Search found 15 matches

by Beastss
January 26th, 2008, 7:04 pm
Forum: WML Workshop
Topic: Random Events?
Replies: 7
Views: 1955

random really means random for everyone?

using the original code, wouldn't it have different possibilities for every in the game? so if lets say player 1 was to have x happen, couldn't the game logic say y happened instead for player 2, and so on...? Well, I kinda got that in the sticky on the top of the forum, but I'm curious because I wo...
by Beastss
January 7th, 2008, 4:07 am
Forum: Users’ Forum
Topic: Get a new attack or replace an old one?
Replies: 5
Views: 1525

What I am referring to is a new way to do damage, similar to Defense of the Goblin. However, the question is would you like it to be able to add a new attack to your current ones, change on the current ones to a different attack, or be able to choose in-game what you want to do.
by Beastss
January 7th, 2008, 2:49 am
Forum: Users’ Forum
Topic: Get a new attack or replace an old one?
Replies: 5
Views: 1525

Get a new attack or replace an old one?

Hi all, I am making a new MP and was wondering which do you guys prefer. When you go in to the shop to buy a new attack would you, 1. want to get a new attack added to your old ones? 2. replace an older one with the new one? 3. want to choose in-game whether to buy a new or replace the old? Thanks f...
by Beastss
January 7th, 2008, 2:28 am
Forum: WML Workshop
Topic: How to solve WML errors
Replies: 18
Views: 43015

something that I've noticed

well, a little something that I noticed is that if you're using Wesnoth (1.2.8) and Windows notepad as the editor (me). Then when you get the error message, it usually tells you the tag that is either still open, or improperly closed. If you read the message a little more then it tells you a general...
by Beastss
January 6th, 2008, 7:39 am
Forum: WML Workshop
Topic: WML Shop help
Replies: 6
Views: 1970

that wasn't in the original coding, its just that I deleted what I used for my test so instead of rewriting it, I just copied what was already up there. I'm not such an idiot to leave that in there. Just test it and see what happens.
by Beastss
January 6th, 2008, 3:51 am
Forum: WML Workshop
Topic: One side, multiple leaders, seperate recruits
Replies: 19
Views: 4342

Wouldn't it just be easier to make it so that there is like some sort of shop-like event in the castle/keep so that those units can 'recruit'?
by Beastss
January 6th, 2008, 1:57 am
Forum: WML Workshop
Topic: Beastss's WML Questions & Answers
Replies: 0
Views: 768

Beastss's WML Questions & Answers

Hello and Welcome All, After asking a bunch of questions here, 'Blueblaze' told me that I should just make a single topic that hosts all my questions. Then 'irrevenant' said that wouldn't help anyone cause it would just have a single large topic with answers all over the place. Which wouldn't help a...
by Beastss
January 5th, 2008, 10:43 pm
Forum: WML Workshop
Topic: WML Shop help
Replies: 6
Views: 1970

I tried the code, it didn't work for me. I mean, both options showed up at the same time, so it wasn't really working. Another problem that occurred, it would take gold from the character even after you don't have enough and just keep selecting it. Here's what I used: [option] message=_ "#Woode...
by Beastss
January 5th, 2008, 4:54 pm
Forum: WML Workshop
Topic: Replace Attack
Replies: 9
Views: 2103

Well, the basic idea behind that bit of code is that the unit buying a new weapon won't have a list of attacks. Just a single attack, so when they buy a new attack of the same range (melee in this case) it would replace the old one. It gets kind of annoying if you buy like 6 attacks and you can only...
by Beastss
January 5th, 2008, 9:07 am
Forum: WML Workshop
Topic: Replace Attack
Replies: 9
Views: 2103

ok, so I spent the last couple of hours going at a different approach to it. I tried to make a variable that would handle all the complex work like shifting the damage to 0 then adding the amount of the new weapon. However, I don't really understand variables right now, and so I couldn't get it to w...
by Beastss
January 5th, 2008, 5:29 am
Forum: WML Workshop
Topic: Replace Attack
Replies: 9
Views: 2103

sorry... I knew that I seen it somewhere, but I thought it was on the forums somewhere, so I did a search... It didn't show up so I thought that I'd just post about it... sorry again
by Beastss
January 5th, 2008, 5:21 am
Forum: WML Workshop
Topic: Replace Attack
Replies: 9
Views: 2103

Replace Attack

Is it possible to replace the old attack when you "buy" a new one?
Lets say the character has '1-1 punch' as the attack, and you have them shop and buy a '2-2 pitchfork'. Could you make the pitchfork replace the punch?

As always, thanks for any help!
by Beastss
January 5th, 2008, 5:05 am
Forum: WML Workshop
Topic: Menu Tag - How does it work?
Replies: 1
Views: 954

Menu Tag - How does it work?

Well, I was looking through the WML reference and stumbled upon this page . Looking through it, I saw the tag for "Menu". I'm not quite sure of what it does since there isn't any example of it or a definitive description of its actions. Any explanations? The main use I would like out of it...
by Beastss
January 5th, 2008, 1:32 am
Forum: WML Workshop
Topic: WML Shop help
Replies: 6
Views: 1970

thank you... Quick question, would it allow them to buy the object and see it in white if I put: [option] message=_ "#Wooden Longbow (2-3 R, P): 150g" [show_if] [variable] name=gold less_than=150 [/variable] [/show_if] [/option] [option] message=_ "Wooden Longbow (2-3 R, P): 150g"...
by Beastss
January 5th, 2008, 12:35 am
Forum: WML Workshop
Topic: WML Shop help
Replies: 6
Views: 1970

WML Shop help

What I'm trying to do is make text in the shop appear "white"/normal color if the character has the relevant amount of gold, but if not then it would appear red. I've tried different coding but they don't seem to work, and I can't figure it out. By the way, I'm a WML noob.... Here's what I...