Search found 357 matches
- May 25th, 2012, 5:03 pm
- Forum: Multiplayer Development
- Topic: Temples of the nagas -version 1.25 (NEW MAINTAINER!)
- Replies: 94
- Views: 52520
Re: Temples of the nagas - version 1.2 update
Oh Wesnoth. It's been so long. I remember nothing of how to help, but my soul returns me here, and my first desire is to play Temple of the Nagas.
Hi All.
Also - This works on the newest .10? Excellent.
To make this post on topic: Thank you for this.
Hi All.
Also - This works on the newest .10? Excellent.
To make this post on topic: Thank you for this.
- March 6th, 2009, 11:05 am
- Forum: Ideas
- Topic: Abilities that have potential---
- Replies: 60
- Views: 25530
Re: Abilities that have potential---
Just some ability ideas: Vendetta: Personal Ability When a unit with "Vendetta" is killed, the killing unit gets a "black mark." All Units with "Vendetta" do +50% more damage against targets with "Black Marks" Valor: Personal Ability When a unit with Valor fal...
- March 6th, 2009, 12:17 am
- Forum: Multiplayer Development
- Topic: Wesband, MP dungeon-crawler (now for Wesnoth 1.9.14+ !)
- Replies: 958
- Views: 218954
Re: Wesband (Now with relevant info in the first post)
These are very good. I wasn't thinking about weapon type-based attacks, but now that you're listing them, I see that weapons need to fit many of the specials, like how firststrike goes along with spear. When I'm ready, I'll be using very many of these. Thanks! EDIT: Oh, about the summons losing XP ...
- March 5th, 2009, 1:36 pm
- Forum: Multiplayer Development
- Topic: Wesband, MP dungeon-crawler (now for Wesnoth 1.9.14+ !)
- Replies: 958
- Views: 218954
Re: Wesband (Now with relevant info in the first post)
Ranged Weapon Ideas: Bow: *Doubleshot (may not take marksman)- Lowers chance to hit by 20%, but does double damage per hit. *Trippleshot - Lowers chance to hit by 30%, but does tripple damage per hit. *Quadshot - Lowers chance to hit by 40%, but does quadruple the damage per hit. *Arrowdagger - Whil...
- March 5th, 2009, 3:37 am
- Forum: Multiplayer Development
- Topic: 1v1 Replays! (THE ARCHIVE)
- Replies: 688
- Views: 203082
Re: 1v1 Replays! (THE ARCHIVE)
Me (Northerners) vs WildPenguin (Drakes)
version 1.5.12
He simply refused to die
-Qes
version 1.5.12
He simply refused to die
-Qes
- March 4th, 2009, 11:59 pm
- Forum: Multiplayer Development
- Topic: Wesband, MP dungeon-crawler (now for Wesnoth 1.9.14+ !)
- Replies: 958
- Views: 218954
Re: Wesband (Now with relevant info in the first post)
Using xp for more powerful spells isn't a bad idea, but the problem arises when you consider that characters aren't constantly gaining xp. They lose it when they level. A fresh lvl 5 unit would have less casting power in that respect than a lvl 1 that has a kill under its belt. You could always mak...
- March 4th, 2009, 8:10 am
- Forum: Multiplayer Development
- Topic: Temples of the nagas -version 1.25 (NEW MAINTAINER!)
- Replies: 94
- Views: 52520
Re: Temples of the nagas - version 8
possibly you have incorrectly set his movement costs for an impassible terrain to something other than 99 (such as zero) It acted up funny in 1.5.11 too, and it's the same problem. So, since the switch to .12 involved that, but it's futzed up prior to that change i dont think that is it. I did look...
- March 3rd, 2009, 2:00 pm
- Forum: Multiplayer Development
- Topic: Wesband, MP dungeon-crawler (now for Wesnoth 1.9.14+ !)
- Replies: 958
- Views: 218954
Re: Wesband (Now with relevant info in the first post)
Very cool. Thanks for the ideas. I especially like the runes and the thinking about how magic costs the character. I really don't like the idea of a mana system. It's cliché and Wesnoth can't even display it like it would need to be. Using movement is a good idea. Also, only allowing so many things...
- March 3rd, 2009, 12:59 pm
- Forum: Multiplayer Development
- Topic: Wesband, MP dungeon-crawler (now for Wesnoth 1.9.14+ !)
- Replies: 958
- Views: 218954
Re: Wesband (Now with relevant info in the first post)
Did some more playtesting and have a few notes (note, just notations on what was easy and what wasnt): Things start to get really really easy about level 8ish (character level) and i was just burning down through the mine as fast as i could (quit on level 28) So I recommend there being more of a cha...
- March 3rd, 2009, 7:02 am
- Forum: Multiplayer Development
- Topic: Heroes' Arena v0.20
- Replies: 80
- Views: 20601
Re: Heroes' Arena v0.20
TL wrote:Coincidentally, I was just giving this some thought.
New dev versions have a lot of goodies that make this sort of thing a lot easier to build, so this or something like it may be showing up by and by.
I may or may not be incredibly excited to see what comes of it.
-Qes
- March 3rd, 2009, 7:00 am
- Forum: Multiplayer Development
- Topic: Temples of the nagas -version 1.25 (NEW MAINTAINER!)
- Replies: 94
- Views: 52520
Re: Temples of the nagas - version 8
I love the temple of the nagas, and had grabbed it from 1.5.11's add-on server (am now using 1.5.12) But there is this "spy" unit that belongs to brown, runs around, makes brown units, and if it dies, the scenario ends. From what I remember - this was an "invisible" unit that was...
- March 2nd, 2009, 11:05 pm
- Forum: Multiplayer Development
- Topic: Wesband, MP dungeon-crawler (now for Wesnoth 1.9.14+ !)
- Replies: 958
- Views: 218954
Re: Wesband (Now with relevant info in the first post)
My friend and I dinked around on wesband - I love it. A few bugs: The first potion used for health or cure poison does not heal health. It will heal poison if poisoned, but the first potion just "fizzes" when trying to heal health. Subsequent potions do work. When using the arrow keys to s...
- March 1st, 2009, 9:02 am
- Forum: Technical Support
- Topic: "Client Disconnect"
- Replies: 3
- Views: 1419
Re: "Client Disconnect"
I dont know her set up, but I had someone who had a similar problem. She could not join any game, she had to host - and she couldnt access the add-on's server.
She uses a MAC.
This was on Development version 1.5.11/1.6beta3
-Qes
She uses a MAC.
This was on Development version 1.5.11/1.6beta3
-Qes
- March 1st, 2009, 6:37 am
- Forum: Faction & Era Development
- Topic: Extended Era revived - version 36
- Replies: 912
- Views: 236136
Re: Extended Era - lastest = x.34.0
Find your muse Noy, yours was always my most treasured add-on. -Qes You should probably know that Noy and Noyga are 2 seperate people. Funny how you screw things like this up on the internet, eh? I actually knew that and the post was amidst sleep deprivation. Thank you, I do want to give Noyga my t...
- February 28th, 2009, 9:52 am
- Forum: Faction & Era Development
- Topic: Extended Era revived - version 36
- Replies: 912
- Views: 236136
Re: Extended Era - lastest = x.34.0
I love options, and this was always my favorite and standard era used for most everything. I do hope it gets love, as it truly made the game 'come alive' for me. As for a new name, to harken in a new age of art and balance? Why not - "The Eternal Era" - it goes with "EE" that eve...