Search found 39 matches

by AssassinT90
June 23rd, 2016, 9:28 am
Forum: Translations & Internationalization
Topic: Traducao Portugues_Brasil - Discussao geral
Replies: 280
Views: 113921

Re: Traducao Portugues_Brasil - Discussao geral

Olá, pessoal. Alguém ainda está ativo?
by AssassinT90
October 21st, 2013, 10:29 am
Forum: WML Workshop
Topic: Will this code work?
Replies: 3
Views: 1127

Re: Will this code work?

The only problem I saw was:
{RISE_DEAD x1 y1}

I think it should be:
{RISE_DEAD $x1 $y1}
by AssassinT90
October 11th, 2013, 6:04 pm
Forum: Technical Support
Topic: Planning mode bug
Replies: 0
Views: 625

Planning mode bug

Hello. I have found a bug in planning mode. Description: When using planning mode, by attacking with two units sometimes you'll glitch all your units, being unable to move/attack with your units. A possible workaround is to remove and retake control of your side. Operating System: Windows 7 Ultimate...
by AssassinT90
May 22nd, 2011, 11:33 pm
Forum: Translations & Internationalization
Topic: Traducao Portugues_Brasil - Discussao geral
Replies: 280
Views: 113921

Re: Traducao Portugues_Brasil - Discussao geral

E aí, como anda a tradução? Alguém ainda ativo?
by AssassinT90
August 23rd, 2010, 2:09 pm
Forum: Translations & Internationalization
Topic: Traducao Portugues_Brasil - Discussao geral
Replies: 280
Views: 113921

Re: Traducao Portugues_Brasil - Discussao geral

Sei que você só estão tentando dar uma tradução mais "explicativa", mas mudar trolls por tróllos é demais, né? Mudar o nome das facções, então... Northerner significa nortista, mas isso vocês devem saber. Então pra quê mudar? Pra confundir os novatos? Lich pra grão-necromante? Lich , troll...
by AssassinT90
August 16th, 2010, 8:00 am
Forum: Multiplayer Development
Topic: Modern Combat: 1.0.1 Released!
Replies: 358
Views: 71998

Re: Modern Combat: Beta2.75 Released!

Captain_Wrathbow wrote:
AssassinT90 wrote:When do you usually play? I'm looking for MC players, but can't find many.
Actually I don't do MP, just play it occasionally with my friends and hotseat games with my brother and RL friends.
T.T

Anyways, is PK still working on MC?
by AssassinT90
August 15th, 2010, 4:10 pm
Forum: WML Workshop
Topic: Out of Sync: How to solve?
Replies: 7
Views: 1266

Re: Out of Sync: How to solve?

It will if people pick different game-state-changing options. You need to use side_for=1 and let only the host choose. Or if you want each person to be able to pick differently (per-side settings for example), you will have to do it in side turn 1. Also start and turn 1 are the same event AFAIK. Ta...
by AssassinT90
August 15th, 2010, 9:54 am
Forum: WML Workshop
Topic: Out of Sync: How to solve?
Replies: 7
Views: 1266

Out of Sync: How to solve?

[event] name=prestart [message] side_for=1 speaker=narrator message= _ "Enable fog?" [option] message= _ "No" [command] [/command] [/option] [option] message= _ "Yes" [command] [event] name=new turn first_time_only=yes [modify_side] side=1 fog=yes [/modify_side] [modif...
by AssassinT90
August 15th, 2010, 1:32 am
Forum: Multiplayer Development
Topic: Modern Combat: 1.0.1 Released!
Replies: 358
Views: 71998

Re: Modern Combat: Beta2.75 Released!

Ah, ok. Well, I'll be looking forward to the next update on my favorite addon. :D When do you usually play? I'm looking for MC players, but can't find many. Edited: Forgot to tell that I fixed Real Ranged, and I got 2 extra maps working. Edited 2: Just fixed the ability "tug". Gonna work ...
by AssassinT90
January 19th, 2010, 6:25 am
Forum: WML Workshop
Topic: AssassinT90's questions
Replies: 5
Views: 1365

Re: AssassinT90's questions

Ken_Oh wrote:
AssassinT90 wrote: Another question:
Is there any way of rounding non-intenger numbers to intenger numbers?
Sapient wrote:read the documentation of [set_variable] ( http://wiki.wesnoth.org/InternalActions ... ariable.5D )
Yeah, I was about to edit that question =D
by AssassinT90
January 18th, 2010, 1:53 pm
Forum: WML Workshop
Topic: AssassinT90's questions
Replies: 5
Views: 1365

Re: AssassinT90's questions

First of all, stop using numbers as variable names... that's just confusing. Second, you forgot to tell what version you are using. Third, if you read the documentation of [set_variable] ( http://wiki.wesnoth.org/InternalActionsWML#.5Bset_variable.5D ), then you will see where it says "If both...
by AssassinT90
January 17th, 2010, 7:28 pm
Forum: WML Workshop
Topic: AssassinT90's questions
Replies: 5
Views: 1365

Re: AssassinT90's questions

I'm in trouble, people. Who could help me??? [event] name=new turn {VARIABLE 4 4} [message] speaker=narrator message= _ "4=$4" [/message] {VARIABLE_OP 4 divide 8} [message] speaker=narrator message= _ "0.5=$4" [/message] [/event] Ok, ok, there's the code. Now, the problem: The fi...
by AssassinT90
January 13th, 2010, 7:37 pm
Forum: WML Workshop
Topic: AssassinT90's questions
Replies: 5
Views: 1365

AssassinT90's questions

Could someone post an example on how to use the "[show_if]" subtag of "[set_menu_item]" tag? I was wondering how I set the menu item to be showed only if the variable "Z" is equal to "1". Edited: P1RECRUIT=1 P2RECRUIT=1 How to use those values like this: $P&q...
by AssassinT90
June 30th, 2009, 7:48 am
Forum: WML Workshop
Topic: Event trigger: Why didn't work?
Replies: 41
Views: 5454

Re: Event trigger: Why didn't work?

@Exasperation:
Thank you very much! I never understood well how to use the Conditional Actions(save "if", and "then"), but now you explained everything.
by AssassinT90
June 29th, 2009, 7:39 pm
Forum: WML Workshop
Topic: Event trigger: Why didn't work?
Replies: 41
Views: 5454

Re: Event trigger: Why didn't work?

Hello! I've got a crazy "bug", and I can't see where I went wrong... Yes, I came here to ask for help: First, the codes: Event that triggers everything: [event] name=new turn first_time_only=no {ACTION $mstatus} [/event] Variables: morale(inside a prestart event): {VARIABLE morale -20} mst...