Search found 15 matches
- January 26th, 2008, 7:04 pm
- Forum: WML Workshop
- Topic: Random Events?
- Replies: 7
- Views: 1955
random really means random for everyone?
using the original code, wouldn't it have different possibilities for every in the game? so if lets say player 1 was to have x happen, couldn't the game logic say y happened instead for player 2, and so on...? Well, I kinda got that in the sticky on the top of the forum, but I'm curious because I wo...
- January 7th, 2008, 4:07 am
- Forum: Users’ Forum
- Topic: Get a new attack or replace an old one?
- Replies: 5
- Views: 1525
- January 7th, 2008, 2:49 am
- Forum: Users’ Forum
- Topic: Get a new attack or replace an old one?
- Replies: 5
- Views: 1525
Get a new attack or replace an old one?
Hi all, I am making a new MP and was wondering which do you guys prefer. When you go in to the shop to buy a new attack would you, 1. want to get a new attack added to your old ones? 2. replace an older one with the new one? 3. want to choose in-game whether to buy a new or replace the old? Thanks f...
- January 7th, 2008, 2:28 am
- Forum: WML Workshop
- Topic: How to solve WML errors
- Replies: 18
- Views: 43015
something that I've noticed
well, a little something that I noticed is that if you're using Wesnoth (1.2.8) and Windows notepad as the editor (me). Then when you get the error message, it usually tells you the tag that is either still open, or improperly closed. If you read the message a little more then it tells you a general...
- January 6th, 2008, 7:39 am
- Forum: WML Workshop
- Topic: WML Shop help
- Replies: 6
- Views: 1970
- January 6th, 2008, 3:51 am
- Forum: WML Workshop
- Topic: One side, multiple leaders, seperate recruits
- Replies: 19
- Views: 4342
- January 6th, 2008, 1:57 am
- Forum: WML Workshop
- Topic: Beastss's WML Questions & Answers
- Replies: 0
- Views: 768
Beastss's WML Questions & Answers
Hello and Welcome All, After asking a bunch of questions here, 'Blueblaze' told me that I should just make a single topic that hosts all my questions. Then 'irrevenant' said that wouldn't help anyone cause it would just have a single large topic with answers all over the place. Which wouldn't help a...
- January 5th, 2008, 10:43 pm
- Forum: WML Workshop
- Topic: WML Shop help
- Replies: 6
- Views: 1970
- January 5th, 2008, 4:54 pm
- Forum: WML Workshop
- Topic: Replace Attack
- Replies: 9
- Views: 2103
Well, the basic idea behind that bit of code is that the unit buying a new weapon won't have a list of attacks. Just a single attack, so when they buy a new attack of the same range (melee in this case) it would replace the old one. It gets kind of annoying if you buy like 6 attacks and you can only...
- January 5th, 2008, 9:07 am
- Forum: WML Workshop
- Topic: Replace Attack
- Replies: 9
- Views: 2103
ok, so I spent the last couple of hours going at a different approach to it. I tried to make a variable that would handle all the complex work like shifting the damage to 0 then adding the amount of the new weapon. However, I don't really understand variables right now, and so I couldn't get it to w...
- January 5th, 2008, 5:29 am
- Forum: WML Workshop
- Topic: Replace Attack
- Replies: 9
- Views: 2103
- January 5th, 2008, 5:21 am
- Forum: WML Workshop
- Topic: Replace Attack
- Replies: 9
- Views: 2103
Replace Attack
Is it possible to replace the old attack when you "buy" a new one?
Lets say the character has '1-1 punch' as the attack, and you have them shop and buy a '2-2 pitchfork'. Could you make the pitchfork replace the punch?
As always, thanks for any help!
Lets say the character has '1-1 punch' as the attack, and you have them shop and buy a '2-2 pitchfork'. Could you make the pitchfork replace the punch?
As always, thanks for any help!
- January 5th, 2008, 5:05 am
- Forum: WML Workshop
- Topic: Menu Tag - How does it work?
- Replies: 1
- Views: 954
Menu Tag - How does it work?
Well, I was looking through the WML reference and stumbled upon this page . Looking through it, I saw the tag for "Menu". I'm not quite sure of what it does since there isn't any example of it or a definitive description of its actions. Any explanations? The main use I would like out of it...
- January 5th, 2008, 1:32 am
- Forum: WML Workshop
- Topic: WML Shop help
- Replies: 6
- Views: 1970
- January 5th, 2008, 12:35 am
- Forum: WML Workshop
- Topic: WML Shop help
- Replies: 6
- Views: 1970
WML Shop help
What I'm trying to do is make text in the shop appear "white"/normal color if the character has the relevant amount of gold, but if not then it would appear red. I've tried different coding but they don't seem to work, and I can't figure it out. By the way, I'm a WML noob.... Here's what I...