Search found 30 matches

by Armageddon
September 21st, 2008, 12:39 am
Forum: Scenario & Campaign Development
Topic: Struggle For Freedom 1.5.0
Replies: 91
Views: 32955

Re: Struggle For Freedom 1.3.2

nice sprites. TC is always useful and cool and everything as such. And just FYI for the fog clearer problem, if you really don't want them to be seen, you can create a unit with [hides] and no filter. (dang if wesnoth could have idea patents, i just made one!!) .....except that might make them not c...
by Armageddon
September 21st, 2008, 12:33 am
Forum: Scenario & Campaign Development
Topic: The Rebirth of Magic - Campaign in the Distant West - 0.2.1
Replies: 23
Views: 7092

Re: The Rebirth of Magic - Campaign in the Distant West - 0.2.1

WYRMY is right, the unit "wizard" hasn't been made yet and is meant to be unique to the campaign (unless someone uses it in an era or something). And sorry for not updating for a long time. What with school starting, life has been quite hectic. Because of this, no new scenarios for a littl...
by Armageddon
September 5th, 2008, 1:43 pm
Forum: Scenario & Campaign Development
Topic: The Rebirth of Magic - Campaign in the Distant West - 0.2.1
Replies: 23
Views: 7092

Re: The Rebirth of Magic - Campaign in the Distant West - 0.2.1

Since they are soldiers chasing them, I don't think I could make it so you can beat them if they go all out, unless I make an extremely weak version of each unit (maybe a bit stronger than a peasant, but not much). And I have no idea what's happening with the erratic ai. I'll try to sort that out.
by Armageddon
August 23rd, 2008, 2:52 am
Forum: Scenario & Campaign Development
Topic: Tying it all together
Replies: 38
Views: 7698

Re: Tying it all together

The continent isn't called Eos, and the world is called Irya or Irdya, not D'ydii. Waaaait... The world has a name? And the continent isn't called Wesnoth? Either we're not on the same page or there's some BIG details that I didn't know about the world of Wesnoth. :augh: Or are you still talking ab...
by Armageddon
August 20th, 2008, 3:27 pm
Forum: WML Workshop
Topic: Campaign help please
Replies: 2
Views: 905

Re: Campaign help please

Just so you or anyone else looking to this thread for where syntax highlighting text editors are knows, there's a sticky in the WML Workshop for all of the editors that have highlighting (they need a plugin for WML that can be found there, thus, only those work, unless you know how to write your own...
by Armageddon
August 20th, 2008, 3:17 pm
Forum: Scenario & Campaign Development
Topic: The Rebirth of Magic - Campaign in the Distant West - 0.2.1
Replies: 23
Views: 7092

Re: The Rebirth of Magic - Campaign in the Distant West - 0.2.1

Changing the portraits was the plan, but I need portraits first. :augh: :hmm: Do you have a suggestion for portraits that would work for the moment? I'd like Fyrus to have the same (or similar) face throughout the portraits, so it's going to be difficult. And thanks for pointing out the capital. I d...
by Armageddon
August 20th, 2008, 3:12 pm
Forum: Scenario & Campaign Development
Topic: Tying it all together
Replies: 38
Views: 7698

Re: Tying it all together

Wow, you've definitely got a vision for how this is all going to work (though, to be honest, it makes my head spin :augh: ). I'm impressed.
by Armageddon
August 19th, 2008, 2:05 am
Forum: Scenario & Campaign Development
Topic: Struggle For Freedom 1.5.0
Replies: 91
Views: 32955

Re: Struggle For Freedom

:oops: My bad, I didn't realize the quote was part of the campaign.
by Armageddon
August 18th, 2008, 3:33 am
Forum: WML Workshop
Topic: Telling the AI it will lose if it loses any of units x, y, z
Replies: 9
Views: 2239

Re: Telling the AI it will lose if it loses any of units x, y, z

If you have a definite way of identifying each unit (such as a unique name or unit type), then you could use the [protect_unit] tag, as shown here towards the bottom of the page.
by Armageddon
August 17th, 2008, 11:14 pm
Forum: Technical Support
Topic: trouble with maps
Replies: 2
Views: 1015

Re: trouble with maps

Have you applied starting locations on the maps? This is fairly easy to do with the map editor. Click the little flag, choose a place on the map, then choose the player that starts there. Or is that what you meant when you said "I checked all three and they do have sides"?
by Armageddon
August 17th, 2008, 11:10 pm
Forum: Scenario & Campaign Development
Topic: which campiagn
Replies: 3
Views: 1299

Re: which campiagn

Son of the Black-Eye, Scenario 10 - Saving Inarix adds Saurian recruits at the end.
by Armageddon
August 17th, 2008, 11:05 pm
Forum: Scenario & Campaign Development
Topic: Tying it all together
Replies: 38
Views: 7698

Re: Tying it all together

Pardon my rudeness earlier. I seem to have a habit of letting myself get impatient.

And I agree with Turin. What's that supposed to mean?
by Armageddon
August 17th, 2008, 9:22 pm
Forum: Scenario & Campaign Development
Topic: The Rebirth of Magic - Campaign in the Distant West - 0.2.1
Replies: 23
Views: 7092

Re: The Rebirth of Magic - Campaign in the Distant West - 0.2.0

Ok, the animation in the 1st scenario has been applied. Thanks again, WYRMY. It looks a ton better. I couldn't get the [secondary_attack] to work, so Teor dies by sword now. I don't know about the orcs coming back in. When I playtested it, it seemed impossible for me to even reach one of the leaders...
by Armageddon
August 17th, 2008, 8:48 pm
Forum: Scenario & Campaign Development
Topic: Struggle For Freedom 1.5.0
Replies: 91
Views: 32955

Re: Struggle For Freedom

Uhhhh... What? :hmm: I think you posted in the wrong forum.