Search found 8 matches

by Salafar
July 27th, 2007, 6:58 pm
Forum: Ideas
Topic: Should regeneration include recovery from poison?
Replies: 39
Views: 6981

IMHO regenerate and heal+8 should not cure poison and there should not be a separate ability that cures it either, besides undead's immunity. The logical effect is that heal and poison cancels each other out -8+8=0 until the poison is cured in a village. When I have a healer poison is a mildly annoy...
by Salafar
July 26th, 2007, 10:48 pm
Forum: Multiplayer Development
Topic: New duel map: Sidetracks
Replies: 23
Views: 7149

Moved those 2 even further and if they are still too close to P1 then the terrain next to them is on the right side so P2 can use it to take them back.

Still can't figure out how to name the teams west and east in the scenario file. Does anyone know how to do this so it works?
by Salafar
July 26th, 2007, 3:07 pm
Forum: Multiplayer Development
Topic: New duel map: Sidetracks
Replies: 23
Views: 7149

Moved the eastern villages even closer to P2. Also consider that by now there is so little desert left on P2's side that the oases there are easier to retreat to from the southern center then the ones in the west.
by Salafar
July 26th, 2007, 10:17 am
Forum: Multiplayer Development
Topic: New duel map: Sidetracks
Replies: 23
Views: 7149

So it's the center villages that are the problem. Now there is 3 villages on each side instead of 2 on each side and 1 center village. Who has an advantage now?

By the way, the team names should be West and East but they are Team 1 and Team 2. I can't figure out what's wrong with the scenario file.
by Salafar
July 25th, 2007, 6:39 pm
Forum: Multiplayer Development
Topic: New duel map: Sidetracks
Replies: 23
Views: 7149

It's awesome that several people are discussing the map and Jami is making versions of it too. :D Posted both the current and previous version because I'm confused about village placement. If I understood correctly P2 has an advantage as the villages are placed in the new version (moved back to thei...
by Salafar
July 25th, 2007, 1:11 pm
Forum: Multiplayer Development
Topic: New duel map: Sidetracks
Replies: 23
Views: 7149

Moved the 2 northern and southern center villages a little closer to P1 and put them next to 3 terrain hexes to make them easier to attack if the enemy would get them. Now I think P1 has an advantage in the south while P2 still has an advantage in the north but those advantages seems smaller then in...
by Salafar
July 23rd, 2007, 8:58 pm
Forum: Multiplayer Development
Topic: New duel map: Sidetracks
Replies: 23
Views: 7149

A lot of good points Jami. I didn't think that much improvement would be possible. :D 1.Big chunks of smilar types of terrain = bad. 2.Break up the fix-eight hex cluster of hills and add in some forest, especially in the south. Fixed. So forests and hills/mountains always go together never alone? Th...
by Salafar
July 23rd, 2007, 1:23 pm
Forum: Multiplayer Development
Topic: New duel map: Sidetracks
Replies: 23
Views: 7149

New duel map: Sidetracks

The idea is a duel with 3 possible paths. You can either attack the enemy head on or fight over villages along the sidetracks. [map] SEHEEEfrvfmfgrgvHEHS ESEmmmErgrrrrgrFESEE EFSSmffvrggrgvfmmmSE ESFvSrgrrgffrrggmFSE EHgrrgrgfmmmgfrrgvES Eggrggfgggmggfggrggg gggrghhgggfggghgrrgg gtrgggg?ghggfggcgRtg...