Search found 4124 matches

by doofus-01
April 7th, 2024, 10:55 pm
Forum: Multiplayer Development
Topic: 1.17 - Reading Elevation
Replies: 1
Views: 5466

Re: 1.17 - Reading Elevation

I just uploaded version 0.18.0 to the BfW 1.18 add-on server. No real changes, but it still seems to work on the current stable Wesnoth.
by doofus-01
April 1st, 2024, 2:17 am
Forum: Art Contributions
Topic: New mage animations
Replies: 3
Views: 2272

Re: New mage animations

Thanks for the clarification, and I share your concern about misleading anyone - animations take time and effort, it's really frustrating and demoralizing to have those efforts wasted. The silver lining to any animation effort is that an animated sprite will be used in UMC, and UMC is really one of ...
by doofus-01
March 31st, 2024, 10:55 pm
Forum: Scenario & Campaign Development
Topic: 1.18 SP Campaign - Bad Moon Rising
Replies: 642
Views: 674142

Re: 1.18 SP Campaign - Bad Moon Rising

1.18.2 has been released to the BfW 1.18 server. This was mostly a bug-fix: 1. The HP displayed in the world map "Marching Formation" dialog displays the actual hitpoints and poison status again. 2. Replays should work in most cases The first real scenario in P2 has had a slight update - t...
by doofus-01
March 31st, 2024, 10:31 pm
Forum: Faction & Era Development
Topic: Archaic Era (BfW 1.18)
Replies: 386
Views: 309007

Re: Archaic Era (BfW 1.18)

1.18.2 has been uploaded to the BfW 1.18 add-on server. The main change was to the previously half-baked Primeval Velite line, it might still need more work but it's a more serious attempt now. Other changes were minor graphics updates. Primeval faction description plage -> plague And plage it still...
by doofus-01
March 31st, 2024, 2:11 am
Forum: Developers’ Discussions
Topic: [1.18/1.19] Wesnoth Project Manager election candidates
Replies: 1
Views: 2064

Re: [1.18/1.19] Wesnoth Project Manager election candidates

I can openly declare I am not in the running. Best wishes to those who are!
by doofus-01
March 31st, 2024, 2:01 am
Forum: Art Contributions
Topic: New mage animations
Replies: 3
Views: 2272

Re: New mage animations

The attention to detail is great, that really is well done. :thumbsup: However, there are a few bigger-picture issues: 1. What is this animation for? A victory animation? 2. It's hard to tell how this will look in context. Frame timing matters, repetition matters, background matters. There are a lot...
by doofus-01
March 23rd, 2024, 11:58 am
Forum: Scenario & Campaign Development
Topic: 1.18 SP Campaign - Bad Moon Rising
Replies: 642
Views: 674142

Re: 1.18 SP Campaign - Bad Moon Rising

Every few years I come back to Wesnoth and still like it. It must have been at least 10 years ago that I played this campaign. Time for a revisit. Welcome back. :) The skull ring was in large part an engine bug, I need to look into whether it is fixed or I really need to work around it by now That'...
by doofus-01
March 10th, 2024, 3:15 am
Forum: Scenario & Campaign Development
Topic: 1.18 SP Campaign - Bad Moon Rising
Replies: 642
Views: 674142

Re: 1.18 SP Campaign - Bad Moon Rising

I just uploaded version 1.18.1 to the BfW 1.18 server. I think I've fixed the Part 1 theme issues. Also, moving to a pile of gear now allows you to grab it all at once (no more shuffling dogs). I made some changes to the AI enemy scaling, but after seeing Konrad2's saves, I'm not confident I have th...
by doofus-01
March 9th, 2024, 1:01 pm
Forum: Scenario & Campaign Development
Topic: 1.18 SP Campaign - Bad Moon Rising
Replies: 642
Views: 674142

Re: 1.18 SP Campaign - Bad Moon Rising

Thanks for the quick feedback, and the replay/saves. Everything has shrunk, even the menu font and buttons. ...wtf, you are somehow using the layout of 1.14 I think? Not of 1.17, that's for sure. I have an idea what happened, I think this can be fixed for next time. It would be great if I could pick...
by doofus-01
February 26th, 2024, 4:37 am
Forum: Scenario & Campaign Development
Topic: 1.18 SP Campaign - Bad Moon Rising
Replies: 642
Views: 674142

Re: 1.16 SP Campaign - Bad Moon Rising

Version 1.18.0 has been uploaded to the BfW 1.18 server. This is the first upload to that server. The two biggest changes are: Help system - there is a BMR help dialog that is accessible in the context menu when mousing over a unit. Let me know if there is something missing that would have helped. E...
by doofus-01
February 26th, 2024, 4:15 am
Forum: Faction & Era Development
Topic: Archaic Era (BfW 1.18)
Replies: 386
Views: 309007

Re: Archaic Era (BfW 1.14)

Version 1.18.0 of Archaic Era, Archaic Resources, and Archaic Sounds have been uploaded to the BfW 1.18 server. The updates are not major, mostly image updates. But this is the first version for 1.18.
by doofus-01
February 20th, 2024, 3:32 am
Forum: Art Workshop
Topic: Outsider Art for Bad Moon Rising
Replies: 986
Views: 296135

Re: Outsider Art for Bad Moon Rising

I have been working on a portrait for skeleton rider: http://units.wesnoth.org/1.17/mainline/en_US/Skeleton%20Rider.html (it's not exactly someone riding a standard skeleton; we need a better name, but it's too late for BfW 1.18) I now stay away from potentially controversial things like the dunefol...
by doofus-01
February 11th, 2024, 3:00 am
Forum: WML Workshop
Topic: Villages in elevated terrain (Bluff/Gulch in 1.17.25)
Replies: 5
Views: 489

Re: Villages in elevated terrain (Bluff/Gulch in 1.17.25)

No worries. Is it possible to make animation which is only played at night? Many mainline villages do this, check out orc villages *^Vo for example {NEW:VILLAGE_TOD *^Vo village/orc} (TOD means Time Of Day - the exact rules are near row 4168 in core/terrain-graphics/new-macros.cfg )
by doofus-01
February 10th, 2024, 6:34 pm
Forum: WML Workshop
Topic: Villages in elevated terrain (Bluff/Gulch in 1.17.25)
Replies: 5
Views: 489

Re: Villages in elevated terrain (Bluff/Gulch in 1.17.25)

Is it possible to create an overlay terrain which is a copy of existing terrain and modify it? Probably the best thing is to use the bluff/gulch forest as a model, for example the ^^Qhhf . Your [terrain_type] seems mostly OK, but it would be better make the aliasof=_bas, Vt (like how the wooded blu...
by doofus-01
December 25th, 2023, 5:15 am
Forum: Art Workshop
Topic: Advent Calendar III: Tiny Little Advent Calendar
Replies: 13
Views: 8126

Re: Advent Calendar III: Tiny Little Advent Calendar

Those look delicious! Merry Christmas!