Search found 69 matches

by leocrotta
April 17th, 2011, 10:27 am
Forum: Multiplayer Development
Topic: 1v1 Replays! (THE ARCHIVE)
Replies: 688
Views: 200774

Re: 1v1 Replays! (THE ARCHIVE)

Just a short answer on ...
ezysquire wrote:Drake balance debate anyone?
stated here:
It can look the other way round as well... take a look at this one.
by leocrotta
April 8th, 2011, 11:01 pm
Forum: Multiplayer Development
Topic: Balance Ideas (Unit Changes)
Replies: 186
Views: 35066

Re: Balance Ideas (Unit Changes)

Just another replay of a really interesting match I played today versus Oook on Elensefar.

http://ladder.subversiva.org/download-r ... %3A30%3A00
by leocrotta
November 12th, 2010, 1:27 pm
Forum: Multiplayer Development
Topic: 1v1 Replays! (THE ARCHIVE)
Replies: 688
Views: 200774

Re: 1v1 Replays! (THE ARCHIVE)

So, could any drake warlord ilustrate me how drakes could have managed better in this game? :) @Dwarf Turn 4: Even if the ctk is low, always try avoiding the backstab, let him take 27,16 and send clasher to guard 30,19 probably. Threaten open vills at night with augurs. While seeing the threat, I t...
by leocrotta
October 30th, 2010, 3:12 pm
Forum: Multiplayer Development
Topic: The Archive of HODOR
Replies: 186
Views: 68145

Re: The Archive of HODOR

I have to admit HODOR really had his good days. 8)
by leocrotta
October 30th, 2010, 10:24 am
Forum: Multiplayer Development
Topic: The Archive of HODOR
Replies: 186
Views: 68145

Re: The Archive of HODOR

unfortunately i have to say that this guy was a real noob and not even the moves he did were good against hodor strategy. nothing unexpected happened (except he kept on doing strange stuff nobody could understand) this was kind of a waste of time for me. Looking at it like this almost all of the B....
by leocrotta
October 29th, 2010, 9:27 pm
Forum: Multiplayer Development
Topic: The Archive of HODOR
Replies: 186
Views: 68145

Re: The Archive of HODOR

Young David Hodorism on Weldyn.
Opponent too strong for the pacifistic guys, so they started throwing stones.
by leocrotta
October 20th, 2010, 7:43 pm
Forum: Multiplayer Development
Topic: An idea about trolls
Replies: 37
Views: 6184

Re: An idea about trolls

Either way, a "no mirror match" button would be a wonderful option. I'd guess that the majority of 1v1 players would love it. Well yes, that's what Captain Subtext said, nevertheless the button isn't the one deciding about the troll. It's just a parallel consequence of players avoiding mi...
by leocrotta
October 20th, 2010, 1:42 pm
Forum: Multiplayer Development
Topic: An idea about trolls
Replies: 37
Views: 6184

Re: An idea about trolls

I basically agree with Huumy and Kolbur. I think the benefits we'd get from that "differently" played mirror are not as profitable as keeping the old troll which plays a specific role in defense against the three fire-factions. Even versus Drakes a troll can be pretty useful e.g. on smalle...
by leocrotta
July 19th, 2010, 6:47 pm
Forum: Multiplayer Development
Topic: Ladder Site Online...
Replies: 1219
Views: 4019442

Re: Ladder Site Online...

the problem with one-sided DC From what I have experienced the match is (in the case Huumy describes) corrupted after dc. More specific: Neither you nor anyone else is able to control the side of the dc player at the point where the dc happened. (no matter how you handle it) I had a very, very inte...
by leocrotta
July 5th, 2010, 7:14 am
Forum: Multiplayer Development
Topic: Random Map Picker
Replies: 33
Views: 7808

Re: Random Map Picker

@Quetzalcoatl: Just what was needed, thx.
Rigor wrote:it is the right thing to do
I'm so glad to finally hear that. :roll:
by leocrotta
October 11th, 2009, 10:44 pm
Forum: Multiplayer Development
Topic: 1v1 Replays! (THE ARCHIVE)
Replies: 688
Views: 200774

Re: 1v1 Replays! (THE ARCHIVE)

Finally the working replay of this match versus Dauntless. Nobun's replay fixer and myself couldn't fix it (we both moved the corruption onward 6 turns :wink:), so the mission has been sent to the Replay-Master himself who voluntary did the job. Thus //replay corrupted, so u wont see me owned :P // ...
by leocrotta
July 4th, 2009, 10:44 pm
Forum: Multiplayer Development
Topic: Damage System MOD(or Less Luck MOD) by A&J
Replies: 43
Views: 12066

Re: Damage System MOD(or Less Luck MOD) by A&J

Well it's also not working on my xp-laptop and neither with 1.6.2 nor with 1.6.3, the file has been downloaded at least 5 times. :wink:
The next step should be either on a different os or self-compiling on windows; However it should solve the issue. :hmm:
by leocrotta
July 2nd, 2009, 7:43 am
Forum: Strategies & Tips
Topic: Drake vs Drake is boring and needs overhaul
Replies: 18
Views: 4581

Re: Drake vs Drake is boring and needs overhaul

@Idle: Are you really serious here ? I mean generally I'm a skeptic, Noy knows ^^, but I think the saurian res-changes should have enhanced this mirror too (Besides fixing the former Loy-issue). Thus imho fighters are a brilliant daylight counter vs mass augurs (and 40%-skirms), burner can be used t...
by leocrotta
June 29th, 2009, 10:30 pm
Forum: Multiplayer Development
Topic: Damage System MOD(or Less Luck MOD) by A&J
Replies: 43
Views: 12066

Re: Damage System MOD(or Less Luck MOD) by A&J

Hello leocrotta, Can you please give us some details on what you did? First of all, what windows do you have, and what version of wesnoth did you use for the MOD? Then, what file did you download and where exactly did you put it? I hope we'll be able to help you after you give us this information. ...
by leocrotta
June 26th, 2009, 9:45 am
Forum: Multiplayer Development
Topic: Damage System MOD(or Less Luck MOD) by A&J
Replies: 43
Views: 12066

Re: Damage System MOD(or Less Luck MOD) by A&J

Just wanted to submit that I followed the simple steps of extracting and launching the wesnoth_cb.exe in wesnoth-dir (windows), unfortunately the application crashes right away with the loading progess bar in a 3/4 state and stderr.txt telling me the same as if it would be the working wesnoth.exe fi...