Search found 196 matches

by Jequ
February 15th, 2010, 3:56 pm
Forum: Multiplayer Development
Topic: 2v2 replays archive
Replies: 144
Views: 63976

Re: 2v2 replays archive

WARNING: The replay contains n00b gameplay which might be harmful for experienced players! The most exciting 2v2 I have ever had! The map was Isar. Everyone in the game was playing very badly (including me) and I guess that's the reason why the game was so confusing. The village ownership kept chang...
by Jequ
November 25th, 2009, 2:12 pm
Forum: Multiplayer Development
Topic: Wall of Sorrow (standard MP map)
Replies: 8
Views: 2364

Re: Wall of Sorrow (standard MP map)

All issues noted and fixed. Thank you for your feedback!

No screenshot & download yet because I am re-thinking the aesthetics (thank you, F8 Binds).
by Jequ
November 23rd, 2009, 3:34 pm
Forum: Multiplayer Development
Topic: Wall of Sorrow (standard MP map)
Replies: 8
Views: 2364

Wall of Sorrow (standard MP map)

Wall of Sorrow is my 1v1 multiplayer map designed for standard gameplay. The name is just something what came to my mind when browsing my dictionary so I might change it. I was thinking about submitting this to the Winter 2009 - Map Making Contest but I need feedback & replays first. A lot of th...
by Jequ
November 12th, 2009, 5:07 pm
Forum: Multiplayer Development
Topic: Winter 2009 - Map Making Contest! UPDATED
Replies: 176
Views: 38787

Re: Winter 2009 - Map Making Contest!

I really like the aesthetics of the Anarchid's map. What a clever use of terrain.
by Jequ
November 12th, 2009, 4:49 pm
Forum: Multiplayer Development
Topic: Survival Fusion 2.0 - MPGotW 04/10/09
Replies: 19
Views: 10563

Re: Survival Fusion 2.0 - MPGotW 04/10/09

What do you think about not allowing unit to be fused more than once to prevent the game becoming SurvivalXtreme? It is too easy to recruit lots of cheap level 0 units and fuse them into your leader.
by Jequ
April 19th, 2009, 11:03 am
Forum: Art Workshop
Topic: Troll Grunt and Warrior portraits by Headache
Replies: 6
Views: 3009

Re: Troll Grunt and Warrior portraits by Headache

I don't know much about digital art but it seems that you are pillow-shading which means that surfaces closer to the camera are brighter. That isn't how it works in reality. I don't really know how to help you but I suggest using a reference image (standing man for example) and reading some tutorials.
by Jequ
April 18th, 2009, 4:10 pm
Forum: Scenario & Campaign Development
Topic: Abandoned Add-ons - Need Maintainers - Open to Anyone
Replies: 487
Views: 304213

Re: Abandoned campaigns you can take over and work on

I could start working on the Illusion Campaign if no one else hasn't started updating it yet.
by Jequ
April 18th, 2009, 11:40 am
Forum: Art Workshop
Topic: Woodmouse's art stuff [random stuff, page 49]
Replies: 731
Views: 127197

Re: Woodmouse's sprites

xer... :roll: I know my sprites aren't perfect. And I myself like them, and I think that's the most important thing. I'll read that, but you could have said what you think went wrong in the sprite? If you like them then there is nothing to fix. But if you don't like it then there must be something ...
by Jequ
April 17th, 2009, 3:47 pm
Forum: Ideas
Topic: Arrow keys could override the mouse scrolling?
Replies: 1
Views: 818

Arrow keys could override the mouse scrolling?

I find it annoying that if your cursor isn't on the Wesnoth window, it is impossible to move around in the map with the arrow keys. I use a laptop so I can't easily use the mouse at the same time to move it on the window. This feature won't even influence player who prefer mouse scrolling so it is a...
by Jequ
March 5th, 2009, 8:47 am
Forum: Multiplayer Development
Topic: More mainlined small maps
Replies: 16
Views: 4376

More mainlined small maps

Isar's Cross is a popular map because it is small and it provides interesting but still quite simple strategical decisions like the water village problem. I know it's not balanced but being fun to play is more important than balanced match-up. So why isn't any other map of the same size than Isar's ...
by Jequ
March 4th, 2009, 5:38 pm
Forum: Multiplayer Development
Topic: Scenario: Conquer the Castle
Replies: 4
Views: 1556

Re: Scenario: Conquer the Castle

I can´t test this, because there are no 3 players in my house now and playing on-line will be difficult (due to nobody hast the map :P ) -- If you can and want to play it with me, just ask it here. I will be glad to play against anyone of you. Actually only host needs the map data so everyone can j...
by Jequ
March 4th, 2009, 5:35 pm
Forum: Art Workshop
Topic: Woodmouse's art stuff [random stuff, page 49]
Replies: 731
Views: 127197

Re: Woodmouse's sprites

woodmouse wrote:Ok, I tried...
Try harder.
by Jequ
March 4th, 2009, 12:29 pm
Forum: Scenario & Campaign Development
Topic: Updated Story of the Wose
Replies: 115
Views: 40445

Re: Updated Story of the Wose

Um... How do you win the second scenario on hard with the starting gold?
by Jequ
March 4th, 2009, 11:23 am
Forum: Multiplayer Development
Topic: Scenario: Conquer the Castle
Replies: 4
Views: 1556

Re: Scenario: Conker the castle

For easier analyzing.
Image
kthxbai
by Jequ
March 4th, 2009, 10:02 am
Forum: Art Workshop
Topic: Woodmouse's art stuff [random stuff, page 49]
Replies: 731
Views: 127197

Re: Woodmouse's sprites

What purpose are they serving anyways, what are they supposed to be?
They are... buttons?

Next question: why does a lich use... buttons?