Search found 113 matches
- September 3rd, 2011, 4:44 pm
- Forum: WML Workshop
- Topic: AS (Artificial Sillyness)
- Replies: 1
- Views: 613
AS (Artificial Sillyness)
I very well now my WML got severly rusty but, running through my old campaign (Love To Death) I bumped into a couple of AI behaviors that I just can't understand well. In scenario 1, my evil evil dude doesn't want to attack. Has no keep, true, but it should hit the good guys when they come around, r...
- September 2nd, 2011, 7:10 pm
- Forum: Scenario & Campaign Development
- Topic: Campaign: Love To Death
- Replies: 124
- Views: 35480
Re: Campaign: Love To Death
Ok, I'm back Yes yes, I know I said this before, but hopefully this time is for good. The campaign has advance for sure much, and I have many to thank for maintaining it. For now I'm going to download the code, and play it. I found several errors, what makes me think the campaign is a little bit aba...
- March 16th, 2010, 9:21 pm
- Forum: Scenario & Campaign Development
- Topic: Campaign: Love To Death
- Replies: 124
- Views: 35480
Re: Campaign: Love To Death
So, I finished playing, and I notices some issues that I would like to comment - Scenario 1. The big bad guy doesn't act at all - Odigo can die - After the conversation with Kaliostali and Ektalion, at least the attacked one should say something - There was a contradiction between coding and objecti...
- March 13th, 2010, 5:22 pm
- Forum: Scenario & Campaign Development
- Topic: Campaign: Love To Death
- Replies: 124
- Views: 35480
Re: Campaign: Love To Death
Oh, don't get me wrong. I'm flattered to see how the campaign has taken a new life in the form of the community keeping it alive. It is true that I have quite an idea of how the story ends and all, and I would like that to be respected, but I'm fine with including contributions of people who have no...
- March 13th, 2010, 12:58 pm
- Forum: Scenario & Campaign Development
- Topic: Campaign: Love To Death
- Replies: 124
- Views: 35480
Re: Campaign: Love To Death
Woa!! I definitely did not expect this. I thought this campaign in 3 arc. I first did one Arc, to the death of the master Kaliostali. I abandoned the campagn, Then I came back, and made another arc, updated the code for another version... al that. At the moment it was slightly disappointing to see n...
- March 1st, 2009, 9:23 pm
- Forum: Scenario & Campaign Development
- Topic: Campaign: Love To Death
- Replies: 124
- Views: 35480
Re: Campaign: Love To Death
Ok, we made some progress, but I still got an error. Now the Add-on interface recognized the LTD Music package, but I got an error saying that the name of the Add-on was not valid... after uploading the whole lot!! Well, what does it mean that the Name is not valid? is it the name of the file or the...
- March 1st, 2009, 10:11 am
- Forum: Scenario & Campaign Development
- Topic: Campaign: Love To Death
- Replies: 124
- Views: 35480
Re: Campaign: Love To Death
title="LTD Music" icon="items/staff.png" version="1.0" author="Various" passphrase=" " description="Music for campaign Love To Death. Downloady and copy to the /music folder of Love To Death. All music is take from the Wesnoth music creation th...
- March 1st, 2009, 12:58 am
- Forum: Scenario & Campaign Development
- Topic: Campaign: Love To Death
- Replies: 124
- Views: 35480
Re: Campaign: Love To Death
Pretty much the same nothingness as before... Now I have a _server inside the add-on directory, and another one with the directory name in data/campaings And yes, I use Linux, and I have double checked the caps... still no luck. The very weird thing is that the other add-on, the campaing, works with...
- February 28th, 2009, 5:40 pm
- Forum: Scenario & Campaign Development
- Topic: Campaign: Love To Death
- Replies: 124
- Views: 35480
Re: Campaign: Love To Death
Ok, announcement. Let's put some icons to call the attention of the reader... :!: NEW RELEASE :!: Love To Death is a growing campaing. So far 12 scenarios are uploaded to the server. You will need BfW 1.5 in order to play. Two arcs of the story are covered so, even if you can't finish the campaign n...
- February 28th, 2009, 1:07 am
- Forum: Scenario & Campaign Development
- Topic: Campaign: Love To Death
- Replies: 124
- Views: 35480
Re: Campaign: Love To Death
Again the same problem It got solved with 1.5.10, but then once again I found the same proble, don't know why, I upgraded to 1.5.11, but it still crashes, in another scenario, but in the same place. The program just shuts down. [message] id=Aleva [option] [message] message= _ "I want power to c...
- February 21st, 2009, 2:12 pm
- Forum: Scenario & Campaign Development
- Topic: Campaign: Love To Death
- Replies: 124
- Views: 35480
After so long
Ok, I'm back, after so long... And I'm back to find that we are in another version of BfW. So I said, fine, let's migrate the campaign to the new version, and now I'm in the process of it. I installed 1.5.9 and started to migrate the code, first with wmllint and then with the necessary manual change...
- May 27th, 2008, 5:05 pm
- Forum: Ideas
- Topic: Would it be to hard to...?
- Replies: 2
- Views: 1237
Re: Would it be to hard to...?
Yes, terrain masks I have already use. It is just an idea, just in case somebody hadn't though of that, although, most likely, somebody had actually thought of that, but people just don't find time to develop every single thing. Maybe it would be easier if a terrain_mask could be used as an input fo...
- May 27th, 2008, 2:57 pm
- Forum: Ideas
- Topic: Would it be to hard to...?
- Replies: 2
- Views: 1237
Would it be to hard to...?
Using location in Scenario Building is something very common. Many of these locations are areas that we could define for several purposes, like the [avoid] tag, or [time_area]. When defining areas, I found no good way of defining besides: x=14-25 y=2-13 Which are always square like. If you want to m...
- May 27th, 2008, 1:59 pm
- Forum: WML Workshop
- Topic: Object effects
- Replies: 4
- Views: 1396
Re: Object effects
Take a look at the solution by zookeeper here
http://www.wesnoth.org/forum/viewtopic.php?f=21&t=21536
http://www.wesnoth.org/forum/viewtopic.php?f=21&t=21536
- May 26th, 2008, 8:04 pm
- Forum: WML Workshop
- Topic: Menu_Item through a campaign
- Replies: 4
- Views: 1310
Re: Menu_Item through a campaign
Well, I guess this makes a difference.