Search found 777 matches
- August 11th, 2019, 6:07 am
- Forum: Scenario & Campaign Development
- Topic: 1.18 SP Campaign - Bad Moon Rising
- Replies: 644
- Views: 678460
Re: 1.14 SP Campaign - Bad Moon Rising
Not sure if this error should be reported here or as a general bug, but ran into this while playing BMR Part 1, The Trial (see attached screenshot). I assume it's caused by the dimensions I had Wesnoth running at.
- April 5th, 2016, 7:26 am
- Forum: Scenario & Campaign Development
- Topic: 1.16 SP Campaign: Trinity
- Replies: 416
- Views: 170368
Re: 1.12 SP Campaign: Trinity
Currently playing 1.3.21. In the Trinity 2 Tower First Floor scenario, if I kill the zombie dragon I lose. Is this supposed to happen? It doesn't seem like it's supposed to since Bresda says, "Can we finally dispatch that vile thing?" I thought I might have broken it since I was messing wi...
- July 21st, 2013, 4:09 am
- Forum: Art Workshop
- Topic: Zero's art
- Replies: 926
- Views: 297235
Re: Zero's art
I honestly can't picture that poor elf on the right being able to move with all that armour, and it'd a bit hard to work out what all the parts are meant to be one that scale. It seems to me that the elf is just in a large, green, fur coat some cloth or leather armor with some bits of metal plate a...
- July 1st, 2013, 12:13 am
- Forum: Art Workshop
- Topic: Outsider Art for Bad Moon Rising
- Replies: 986
- Views: 298075
Re: Outsider Art for Bad Moon Rising
I assume he is a Khthon but don't know the story yet. Shouldn't he have wounds on his arm, especially around the bloody cloth area, or because he is a Khthon, no? Also, his armor looks very clean and undamaged besides the two holes; doesn't feel really 'ragged'
- June 28th, 2013, 3:59 am
- Forum: Faction & Era Development
- Topic: Ageless Era - Current Version: 4.33
- Replies: 1996
- Views: 610516
Re: Ageless Era - Current Version: 4.10
Just so everyone knows, I am back to work on this. Since however long ago it was that I actually worked on this, I have gained actual coding knowledge. I am now putting that to use to do a ton of automation so I can keep things up to date. My progress is slow because I am very busy this summer, but ...
- June 22nd, 2013, 2:43 am
- Forum: Faction & Era Development
- Topic: Archaic Era (BfW 1.18)
- Replies: 386
- Views: 312406
Re: Archaic Era (for BfW 1.10.x and 1.11.x)
Noticed another bug. The Terrapin_Hiding is level one while the base unit is level zero.
- June 21st, 2013, 8:50 am
- Forum: Faction & Era Development
- Topic: Money for units
- Replies: 9
- Views: 4106
Re: Money for units
I was waiting to see if someone would reply to this, but apparently not. Honestly, making a faction with what I am assuming has 24 units, predetermined statistics, and completed graphics, putting them into a faction then adding them to Ageless Era would probably take an hour. It is very simple to do...
- June 18th, 2013, 8:40 pm
- Forum: Faction & Era Development
- Topic: Era of Magic (EoMa) 4.6.2 - now on Ko-fi!
- Replies: 2121
- Views: 554273
Re: Era of Magic (EoMa) 1.0 released!
Khar: Oh you don't know about it? It is absolutely amazing! It is called To Lands Unknown
- June 14th, 2013, 3:42 am
- Forum: WML Workshop
- Topic: Question about WML optimization
- Replies: 20
- Views: 4212
Re: Question about WML optimization
I have no idea if this will help or not but perhaps have a separate file read the #defines instead of having it all in the main scenario file. Again, no idea if it will help, but I would give it a try.
- June 9th, 2013, 10:21 pm
- Forum: Faction & Era Development
- Topic: Ageless Era - Current Version: 4.33
- Replies: 1996
- Views: 610516
Re: Ageless Era - Current Version: 4.10
roydebatzen: As in every single unit? Can you try another era such as the Era of Myths and tell me if you experience it with that era as well?
Also, welcome to the forums!
Also, welcome to the forums!
- May 30th, 2013, 12:02 am
- Forum: Faction & Era Development
- Topic: Archaic Era (BfW 1.18)
- Replies: 386
- Views: 312406
Re: Archaic Era (for BfW 1.10.x and 1.11.x)
Two bugs I noticed: If a unit levels into another unit after being hit with the petrify attack it will become the new unit and not be petrified. If however it is at its max level and stays the same unit when it levels, it will be petrified. The Rockback is missing the code to change into its shell a...
- May 15th, 2013, 7:13 pm
- Forum: Faction & Era Development
- Topic: Ageless Era - Current Version: 4.33
- Replies: 1996
- Views: 610516
Re: Ageless Era - Current Version: 4.10
Can we add more era to agless???? its about time there is alot of new content out there!!!!!!!!!!!! I have actually stopped working on AE right now. I might get back into it eventually. Perhaps over the summer, but not now. Also, if I am going to add an era I usually want it it be pretty well made ...
- April 22nd, 2013, 1:49 am
- Forum: Faction & Era Development
- Topic: Ageless Era - Current Version: 4.33
- Replies: 1996
- Views: 610516
Re: Ageless Era - Current Version: 4.10
All of the portraits belong to their respected eras and were done by their artist. That and I just found some in random places on the forums.Crow_T wrote:Just wanted to say there are some great looking portraits in this era, kudos to the artists involved. Very fun just to browse all the folders
- April 14th, 2013, 2:43 am
- Forum: Faction & Era Development
- Topic: Ageless Era - Current Version: 4.33
- Replies: 1996
- Views: 610516
Re: Ageless Era - Current Version: 4.10
on a semi-related note i'd like to ask something to wesnoth code gurus: would it be possible to create an era like ageless but instaed of duplicating every unit working through dependencies? i mean, it would be like an era collecting eras A, B and C but requiring to download those eras too. the ide...
- January 27th, 2013, 5:20 pm
- Forum: Faction & Era Development
- Topic: Ageless Era - Current Version: 4.33
- Replies: 1996
- Views: 610516
Re: Ageless Era - Current Version: 4.10
I am currently not doing anything Wesnoth related which means I am not maintaining AE, but when I glanced at the posts I noticed this: I've always though the AE was in need of a massive code overhaul, seeing as it always, ALWAYS seems to have bugs related to incorrect filenames and such. Not sure I'...