Search found 380 matches
- November 5th, 2009, 4:03 am
- Forum: Art Contributions
- Topic: New animations
- Replies: 1502
- Views: 615946
Re: New animations
For the first time in awhile I've made some in-between frames again, this time two frames for the javelineer's attack animation. They're the 2nd and 4th frames in this gif animation; I've found that it might work with or without the final frame.
As always, comments are appreciated.
As always, comments are appreciated.
- September 13th, 2008, 5:17 pm
- Forum: Art Contributions
- Topic: Desert Elves
- Replies: 309
- Views: 91120
Re: Desert Elves
Here's a refined hunter base sprite and a melee frame:
- September 8th, 2008, 11:29 pm
- Forum: Art Contributions
- Topic: Desert Elves
- Replies: 309
- Views: 91120
Re: Desert Elves
I based the archer's ranged frames based on the current wood elves, so I don't really think it would matter that much. Considering the amount of time I've had available recently, I don't think I can really afford to consider it more than a minor quibble unless Jetryl would agree with you guys.
- September 2nd, 2008, 11:50 pm
- Forum: Art Contributions
- Topic: Desert Elves
- Replies: 309
- Views: 91120
Re: Desert Elves
Regarding the ranged attacks: the behavior of the bow is so unrealistic as to be positively surreal. As someone else pointed out (too lazy to go back and find the comment), when a bow is drawn (pulled), the region of greatest curvature is towards the ends. The current art has it bending in the midd...
- September 2nd, 2008, 11:48 pm
- Forum: Art Contributions
- Topic: Misc Frames/Sprites
- Replies: 62
- Views: 18573
Re: Misc Frames/Sprites
Using Thrawn's suggestion, I have been able to see and pick out where the holes in the sprite are. I've also changed the shadow as well. But here's my process in making the sprite using GIMP in case I still missed something: -Take existing guard sprite and existing attack frame -Erase the parts of t...
- August 31st, 2008, 3:49 pm
- Forum: Art Contributions
- Topic: Misc Frames/Sprites
- Replies: 62
- Views: 18573
Re: Misc Frames/Sprites
Ok, here's what I have for the frame. If anything is wrong with it this time I'd like to fix it myself.
- August 29th, 2008, 10:25 pm
- Forum: Art Contributions
- Topic: Misc Frames/Sprites
- Replies: 62
- Views: 18573
Re: Misc Frames/Sprites
Ok, I've made an in-between frame for the dwarvish guardsman, but I will check to make sure if I skipped anything before posting it. I have turned on hard-edge, left the paintbrush tool unused, set interpolation to none, as well as changing the position of every limb of the gurardsman. I did a littl...
- August 25th, 2008, 10:52 pm
- Forum: Art Contributions
- Topic: Misc Frames/Sprites
- Replies: 62
- Views: 18573
Re: Misc Frames/Sprites
:| I do have to lay down an ultimatum, though - I can't afford to keep repeating the same things to you over and over again. I've told you in no uncertain terms how to fix this issue of muddled colors and alpha channels. Don't apologize, just fix the problem for any future work. If you don't know h...
- August 24th, 2008, 8:40 pm
- Forum: Users’ Forum
- Topic: You've been playing Wesnoth too long when...
- Replies: 1231
- Views: 233843
Re: You've been playing Wesnoth too long when...
706. You think it's normal to have Elvish and dwarvish friends and don't understand how that means you've been playing Wesnoth too long.MaxRip wrote:684: you have Elvish and dwarvish friends.
707. You're not afraid of taking risks because if anything goes wrong you just need to reload the last autosave.
- August 24th, 2008, 8:29 pm
- Forum: Art Contributions
- Topic: Desert Elves
- Replies: 309
- Views: 91120
Re: Desert Elves
Here's the hunter; it uses some of Karo's work, and uses some of mine. I hope it works...
- August 24th, 2008, 2:44 am
- Forum: Users’ Forum
- Topic: You've been playing Wesnoth too long when...
- Replies: 1231
- Views: 233843
Re: You've been playing Wesnoth too long when...
671. You think up yet another wose-related joke for this thread.
672. You actually used visuals for your wose-related post.
673. You once again reference the overabundance of wose-related jokes
672. You actually used visuals for your wose-related post.
673. You once again reference the overabundance of wose-related jokes
- August 22nd, 2008, 5:48 pm
- Forum: Art Contributions
- Topic: Desert Elves
- Replies: 309
- Views: 91120
Re: Desert Elves
Not bad IMO but that's for Mist to decide.woodmouse wrote: Two colors, I didn't know which one is the best so I upload both. What do you like?
- August 22nd, 2008, 3:38 pm
- Forum: Art Contributions
- Topic: Desert Elves
- Replies: 309
- Views: 91120
Re: Desert Elves
Great, can we see it then?woodmouse wrote:Ok, I make a new lizard rider. A completely from scratch lizard... But I use a elf and edit it.
Here are the ranged frames for the sharpshooter:
- August 22nd, 2008, 3:30 pm
- Forum: Art Contributions
- Topic: Desktop icon for the dev-release
- Replies: 45
- Views: 18373
Re: Desktop icon for the dev-release
At least one of the hammer's heads isn't aligned with the handle. Also, IMO the text itself shouldn't have been edited. Perhaps you should have made the hammers first, then put the shield on, and then the text?
- August 21st, 2008, 2:58 am
- Forum: Users’ Forum
- Topic: You've been playing Wesnoth too long when...
- Replies: 1231
- Views: 233843
Re: You've been playing Wesnoth too long when...
Mica: # 628; Urs: #629;
630. You miss the goal in soccer and blame the RNG (or something like that in other sports)
630. You miss the goal in soccer and blame the RNG (or something like that in other sports)