Search found 14 matches

by Mithridates
April 6th, 2008, 9:02 am
Forum: Art Contributions
Topic: mesilliac's terrain graphics thread
Replies: 92
Views: 33892

Re: mesilliac's terrain graphics thread

I don't think that having cliffs as an alias of chasm would be a good idea, as then they become somewhat pointless due to the limitations of the chasm. However, I am imagining implementing them in a way which would (probably) be horribly complicated. (and they would be a new terrain type) I was kind...
by Mithridates
March 23rd, 2008, 11:48 pm
Forum: Faction & Era Development
Topic: Level 0s for every Level 1 - Humans
Replies: 111
Views: 35847

Re: Level 0s for every Level 1 - Humans

I have read the descriptions of the drakes and I don't think that Clashers are incapable of fire breathing and flight, they simply fight differently. "A Drake Clasher is incapable of either flight and fire-breathing, and most assume their relegation to melee combat is because of disability ... ...
by Mithridates
March 22nd, 2008, 1:09 pm
Forum: Faction & Era Development
Topic: Desert Elves
Replies: 33
Views: 10793

Re: Desert Elves

I think that the ranged animations should have more frames to make them smoother. probably these would be best for drawing the bow, probably a half drawn bow would make it much nicer. The ranged animations could also do with an end point, after the arrow has been shot when the bowstring is against t...
by Mithridates
March 8th, 2008, 11:03 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.4
Replies: 43
Views: 17975

Re: Wesnoth 1.4

It's ok, I downloaded a new installer and everything works now.
by Mithridates
March 8th, 2008, 10:34 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.4
Replies: 43
Views: 17975

Re: Wesnoth 1.4

I had an error when trying to install. It said there was a corrupt music file (it was a .ogg) so i ignored it. This happened again. and again. So I kept on ignoring it but it seems that there are no good music files at all.... :( They all seem to be generating errors. I will attach a screenshot of t...
by Mithridates
December 31st, 2007, 11:47 am
Forum: Users’ Forum
Topic: Scale?
Replies: 28
Views: 7595

Does this mean that Wesnoth is actually a highly complex quantum entanglement?
This would explain why it is impossible to determine anything about it for certain as the entanglement collapses when it is measured, and you realise that Wesnoth is just an illusion....
by Mithridates
August 29th, 2007, 9:28 pm
Forum: Ideas
Topic: Intelligent fog
Replies: 20
Views: 5100

I am in favour of the current proposal. "Delay fog updates" should stay the way it is, while the default fog shows everything as described in my first post. Delay fog is about being able to undo movement , while normal fog is about scouting. I notice that in some levels delay fog does not ...
by Mithridates
August 27th, 2007, 9:26 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.3.7
Replies: 36
Views: 17155

Will UtBS be fully playable now?
In 1.3.6 it was bugged.
by Mithridates
August 11th, 2007, 9:13 pm
Forum: Scenario & Campaign Development
Topic: Error when loading campaign
Replies: 2
Views: 1385

Do I need to post more information or something? Would you like me to place anything else online?
by Mithridates
August 11th, 2007, 9:10 pm
Forum: Ideas
Topic: new name for soul shooter
Replies: 141
Views: 29899

What about Wrath of Phobos or Deimos Archer?
Or is the question now moot?
by Mithridates
August 11th, 2007, 8:34 pm
Forum: Ideas
Topic: Altering the effect of the time of day
Replies: 3
Views: 1185

Altering the effect of the time of day

I have had an idea which I think might add a significant new aspect to Wesnoth. Currently, during the standard Dawn, Morning, etc the attack power of the units changes. I propose that this be altered, and in addition to this (or possibly instead of this) the unit's accuracy should change, especially...
by Mithridates
August 11th, 2007, 4:00 pm
Forum: Ideas
Topic: New ability: Lurk or Sneak
Replies: 22
Views: 5449

I think that this idea would be great, if applied to the proper units. The only applicable ones which I can think of would be the outlaw faction, elvish rangers, saurian skirmishers and orcish assassins, though I have probably missed a few from factions I don't play much. IMO whole problem with invi...
by Mithridates
August 11th, 2007, 11:46 am
Forum: Ideas
Topic: Should regeneration include recovery from poison?
Replies: 39
Views: 7052

I agree with splitting the regenerate ability into several sections, for preference +2, +4, +6, +8 and then having a separate (and optional) regenerates poison ability. On a similar note, it would be nice to have the healing divided up into smaller increments so that it would be easier to create 'mi...
by Mithridates
July 27th, 2007, 9:07 pm
Forum: Scenario & Campaign Development
Topic: Error when loading campaign
Replies: 2
Views: 1385

Error when loading campaign

Hi as you can probably tell, I'm new here. I am in the process of making a short campaign but I'm having problems. I want to try to test the first scenario (which is the only complete one) and I can't get the campaign to load up in Wesnoth. Every time I try it displays this message: The following ad...