Search found 196 matches
- February 15th, 2010, 3:56 pm
- Forum: Multiplayer Development
- Topic: 2v2 replays archive
- Replies: 144
- Views: 64014
Re: 2v2 replays archive
WARNING: The replay contains n00b gameplay which might be harmful for experienced players! The most exciting 2v2 I have ever had! The map was Isar. Everyone in the game was playing very badly (including me) and I guess that's the reason why the game was so confusing. The village ownership kept chang...
- November 25th, 2009, 2:12 pm
- Forum: Multiplayer Development
- Topic: Wall of Sorrow (standard MP map)
- Replies: 8
- Views: 2366
Re: Wall of Sorrow (standard MP map)
All issues noted and fixed. Thank you for your feedback!
No screenshot & download yet because I am re-thinking the aesthetics (thank you, F8 Binds).
No screenshot & download yet because I am re-thinking the aesthetics (thank you, F8 Binds).
- November 23rd, 2009, 3:34 pm
- Forum: Multiplayer Development
- Topic: Wall of Sorrow (standard MP map)
- Replies: 8
- Views: 2366
Wall of Sorrow (standard MP map)
Wall of Sorrow is my 1v1 multiplayer map designed for standard gameplay. The name is just something what came to my mind when browsing my dictionary so I might change it. I was thinking about submitting this to the Winter 2009 - Map Making Contest but I need feedback & replays first. A lot of th...
- November 12th, 2009, 5:07 pm
- Forum: Multiplayer Development
- Topic: Winter 2009 - Map Making Contest! UPDATED
- Replies: 176
- Views: 38812
Re: Winter 2009 - Map Making Contest!
I really like the aesthetics of the Anarchid's map. What a clever use of terrain.
- November 12th, 2009, 4:49 pm
- Forum: Multiplayer Development
- Topic: Survival Fusion 2.0 - MPGotW 04/10/09
- Replies: 19
- Views: 10564
Re: Survival Fusion 2.0 - MPGotW 04/10/09
What do you think about not allowing unit to be fused more than once to prevent the game becoming SurvivalXtreme? It is too easy to recruit lots of cheap level 0 units and fuse them into your leader.
- April 19th, 2009, 11:03 am
- Forum: Art Workshop
- Topic: Troll Grunt and Warrior portraits by Headache
- Replies: 6
- Views: 3010
Re: Troll Grunt and Warrior portraits by Headache
I don't know much about digital art but it seems that you are pillow-shading which means that surfaces closer to the camera are brighter. That isn't how it works in reality. I don't really know how to help you but I suggest using a reference image (standing man for example) and reading some tutorials.
- April 18th, 2009, 4:10 pm
- Forum: Scenario & Campaign Development
- Topic: Abandoned Add-ons - Need Maintainers - Open to Anyone
- Replies: 487
- Views: 304629
Re: Abandoned campaigns you can take over and work on
I could start working on the Illusion Campaign if no one else hasn't started updating it yet.
- April 18th, 2009, 11:40 am
- Forum: Art Workshop
- Topic: Woodmouse's art stuff [random stuff, page 49]
- Replies: 731
- Views: 127207
Re: Woodmouse's sprites
xer... :roll: I know my sprites aren't perfect. And I myself like them, and I think that's the most important thing. I'll read that, but you could have said what you think went wrong in the sprite? If you like them then there is nothing to fix. But if you don't like it then there must be something ...
- April 17th, 2009, 3:47 pm
- Forum: Ideas
- Topic: Arrow keys could override the mouse scrolling?
- Replies: 1
- Views: 818
Arrow keys could override the mouse scrolling?
I find it annoying that if your cursor isn't on the Wesnoth window, it is impossible to move around in the map with the arrow keys. I use a laptop so I can't easily use the mouse at the same time to move it on the window. This feature won't even influence player who prefer mouse scrolling so it is a...
- March 5th, 2009, 8:47 am
- Forum: Multiplayer Development
- Topic: More mainlined small maps
- Replies: 16
- Views: 4376
More mainlined small maps
Isar's Cross is a popular map because it is small and it provides interesting but still quite simple strategical decisions like the water village problem. I know it's not balanced but being fun to play is more important than balanced match-up. So why isn't any other map of the same size than Isar's ...
- March 4th, 2009, 5:38 pm
- Forum: Multiplayer Development
- Topic: Scenario: Conquer the Castle
- Replies: 4
- Views: 1556
Re: Scenario: Conquer the Castle
I can´t test this, because there are no 3 players in my house now and playing on-line will be difficult (due to nobody hast the map :P ) -- If you can and want to play it with me, just ask it here. I will be glad to play against anyone of you. Actually only host needs the map data so everyone can j...
- March 4th, 2009, 5:35 pm
- Forum: Art Workshop
- Topic: Woodmouse's art stuff [random stuff, page 49]
- Replies: 731
- Views: 127207
Re: Woodmouse's sprites
Try harder.woodmouse wrote:Ok, I tried...
- March 4th, 2009, 12:29 pm
- Forum: Scenario & Campaign Development
- Topic: Updated Story of the Wose
- Replies: 115
- Views: 40453
Re: Updated Story of the Wose
Um... How do you win the second scenario on hard with the starting gold?
- March 4th, 2009, 11:23 am
- Forum: Multiplayer Development
- Topic: Scenario: Conquer the Castle
- Replies: 4
- Views: 1556
Re: Scenario: Conker the castle
For easier analyzing.
kthxbai
kthxbai
- March 4th, 2009, 10:02 am
- Forum: Art Workshop
- Topic: Woodmouse's art stuff [random stuff, page 49]
- Replies: 731
- Views: 127207
Re: Woodmouse's sprites
They are... buttons?What purpose are they serving anyways, what are they supposed to be?
Next question: why does a lich use... buttons?