Search found 76 matches

by -stf-
May 18th, 2015, 9:37 am
Forum: Multiplayer Development
Topic: SXC Development
Replies: 194
Views: 232707

Re: SXC Development

Would it be possible to let the players choose a difficulty that affects the prices. Yes, I know they can choose starting gold, but this would be different. Prices are affected indirectly by the income every turn and from kills (easier difficulty = more income, basically you get more gold so you ca...
by -stf-
November 25th, 2014, 12:21 pm
Forum: Multiplayer Development
Topic: SXC Development
Replies: 194
Views: 232707

Re: SXC Development

Sorry for late answer but i had a lot to do and had no time for SXC development. Normal leadership doesn't work for players in SX because it only works for same side (and players are not same side) and it would be too complicated to change it for lower level units because once you add something, it'...
by -stf-
October 17th, 2013, 1:17 pm
Forum: Multiplayer Development
Topic: SXC Development
Replies: 194
Views: 232707

Re: SXC Development

1. Probably problem with unit names in era. Edit savegame and erase whole <statistics> section and save it back, it should load the game without problem afterwards. 2. It could be the old windows bug is back in new BfW 1.10.7 version (so called "too many addons in Windows" or maybe in Wind...
by -stf-
June 23rd, 2013, 1:44 pm
Forum: Multiplayer Development
Topic: SXC Development
Replies: 194
Views: 232707

Re: SXC Development

Sorry for long time without update but I am too busy in real life so I have very little time to work on anything else, hopefully I will have some time next week for at least one more map to work on.
Edit: Not finished next map yet, still I have too much work...
by -stf-
December 28th, 2012, 6:25 am
Forum: Multiplayer Development
Topic: SXC Development
Replies: 194
Views: 232707

Re: SXC Development

Not a bad idea, I will include it in next version, if everything will go fine, it should be soon, i was experiencing some hardware problems lately, so i focused on solving them or at least reducing them (bad sectors -> backup + new drive -> restore from backup, fixing some weak keyboard keys - not p...
by -stf-
October 2nd, 2012, 10:04 am
Forum: Multiplayer Development
Topic: SXC Development
Replies: 194
Views: 232707

Re: SXC Development

At the moment I don't have much time for development, but I should return in about 1-2 weeks.

One more week, I don't have finished all I need yet.
by -stf-
September 25th, 2012, 7:11 pm
Forum: Multiplayer Development
Topic: SXC Development
Replies: 194
Views: 232707

Re: SXC Development

everything on addons server is licensed under GPL

read this page in this thread to see why he was banned http://forums.wesnoth.org/viewtopic.php ... 1&start=90
by -stf-
September 11th, 2012, 7:59 pm
Forum: Multiplayer Development
Topic: SXC Development
Replies: 194
Views: 232707

Re: SXC Development

Looks like too many addons bug which was only reproducible on windows but so far not appearing in 1.10 version, seems like you are the first one who reached limit in new version. There must be something bad in windows version that is not present or it is way greater in linux/mac, like the program me...
by -stf-
September 3rd, 2012, 2:20 am
Forum: Technical Support
Topic: Error Reading the WML
Replies: 4
Views: 1987

Re: Error Reading the WML

Happens again in 1.10.4
by -stf-
July 30th, 2012, 3:39 am
Forum: Faction & Era Development
Topic: Ageless Era - Current Version: 4.33
Replies: 1996
Views: 605970

Re: Ageless Era - Current Version: 4.10

Apostrophes ( ' ), slashes ( / ), plus (+), minus (-) and ( ^ ) - i don't know the name of the character - are also leading to corrupted savegames. Problem is that the unit id is used in statistics section as variable name for calculating the number of killed units which is ok as long as it's not lo...
by -stf-
April 29th, 2012, 7:13 pm
Forum: Multiplayer Development
Topic: SXC Development
Replies: 194
Views: 232707

Re: SXC Development

Only side 6 and 7 (first 2 sides) don't give gold for kills after certain turns in some maps for game balance. Side 8 and 9 are not affected.
by -stf-
March 20th, 2012, 12:31 pm
Forum: Faction & Era Development
Topic: Ageless Era - Current Version: 4.33
Replies: 1996
Views: 605970

Re: Ageless Era - Current Version: 4.10

In the Khthon faction, the lvl up for the Terrapin is unavailable and crashes any game. Is there anyway to fix that? Either taking it from the original era, changing the id and copying all required images or changing the line advances_to=AE Bone Snapper into advances_to=null. Again, it's only solut...
by -stf-
March 18th, 2012, 10:49 pm
Forum: Faction & Era Development
Topic: Ageless Era - Current Version: 4.33
Replies: 1996
Views: 605970

Re: Ageless Era - Current Version: 4.10

The cfg file Lady_Siren.cfg is missing line {AMLA_DEFAULT)

Edit: Ok, it's for Ageless devs, players will cause OOS in multiplayer games unless everybody does the same or it's changed in scenario start/recruit/advancement event. It's ok for campaigns.
by -stf-
March 16th, 2012, 1:24 am
Forum: Multiplayer Development
Topic: SXC Development
Replies: 194
Views: 232707

Re: SXC Development

Optimizing maps for speed will be next step after adding maps, problem is, that HP changes for enemy will need also changes for players in shop and that means all maps will need to be rebalanced again. Keep in mind that changing HP down will make them easy kill without further changes. It's not only...
by -stf-
February 24th, 2012, 4:59 pm
Forum: Scenario & Campaign Development
Topic: Burning Souls
Replies: 63
Views: 23374

Re: Burning Souls

hi, please remove all occurences of "userdata/" from paths in your addon(s), otherwise the addon(s) is(are) not working properly on filesystems, that don't use this directory (i.e. it's ".wesnoth/" for linux). This directory is added to the path automatically by the engine, depen...