Search found 14 matches
- April 6th, 2008, 9:02 am
- Forum: Art Contributions
- Topic: mesilliac's terrain graphics thread
- Replies: 92
- Views: 33892
Re: mesilliac's terrain graphics thread
I don't think that having cliffs as an alias of chasm would be a good idea, as then they become somewhat pointless due to the limitations of the chasm. However, I am imagining implementing them in a way which would (probably) be horribly complicated. (and they would be a new terrain type) I was kind...
- March 23rd, 2008, 11:48 pm
- Forum: Faction & Era Development
- Topic: Level 0s for every Level 1 - Humans
- Replies: 111
- Views: 35847
Re: Level 0s for every Level 1 - Humans
I have read the descriptions of the drakes and I don't think that Clashers are incapable of fire breathing and flight, they simply fight differently. "A Drake Clasher is incapable of either flight and fire-breathing, and most assume their relegation to melee combat is because of disability ... ...
- March 22nd, 2008, 1:09 pm
- Forum: Faction & Era Development
- Topic: Desert Elves
- Replies: 33
- Views: 10793
Re: Desert Elves
I think that the ranged animations should have more frames to make them smoother. probably these would be best for drawing the bow, probably a half drawn bow would make it much nicer. The ranged animations could also do with an end point, after the arrow has been shot when the bowstring is against t...
- March 8th, 2008, 11:03 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.4
- Replies: 43
- Views: 17975
Re: Wesnoth 1.4
It's ok, I downloaded a new installer and everything works now.
- March 8th, 2008, 10:34 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.4
- Replies: 43
- Views: 17975
Re: Wesnoth 1.4
I had an error when trying to install. It said there was a corrupt music file (it was a .ogg) so i ignored it. This happened again. and again. So I kept on ignoring it but it seems that there are no good music files at all.... :( They all seem to be generating errors. I will attach a screenshot of t...
- December 31st, 2007, 11:47 am
- Forum: Users’ Forum
- Topic: Scale?
- Replies: 28
- Views: 7595
- August 29th, 2007, 9:28 pm
- Forum: Ideas
- Topic: Intelligent fog
- Replies: 20
- Views: 5100
- August 27th, 2007, 9:26 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.3.7
- Replies: 36
- Views: 17155
- August 11th, 2007, 9:13 pm
- Forum: Scenario & Campaign Development
- Topic: Error when loading campaign
- Replies: 2
- Views: 1385
- August 11th, 2007, 9:10 pm
- Forum: Ideas
- Topic: new name for soul shooter
- Replies: 141
- Views: 29899
- August 11th, 2007, 8:34 pm
- Forum: Ideas
- Topic: Altering the effect of the time of day
- Replies: 3
- Views: 1185
Altering the effect of the time of day
I have had an idea which I think might add a significant new aspect to Wesnoth. Currently, during the standard Dawn, Morning, etc the attack power of the units changes. I propose that this be altered, and in addition to this (or possibly instead of this) the unit's accuracy should change, especially...
- August 11th, 2007, 4:00 pm
- Forum: Ideas
- Topic: New ability: Lurk or Sneak
- Replies: 22
- Views: 5449
I think that this idea would be great, if applied to the proper units. The only applicable ones which I can think of would be the outlaw faction, elvish rangers, saurian skirmishers and orcish assassins, though I have probably missed a few from factions I don't play much. IMO whole problem with invi...
- August 11th, 2007, 11:46 am
- Forum: Ideas
- Topic: Should regeneration include recovery from poison?
- Replies: 39
- Views: 7052
I agree with splitting the regenerate ability into several sections, for preference +2, +4, +6, +8 and then having a separate (and optional) regenerates poison ability. On a similar note, it would be nice to have the healing divided up into smaller increments so that it would be easier to create 'mi...
- July 27th, 2007, 9:07 pm
- Forum: Scenario & Campaign Development
- Topic: Error when loading campaign
- Replies: 2
- Views: 1385
Error when loading campaign
Hi as you can probably tell, I'm new here. I am in the process of making a short campaign but I'm having problems. I want to try to test the first scenario (which is the only complete one) and I can't get the campaign to load up in Wesnoth. Every time I try it displays this message: The following ad...