Search found 10 matches

by Niborelf
January 24th, 2009, 12:23 pm
Forum: WML Workshop
Topic: How to make a map a little more fun : using randomisation.
Replies: 10
Views: 2439

Re: How to make a map a little more fun : using randomisation.

That is true than my code is not the better. My principal will is to encourage campaigns' makers to make theirs maps different in each game. In order to more fun and game difficult. People who restart a campaigns in another difficult level must adapt their strategy to the map variation which be crea...
by Niborelf
January 22nd, 2009, 8:09 pm
Forum: WML Workshop
Topic: How to make a map a little more fun : using randomisation.
Replies: 10
Views: 2439

How to make a map a little more fun : using randomisation.

I want in this topic to explain how we can easily with no too knowledge in WML, make a map which change in each game. I made theses macros for one of my project, and IMO that can be useful to a lot of map's makers. #define IF_TERRAIN X Y TERRAIN CONTENTS [store_locations] x={X} y={Y} terrain={TERRAI...
by Niborelf
January 12th, 2009, 6:36 pm
Forum: Coder’s Corner
Topic: Using PHP in order to help people to create units files
Replies: 6
Views: 6204

Re: Using PHP in order to help people to create units files

Thanks for support. I am doing a better coded version, and it takes lot of times. Sadly I haven't a lot :( .
by Niborelf
January 7th, 2009, 1:21 pm
Forum: Art Development
Topic: Loyalist Portrait Series
Replies: 921
Views: 261045

Re: Loyalist Portrait Series

IMO, LordBob is not a single person but around 100-150 persons who create portraits in the same time. :D
by Niborelf
January 5th, 2009, 6:19 pm
Forum: Coder’s Corner
Topic: Using PHP in order to help people to create units files
Replies: 6
Views: 6204

Re: Using PHP in order to help people to create units files

Thanks both! I try to make another version which will be more generic: Each tag will have a list of parameters, each parameter can be a simple text which contain a value, for exemple an id value, but others can be tag or macro. I will also set the minimal and the maximal number of each parameter can...
by Niborelf
December 30th, 2008, 3:38 pm
Forum: Art Workshop
Topic: My ghost
Replies: 8
Views: 2276

Re: My ghost

You can use The Gimp to make transparancy (just make and edit an alpha canal)
by Niborelf
December 30th, 2008, 1:56 pm
Forum: Art Workshop
Topic: My ghost
Replies: 8
Views: 2276

Re: My ghost

If you want help in french for creating your era, you can go in a french forum here
I'm agree with Turuk and Trashman, it's more easy to do anything with a good start, and your ghost need transparency .
Moreover it's better if you can try to make different postures.
by Niborelf
December 9th, 2008, 8:44 pm
Forum: WML Workshop
Topic: Scenario is not setuping up correctly help
Replies: 3
Views: 967

Re: Scenario is not setuping up correctly help

I see little things: [modifications] {TRAIT_QUICK} {TRAIT_STRONG} {TRAIT_RESILIENT} {TRAIT_INTELLIGENT} [/modifications] Why applies modifications if sides 1,2,3,4,5 have no leader? [side] id=Player5 name=_"Player5" no_leader=yes side=4 ... [/side] It seems that you have been an error when...
by Niborelf
December 4th, 2008, 7:16 pm
Forum: Coder’s Corner
Topic: Using PHP in order to help people to create units files
Replies: 6
Views: 6204

Using PHP in order to help people to create units files

Hi all, I have done a little tool to create a basic .cfg file for a unit. It enable people to make easier a personal unit. you can test it here . For the moment, it is not complete, and all the suggestion/comment/help for coding are welcome. It rest to do: -all of the animations, sounds. -a better l...
by Niborelf
October 28th, 2008, 8:00 am
Forum: Faction & Era Development
Topic: Nightmares of Meloen faction
Replies: 121
Views: 57424

Re: Nightmares of Meloen faction

Melon, be careful , we can rename the faction if you continu. :D I'm the guys who try to create units's images. For the first 4 suggestion, i will wait krotop. The eye is as the black cat and the unstable element, it's difficult to make. The others will appear in the next version. I prefer the first...