standard, so if you're used to any sort of programming then you can probably work something out. If you're looking at C#, the XNA...
by Cloud
September 16th, 2010, 8:55 am
Forum: Art Contributions
Topic: Comment on Eleazar's Terrain Improvements or other threads
Replies: 153
Views: 41206

Re: Comment on Eleazar's Terrain Improvements or other threa

Rivers are notoriously badly done. There's a reason for this - they're very complex things. With waves they don't change much to the casual viewer; yes there are different kinds to people how know, but the waves we have now are a pretty good matchup of the general idea of waves. With rivers, there's...
by Cloud
September 10th, 2010, 2:45 pm
Forum: Art Contributions
Topic: Standing and idle animations?
Replies: 1144
Views: 446471

Re: Standing and idle animations?

I appreciate how difficult it is to animate these rock suckers, but changing a base frame which already has a fair few frames of animation done is only going to take more time to deal with. Plus it's my opinion that the old maxim of quality over quantity applies to our art now; reducing the quality ...
by Cloud
September 9th, 2010, 11:37 pm
Forum: Art Contributions
Topic: Standing and idle animations?
Replies: 1144
Views: 446471

Re: Standing and idle animations?

Hate to say it, but I'm not convinced. Some of it seems smooth, but other bits are quite jerky (the ax, top of his hair, bottom of the beard). His chainmail is not well enough defined in my personal opinion. It's a tricky one I appreciate, but I find bit like that can be exaggerated nicely and you'l...
by Cloud
September 6th, 2010, 1:08 pm
Forum: Art Contributions
Topic: TSG, sprites reedition
Replies: 111
Views: 39095

Re: TSG, sprites reedition

Difficult to judge the Dwarf Warrior's bounce without shading, however the axe shaft and shield seem to distort in a way that doesn't seem right to me. The attack, however, looks brilliant, I'd have to see it properly in game to be utterly sure, but it looks like it would work for at least S and SE ...
by Cloud
August 31st, 2010, 1:30 pm
Forum: Ideas
Topic: [UMC] New units ability: Battle Rage
Replies: 14
Views: 3585

Re: New units ability: Battle Rage

Also. Please read the Posting Guidelines/Forum Rules. Then remove the color from your signature, and stop using them in your posts. And the FPI thread, although it doesn't specifically mention not proposing the addition of new units it will be helpful if you have any other ideas. That aside, take y...
by Cloud
August 19th, 2010, 9:59 pm
Forum: Art Workshop
Topic: Grom the Barbarian
Replies: 41
Views: 10697

Re: My first pixel: a barbarian anti-hero

jearrr wrote:...quick and dirty animations...
If you plan to do that, blocking is a much better way to do so. Then you waste less time shading a frame you end up replacing when you realise it doesn't fit. It may cost you little time now, but that's effectively wasted time down the line.