Search found 14 matches

by Kuolon Tanssi
October 9th, 2007, 6:30 pm
Forum: Art Workshop
Topic: Kuolon's Sprite Thread
Replies: 1
Views: 1604

Kuolon's Sprite Thread

Ok this is going to be mainly for the Plagued One's sprites which i am currently doing from scratch, but i thought i would post two sprites which i did earlyer for the nattive american faction propsed in an era. Any comments (good and bad) are welcome, as it helps me learn. I am sort of new to sprit...
by Kuolon Tanssi
October 8th, 2007, 10:47 pm
Forum: Faction & Era Development
Topic: Plagued Ones (development stage:coding/publishing)
Replies: 85
Views: 25074

Also Kuolon Tanssi has taken over artwork for the faction. Ive seen some of his sprites and i believe he can do a good job at making them look unique, though i will still be in charge of coding and shizz when im avaliable. oh my lol, I have started on them, should have the first few done in the nex...
by Kuolon Tanssi
October 8th, 2007, 10:38 pm
Forum: Scenario & Campaign Development
Topic: A Tale Of Kaiel (development stage:ideas and coding)
Replies: 2
Views: 1170

Thanks, i can code to a degree, though i am having trouble with this one, as i want there to be a choice in what the next scenario is, but the WML used for campagins only allows one. Im sure there are more advanced codes into doing this, and it will just require more testing and reading. However thi...
by Kuolon Tanssi
October 8th, 2007, 5:09 pm
Forum: Scenario & Campaign Development
Topic: Cryptor-Quest for the black flames
Replies: 29
Views: 8681

As a text document, i believe its the third one down the file type list. And then add the relative ending, like .CFG etc

Not too sure what you mean by the squares though
by Kuolon Tanssi
October 7th, 2007, 6:51 pm
Forum: Scenario & Campaign Development
Topic: A Tale Of Kaiel (development stage:ideas and coding)
Replies: 2
Views: 1170

A Tale Of Kaiel (development stage:ideas and coding)

omg it basically rhymes ^^. Anywhos, that probably won't be the finnish title, as it does rather suck, and im not spending an hour thinking of one for now. Ok down to buisness, this soon(and hopefully) to be epic is a campaign based entirely on choices. Obviously there is the standard Wesnoth battle...
by Kuolon Tanssi
October 6th, 2007, 12:53 pm
Forum: Art Workshop
Topic: Dwarf Merchant
Replies: 12
Views: 6474

Thankyou all very much.

I was having trouble with the anti-aliasing, and i didn't expect any one to help, but i am very grateful for all your advice and help.

I will colour it when i get back from work, and bump this post with a new picture.

Thanks again
by Kuolon Tanssi
October 5th, 2007, 5:57 pm
Forum: Scenario & Campaign Development
Topic: RPG type campaign (Development Stage:Scenario Brainstorming)
Replies: 14
Views: 3304

Re: RPG type campaign (Development Stage:Theoretical)

Necromancer Basically,a Dark Adept with a melee.Note that if you get this class you cannot use blessed weapons. HP:30 MP:6 Staff (impact) 4-2 Chill Wave (cold) 11-2 Might i suggest the necromancer, being a leveld up mage? perhaps a presteige class which your mage can level into? Hunter A little bit...
by Kuolon Tanssi
October 4th, 2007, 9:51 pm
Forum: Art Workshop
Topic: Guards era art
Replies: 24
Views: 7825

This is what you need If you are really serious about creating anything, then i highly recommend that you read the wiki pages under create. They are written by people who know what they are doing and are very helpful. Apart from that, good luck [EDIT] It doesnt specifically say where to find the im...
by Kuolon Tanssi
October 3rd, 2007, 12:42 pm
Forum: Art Workshop
Topic: Guards era art
Replies: 24
Views: 7825

Thespaceinvader is right. You're better off re-colouring pixel by pixel. You get a much better finnish, and in the end it doesn't take much time. You're better off putting in that extra bit of time and getting a better finnish.
by Kuolon Tanssi
October 3rd, 2007, 9:56 am
Forum: Faction & Era Development
Topic: American Mythological Era (Development Stage: Theoretical)
Replies: 20
Views: 9208

For the artillery units, the bombard shot seems like an over powering idea. If they have this ability, might i suggest having no melee attack? This would be realistic in battle terms, as the crew would be reloading, leaving them prone to attack. Or if they have an attack, perhaps 1 very weak one sug...
by Kuolon Tanssi
October 1st, 2007, 4:30 pm
Forum: Faction & Era Development
Topic: American Mythological Era (Development Stage: Theoretical)
Replies: 20
Views: 9208

I really like this idea, and would happily help with any art work needed for it ^^. I have done spriting in the past and it shouldnt take long for me to get the hang of it again. Might i add a few suggestions to the factions: 1. As this is set around the native American times(or around then) some fo...
by Kuolon Tanssi
September 25th, 2007, 11:01 am
Forum: Art Workshop
Topic: Dwarf Merchant
Replies: 12
Views: 6474

ah ok, thank you, this wont apply to the 205px. rule as I dont plan on using it for anything more than a tester.

I cleaned up the picture and did the outline. It does still need some detail before the colour goes on, but i guess im taking it one step at a time. :)
by Kuolon Tanssi
September 24th, 2007, 2:38 pm
Forum: Art Workshop
Topic: Dwarf Merchant
Replies: 12
Views: 6474

I just like to thank all three of you very much for your comments. All of which are helpful and encouraging. Also, doing the colouring in a separate layer BELOW the line work avoids problems with the fill not being quite complete. But be careful with this. It might be worth you following a tutorial ...
by Kuolon Tanssi
September 22nd, 2007, 4:15 pm
Forum: Art Workshop
Topic: Dwarf Merchant
Replies: 12
Views: 6474

Dwarf Merchant

Hey, i've been playing Wesnoth for a good few months now, and it really has inspired me to pick up things i had to give up (mainly due to lack of time). One of these is art. I did it at GCSE and then never picked up a pencil again, until now though :) . This is a pencil drawing of a dwarf merchant, ...