Search found 245 matches
- July 22nd, 2011, 9:22 am
- Forum: Art Contributions
- Topic: Ancient Lich Development
- Replies: 185
- Views: 72910
Re: Ancient Lich Development
To tell you the truth, not that the sprites are bad, no they are really good, but that is the most friendliest and non horrifying bunch of liches I have ever seen in my life. They're clothing is new and fresh, they don't look like they had achieved immortality. They look cool, but I think lich shoul...
- July 22nd, 2011, 9:04 am
- Forum: Art Contributions
- Topic: New animations
- Replies: 1502
- Views: 610066
Re: New animations
Forgot about that...here they are.Jetrel wrote:That punch is pretty nice, overall. Care to post PNGs?
- May 4th, 2011, 7:14 pm
- Forum: Art Contributions
- Topic: New animations
- Replies: 1502
- Views: 610066
Re: New animations
Havent replied in some time, so tried to exeggerate the windup a little more as suggested and made him throw himself into the punch a bit more, hope its done.
- April 27th, 2011, 6:37 pm
- Forum: Art Contributions
- Topic: Fire guardian portrait
- Replies: 14
- Views: 7350
Re: Fire guardian portrait
SurePewskeepski wrote:I could use this in my campaign. He could be the loyal fire guardian, who you get in scenario 3
So I gave another shot for the fire guardian portrait, tried to go with my style, tried to hold unto the technical part for wesnoth, hope you like it.
- April 26th, 2011, 6:31 pm
- Forum: Art Contributions
- Topic: New animations
- Replies: 1502
- Views: 610066
Re: New animations
Peanut gallery, but this doesn't have to do with the art, but rather the idea of punching. Try this out. It seems this sprite is being animated from a right-handed skele's perspective. I'm right-handed too, thus if I were to lunge and punch someone in the face, I'd naturally use my right hand. But ...
- April 26th, 2011, 5:51 pm
- Forum: Art Workshop
- Topic: shiremct's art thread
- Replies: 76
- Views: 26993
Re: Ancient Mediterranean-Themed Units
@shiremct: You understood what I meant perfectly, now the leg looks more natural.
- April 26th, 2011, 4:23 pm
- Forum: Art Contributions
- Topic: New animations
- Replies: 1502
- Views: 610066
Re: New animations
Hope its better this time.
- April 26th, 2011, 9:42 am
- Forum: Art Contributions
- Topic: New animations
- Replies: 1502
- Views: 610066
Re: New animations
Tried to repair the feet and the bow placement.
- April 26th, 2011, 7:41 am
- Forum: Art Contributions
- Topic: New animations
- Replies: 1502
- Views: 610066
Re: New animations
Tried to immitate haymaker type of punch, made him lunge more,removed impact flash and hope its exeggerated enough.
- April 25th, 2011, 1:15 pm
- Forum: Art Contributions
- Topic: New animations
- Replies: 1502
- Views: 610066
Re: New animations
Exaggarated and fast enough?
- April 24th, 2011, 7:32 pm
- Forum: Art Contributions
- Topic: New animations
- Replies: 1502
- Views: 610066
Re: New animations
Tried to animate skeleton archer attack, he has one attack frame if I am not mistaken. Here is the result.
- April 24th, 2011, 5:13 pm
- Forum: Art Workshop
- Topic: shiremct's art thread
- Replies: 76
- Views: 26993
Re: Ancient Mediterranean-Themed Units
Which legs do you mean: The horse's or the rider's? Is the issue the rider's leg being angled in too much? I can kinda see that as an issue now that you mention the legs. If there is something else you meant, let me know, but I'll try to work on swinging that leg out just a bit more. Yes the horse ...
- April 24th, 2011, 1:46 pm
- Forum: Art Contributions
- Topic: Fire guardian portrait
- Replies: 14
- Views: 7350
Re: Fire guardian portrait
Forgot about the cropping and other minor things, my bad. Hope its fixed and I havent forgot anything.
- April 23rd, 2011, 4:18 pm
- Forum: Art Contributions
- Topic: Fire guardian portrait
- Replies: 14
- Views: 7350
Re: Fire guardian portrait
Hope its done.
- April 23rd, 2011, 2:38 pm
- Forum: Art Workshop
- Topic: Art for Descendant of the dragon
- Replies: 138
- Views: 32782
Re: Art for Descendant of the dragon
They are the same race and I am using the same basframe for both factions, so finding some units taller or smaller is on purpose, making them bulkier for instance.