Search found 96 matches
- May 23rd, 2009, 12:01 pm
- Forum: Faction & Era Development
- Topic: BEEM - Balancing Extended Era Modification v3.3.2
- Replies: 185
- Views: 58653
Re: BEEM - Balancing Extended Era Modification v3.3.2
Just two bug fixes and a little change to the Wind Servant of Prime Material Beasts. Have fun and keep post your feedbacks! :) -Version 3.3.2 (23/05/2009) - Fixed Saurians Frozen Soul and Ice Heart bug - Fixed Woods Warrior Wood's Druid's name bug - Modified Prime Material Beasts -Wind Servant -move...
- May 23rd, 2009, 11:04 am
- Forum: Faction & Era Development
- Topic: BEEM - Balancing Extended Era Modification v3.3.2
- Replies: 185
- Views: 58653
Re: BEEM - Balancing Extended Era Modification v3.3.1
Sorry guys for my absence, I'm a little busy in these days. i was wondering what the point of including the 'vampire' ability is if its not going to do anything at the present time, while at the same time it takes up the space of one of the 2 random traits that the unit is supposed to get. so basica...
- May 9th, 2009, 6:39 pm
- Forum: Faction & Era Development
- Topic: BEEM - Balancing Extended Era Modification v3.3.2
- Replies: 185
- Views: 58653
Re: BEEM - Balancing Extended Era Modification v3.3.1
Thanks man.... How long i have been waiting to have saurian to be in BEEM. Keep going, your work is awesome. Thanks! ^_^ There is a problem with Frozen Soul. When it kill's enemy unit the error appear. Something about wrong unit (my english is bad). Could you solve this problem. I don't get any err...
- May 8th, 2009, 11:30 am
- Forum: Faction & Era Development
- Topic: Ageless Era - Current Version: 4.33
- Replies: 1996
- Views: 611661
Re: Ageless Era - Released Version 2.6
Changed.mnewton1 wrote:Voodoo wrote:Hi Mnewton1,
I'm sorry but I have to tell you that Calydonians in Ageless era still have the same ids of BEEM.
Could you please change them? They make conflict..
Thanks
Thanks!
Please remember to do the same to Anakes and/or Wood Warriors if you add them!
See you!
- May 7th, 2009, 9:04 pm
- Forum: Faction & Era Development
- Topic: BEEM - Balancing Extended Era Modification v3.3.2
- Replies: 185
- Views: 58653
Re: BEEM - Balancing Extended Era Modification v3.3.1
I just released the 3.3.1 version with an important bug fix for the Saurian Trainee!
-Version 3.3.1 (07/05/2009)
- Fixed Saurians Trainee advancement bug
- Modified Prime Material Beasts
-Wind Servant
-cost: 12 -> 11
-Version 3.3.1 (07/05/2009)
- Fixed Saurians Trainee advancement bug
- Modified Prime Material Beasts
-Wind Servant
-cost: 12 -> 11
- May 7th, 2009, 8:43 pm
- Forum: Faction & Era Development
- Topic: Ageless Era - Current Version: 4.33
- Replies: 1996
- Views: 611661
Re: Ageless Era - Released Version 2.6
Hi Mnewton1,
I'm sorry but I have to tell you that Calydonians in Ageless era still have the same ids of BEEM.
Could you please change them? They make conflict..
Thanks
I'm sorry but I have to tell you that Calydonians in Ageless era still have the same ids of BEEM.
Could you please change them? They make conflict..
Thanks
- May 7th, 2009, 11:53 am
- Forum: Faction & Era Development
- Topic: BEEM - Balancing Extended Era Modification v3.3.2
- Replies: 185
- Views: 58653
Re: BEEM - Balancing Extended Era Modification v3.3
After a bit long wait, here it's the 3.3 release of BEEM. The most important news is the new faction: the Saurians. They are a very good faction, with a nice graphics and pleasant to use! However, they needed some changes to be balanced to the BEEM! There are also other lesser changes to Undead (rai...
- April 29th, 2009, 7:08 pm
- Forum: Faction & Era Development
- Topic: BEEM - Balancing Extended Era Modification v3.3.2
- Replies: 185
- Views: 58653
Re: BEEM - Balancing Extended Era Modification v3.2.1
Do you think he's too strong? 13 is low, but he also has very low hp.MattDakka wrote:The Aragwaith swordsman's cost should be raised, 13 is too low.
- April 21st, 2009, 12:33 pm
- Forum: Faction & Era Development
- Topic: BEEM - Balancing Extended Era Modification v3.3.2
- Replies: 185
- Views: 58653
Re: BEEM - Balancing Extended Era Modification v3.2.1
It's very strange. They work perfectly to me!Hancock wrote:I wanted to mention, That the summoners ae broken. The Master of Balance Has A Summoning choice when its supost to be random and the regular summoners dont summon at All. Please Help. (BEEM advansed)
Does someone have this same problem?
- April 21st, 2009, 12:30 pm
- Forum: Faction & Era Development
- Topic: BEEM - Balancing Extended Era Modification v3.3.2
- Replies: 185
- Views: 58653
Re: BEEM - Balancing Extended Era Modification v3.2.1
You're right, its cost will be raised to 8 gold!MattDakka wrote:The default era zombie's cost is 8, maybe should the beem era zombie be raised to 8 gold too?
Thanks!
- April 17th, 2009, 6:00 pm
- Forum: Faction & Era Development
- Topic: BEEM - Balancing Extended Era Modification v3.3.2
- Replies: 185
- Views: 58653
Re: BEEM - Balancing Extended Era Modification v3.2.1
Just an important bug fix for the Seamen faction of the Balanced Guilds Era about their recruitment.
-Version 3.2.1 (17/04/2009)
- Fixed Seamen (Balanced Guilds Era (beta)) recruitment bug
-Version 3.2.1 (17/04/2009)
- Fixed Seamen (Balanced Guilds Era (beta)) recruitment bug
- April 17th, 2009, 5:53 pm
- Forum: Faction & Era Development
- Topic: BEEM - Balancing Extended Era Modification v3.3.2
- Replies: 185
- Views: 58653
Re: BEEM - Balancing Extended Era Modification v3.2
Wooden birds are still too spammable. The fire -20 and impact -10 weaknesses don't compensate the 40 blade, 60 pierce!, 20 arcane resistances. Besides this, I spotted what seems to be a graphic bug: the Wooden Bird sprite, when moved above a water/swamp/ford hexagon shows to be half deep in it, lik...
- April 15th, 2009, 9:21 pm
- Forum: Faction & Era Development
- Topic: BEEM - Balancing Extended Era Modification v3.3.2
- Replies: 185
- Views: 58653
Re: BEEM - Balancing Extended Era Modification v3.2
Here it is the 3.2 version of the BEEM! The most important news is the new era!! It's also in beta version and it's made for fun battles only: the Balanced Guilds Era! The factions are the Guilds: Fighter Guild, Mages Guild, Bowmans Guild, Thieves Guild, Knights Guild, Healers Guild and Seamen Guild...
- April 9th, 2009, 8:15 pm
- Forum: Faction & Era Development
- Topic: BEEM - Balancing Extended Era Modification v3.3.2
- Replies: 185
- Views: 58653
Re: BEEM - Balancing Extended Era Modification v3.1.2
I'm glad you are posting these hints :) And yeah it's true Cretin, I follow D&D for a lot of things :) Well, the Druid's alignment will be changed to neutral in the next release! The Carnivore Plant's one will be kept lawful because they need light, as Cretin said! About Faun... I don't know ver...
- April 3rd, 2009, 6:57 pm
- Forum: Faction & Era Development
- Topic: BEEM - Balancing Extended Era Modification v3.3.2
- Replies: 185
- Views: 58653
Re: BEEM - Balancing Extended Era Modification v3.1.2
1. I concur that the undead faction necessitates certain modifications to reduce the imbalance presented through the plethora of units in the faction. In my experience, the fire mage is relatively unnecessary. Consequently, removal of this branch in the evolution tree of the skeleton mage is not a ...