Search found 579 matches
- December 13th, 2010, 4:15 pm
- Forum: Tournaments
- Topic: [Complete] The GRAND TAG! - a 2vs2 Tournament, 2nd Edition
- Replies: 508
- Views: 109458
Re: The GRAND TAG! - a 2vs2 Tournament, 2nd Edition
So true.grzywacz wrote:
☃
- April 7th, 2010, 8:22 pm
- Forum: Multiplayer Development
- Topic: TO: authors of MP scenarios in the 1.8 package
- Replies: 16
- Views: 4584
Re: TO: authors of MP scenarios in the 1.8 package
Doc Paterson wrote: 6p - Crusaders' Field: Not sure about the original. Dragonking had a hand in this I know.
Yes, oryginal version was definiately made by me - tho now it is really hard to find resemblance.
I also can confirm Olof as the creator of the morituri.
- August 29th, 2009, 10:19 am
- Forum: Tournaments
- Topic: [Complete] The GRAND TAG! - a 2vs2 Tournament
- Replies: 74
- Views: 22970
Re: The GRAND TAG! - a 2vs2 Tournament
Sure.Faello wrote:Noob Leavers won the first Final Game (guys, please post the replay )
Actually 2nd Final Game is meant to be played tomorrow (Aug 30) at 17:30 GMT.Faello wrote: 2nd Final Game is meant to be played today (Aug 29) at 17:30 GMT on the server 2
All observers are invited
- August 18th, 2009, 12:15 am
- Forum: Tournaments
- Topic: [Complete] The GRAND TAG! - a 2vs2 Tournament
- Replies: 74
- Views: 22970
Re: The GRAND TAG! - a 2vs2 Tournament
Team Noob Leavers lost agaisnt SPaM 2nd game of the 2nd round, but won the 3rd one.
Replay of the game 2 is unavailable due to reloading issues. Replay of the 3rd game is attached below.
Great games guys! It was really fun (and challenging! )
Replay of the game 2 is unavailable due to reloading issues. Replay of the 3rd game is attached below.
Great games guys! It was really fun (and challenging! )
- August 14th, 2009, 9:38 pm
- Forum: Coder’s Corner
- Topic: Using formula AI to direct unit movement
- Replies: 8
- Views: 3048
Re: Using formula AI to direct unit movement
Can you provide a scenario cfg file? Note that this is part of formula AI, and thus you need to specifiy appriopate AI algorithm for a side controlling this unit: ai_algorithm=formula_ai [ai] move="fallback('')" [/ai] Thanks to move="fallback('')" as soon as units with their form...
- August 10th, 2009, 2:59 pm
- Forum: Coder’s Corner
- Topic: Using formula AI to direct unit movement
- Replies: 8
- Views: 3048
Re: Using formula AI to direct unit movement
The overall goal of the formula AI is to move the unit between loc(4,3) and loc(17,8) repeatedly. At the moment, the way it does this is to 1. check if the unit is at loc(17,8) or loc(4,3) 2.1.if the unit is loc(17,8), it will switch the destination to loc(4,3) and vice versa. Variable north_des st...
- August 9th, 2009, 8:21 pm
- Forum: Coder’s Corner
- Topic: Using formula AI to direct unit movement
- Replies: 8
- Views: 3048
Re: Using formula AI to direct unit movement
[unit] x=4 y=3 side=3 type=Drake_youth id=Top_Drake name=Top_Drake [ai] [vars] temp="if(me.vars.north_dest=null,1,me.vars.north_dest)" north_dest="if(me.loc=loc(4,3), loc(17,8), me.loc=loc(17,8), loc(4,3), me.vars.temp)" new_loc="choose(unit_moves(me.loc), -distance_between...
- August 4th, 2009, 10:35 pm
- Forum: Tournaments
- Topic: [Complete] The GRAND TAG! - a 2vs2 Tournament
- Replies: 74
- Views: 22970
Re: The GRAND TAG! - a 2vs2 Tournament
Team Noob Leavers won against SPaM first game of the second round, next one tomorrow.
Good game!
Good game!
- September 29th, 2007, 2:28 pm
- Forum: Strategies & Tips
- Topic: You think a faction is overpowered? Come here!
- Replies: 451
- Views: 153503
- September 27th, 2007, 9:52 am
- Forum: Strategies & Tips
- Topic: Drakes sucks versus Loyalists - Proof inside
- Replies: 93
- Views: 21713
- September 19th, 2007, 3:28 pm
- Forum: Multiplayer Development
- Topic: Charge, Blitz, Meteor Lake and Triple Blitz to be renamed
- Replies: 42
- Views: 8836
- September 7th, 2007, 3:10 pm
- Forum: Developers’ Discussions
- Topic: One More Round on the Map Credits Subject
- Replies: 32
- Views: 18340
Ok.. the names of the creators/developers were added to the maps to allow players who have some feedback go to the right person... I think the reason is good and valid, but way to do this could be much better IMO. First of all, before I'll start writing what I think about this let's see the creditin...
- July 14th, 2007, 7:49 pm
- Forum: Ideas
- Topic: Faction Power
- Replies: 7
- Views: 2091
Re: Faction Power
I fail to see that.BuBu wrote: - This will be very strategic.
It's crazy.BuBu wrote: What do you think about this little crazy idea?
- July 6th, 2007, 8:24 pm
- Forum: Multiplayer Development
- Topic: Old Maps, New Maps, Map Names and Map Flames
- Replies: 35
- Views: 10690
This is a good idea in some ways, but I think the main issue here is that the current, balanced versions of these two maps (Charge and Blitz) are literally nothing like the originals, that they have become completely unique entities that are no more similar to those originals than most any other ra...
- June 6th, 2007, 7:59 pm
- Forum: Tournaments
- Topic: [Complete] Tournament of Champions 3: Results, Hype, Predictions, etc.
- Replies: 100
- Views: 31839
Thanks for the games Gallifax It was a pleasure to play against you.
Now let's satrt with round 4 here...
Game 1st between me and the Becephalus is here.
I'm leading 1:0 now. Thanks for the great game Becephalus.
Now let's satrt with round 4 here...
Game 1st between me and the Becephalus is here.
I'm leading 1:0 now. Thanks for the great game Becephalus.