Search found 35 matches
- December 25th, 2009, 11:33 am
- Forum: Multiplayer Development
- Topic: New campaign: Return from Captivity, for 2 players
- Replies: 77
- Views: 47378
Re: New campaign: Return from Captivity, for 2 players
I've added the last (11th) scenario "Returning to home" to the 1.6.x version. I don't know whether I have enough time to port this campaign to 1.7.0. Unfortunately Wesnoth changes rapidly, and I don't have so much time to keep it up to date. If anyone is interested in continuing the develo...
- June 15th, 2009, 11:40 am
- Forum: Multiplayer Development
- Topic: New campaign: Return from Captivity, for 2 players
- Replies: 77
- Views: 47378
Re: New campaign: Return from Captivity, for 2 players
Hi, It should load the 4th scenario. If it loads the 3rd one, then it's a bug in Wesnoth. I've managed to complete the scenario with some 1.6.x Wesnoth version. I'll port the campaign to 1.7.x and finish the last scenario. After that I'll ask the developers to integrate it into the mainline Wesnoth....
- March 26th, 2009, 7:45 am
- Forum: Multiplayer Development
- Topic: New campaign: Return from Captivity, for 2 players
- Replies: 77
- Views: 47378
Re: New campaign: Return from Captivity, for 2 players
Hi,
Unfortunately I don't have enough time to check this problem right now. I'll do it as soon as I have free time.
I've also uploaded 0.6.0 which contains the 9th "Open Sesame" scenario.
Now only the last scenario is missing.
Thanks,
Csaba
Unfortunately I don't have enough time to check this problem right now. I'll do it as soon as I have free time.
I've also uploaded 0.6.0 which contains the 9th "Open Sesame" scenario.
Now only the last scenario is missing.
Thanks,
Csaba
- March 21st, 2009, 7:20 am
- Forum: Multiplayer Development
- Topic: New campaign: Return from Captivity, for 2 players
- Replies: 77
- Views: 47378
Re: New campaign: Return from Captivity, for 2 players
Thanks for the kind words. I hope I can finish this campaign soon (only 2 levels are missing). This campaign is not in the easiest Wesnoth campaigns. My wife likes playing Wesnoth, and I wrote RfC to her. She's an experienced Wesnoth player, so this campaign is at her level. Starting with RfC can be...
- March 20th, 2009, 7:31 pm
- Forum: Multiplayer Development
- Topic: New campaign: Return from Captivity, for 2 players
- Replies: 77
- Views: 47378
Re: New campaign: Return from Captivity, for 2 players
Unfortunately not. 1.4.7 doesn't contain formula AI, so the 4th "Save the Forest" scenario wouldn't work. That's why this campaign is developed on 1.5.x. The other scenarios would work if someone ported them to 1.4.x, but I don't have time to do it (would be hard). Only 1.6.x will be fully...
- March 14th, 2009, 3:25 pm
- Forum: Multiplayer Development
- Topic: New campaign: Return from Captivity, for 2 players
- Replies: 77
- Views: 47378
Re: New campaign: Return from Captivity, for 2 players
Hi, I patched the 2nd / 5th scenario, so there will be only 9 sides. The 5th scenario was a bit tricky, as there are leaders who are in the same team. If they fight at the same time, then only one of them is crowned (and they swap the crown occasionally). It should work if you download the 0.5.4 ver...
- March 8th, 2009, 10:35 pm
- Forum: Multiplayer Development
- Topic: New campaign: Return from Captivity, for 2 players
- Replies: 77
- Views: 47378
Re: New campaign: Return from Captivity, for 2 players
Ok, I've fixed and uploaded the new 0.5.1 version of the campaign. I replayed it, and everything worked fine on Wesnoth 1.5.11. Fixes: - 1st scenario: pl1 and pl2 are in the same team now, and fog is removed - 2nd scenario: it was too hard, so I've increased the number of the turns to 60 and weakene...
- February 25th, 2009, 4:01 pm
- Forum: Multiplayer Development
- Topic: New campaign: Return from Captivity, for 2 players
- Replies: 77
- Views: 47378
Re: New campaign: Return from Captivity, for 2 players
Hi, I'll check the problems and port RfC to the newest development release.
It's quite hard for me to test it for each Wesnoth version, so I do it occasionally.
Thanks,
Csaba
It's quite hard for me to test it for each Wesnoth version, so I do it occasionally.
Thanks,
Csaba
- January 5th, 2009, 6:43 am
- Forum: Multiplayer Development
- Topic: New campaign: Return from Captivity, for 2 players
- Replies: 77
- Views: 47378
Re: New campaign: Return from Captivity, for 2 players
Thanks, it would be a great help if you could fix the grammar and make it better. The version number is currently 0.5 (with 8 scenarios), and 2 more scenarios + the epilogue are missing. As my native language is not English, it was very hard for me to write the story. You can find the data in the /h...
- December 11th, 2008, 7:36 pm
- Forum: Website
- Topic: Can't read my private messages
- Replies: 2
- Views: 1496
Can't read my private messages
Fatal error: Call to undefined function set_user_message_limit() in /srv/www/html/forum/includes/ucp/ucp_pm.php on line 163
Can anyone help me?
Thanks,
Csaba
Can anyone help me?
Thanks,
Csaba
- December 4th, 2008, 11:10 pm
- Forum: Multiplayer Development
- Topic: New campaign: Return from Captivity, for 2 players
- Replies: 77
- Views: 47378
Re: New campaign: Return from Captivity, for 2 players
A new scenario "The frozen river" is added to the game. It's the 6th scenario.
- December 1st, 2008, 3:28 am
- Forum: Multiplayer Development
- Topic: New campaign: Return from Captivity, for 2 players
- Replies: 77
- Views: 47378
Re: New campaign: Return from Captivity, for 2 players
I've fixed the problems with 1.5.6.
Checked the first 4 scenarios and it worked well.
At the 4th scenario, please save as many times as you can as formula AI sometimes crashes.
Checked the first 4 scenarios and it worked well.
At the 4th scenario, please save as many times as you can as formula AI sometimes crashes.
- November 30th, 2008, 10:02 pm
- Forum: Multiplayer Development
- Topic: New campaign: Return from Captivity, for 2 players
- Replies: 77
- Views: 47378
Re: New campaign: Return from Captivity, for 2 players
Thanks for the report. To tell the truth I haven't checked the first scenarios with 1.5.6.
I'll fix it as soon as I can.
I'll fix it as soon as I can.
- November 28th, 2008, 8:58 pm
- Forum: Multiplayer Development
- Topic: New campaign: Return from Captivity, for 2 players
- Replies: 77
- Views: 47378
Re: New campaign: Return from Captivity, for 2 players
I've released the 0.2 version of "Return from Captivity". - bugfixes - 1 new scenario: "The Land of the Drakes". The elves and dwarves have to cross the land of the drakes. - if you don't want to die, then please avoid the long passage which leads from the start point to the end ...
- April 18th, 2008, 7:14 pm
- Forum: Multiplayer Development
- Topic: New campaign: Return from Captivity, for 2 players
- Replies: 77
- Views: 47378
Re: New campaign: Return from Captivity, for 2 players
I've tried it on one machine with more users, communicating on localhost, running local wesnothd. It works well.
I used the 1.4.0 stable version.
Are you using both wesnoth 1.4.x?
The campaign is correctly installed on both computers?
I used the 1.4.0 stable version.
Are you using both wesnoth 1.4.x?
The campaign is correctly installed on both computers?