Search found 8 matches
- July 27th, 2007, 6:58 pm
- Forum: Ideas
- Topic: Should regeneration include recovery from poison?
- Replies: 39
- Views: 6981
IMHO regenerate and heal+8 should not cure poison and there should not be a separate ability that cures it either, besides undead's immunity. The logical effect is that heal and poison cancels each other out -8+8=0 until the poison is cured in a village. When I have a healer poison is a mildly annoy...
- July 26th, 2007, 10:48 pm
- Forum: Multiplayer Development
- Topic: New duel map: Sidetracks
- Replies: 23
- Views: 7149
- July 26th, 2007, 3:07 pm
- Forum: Multiplayer Development
- Topic: New duel map: Sidetracks
- Replies: 23
- Views: 7149
- July 26th, 2007, 10:17 am
- Forum: Multiplayer Development
- Topic: New duel map: Sidetracks
- Replies: 23
- Views: 7149
- July 25th, 2007, 6:39 pm
- Forum: Multiplayer Development
- Topic: New duel map: Sidetracks
- Replies: 23
- Views: 7149
It's awesome that several people are discussing the map and Jami is making versions of it too. :D Posted both the current and previous version because I'm confused about village placement. If I understood correctly P2 has an advantage as the villages are placed in the new version (moved back to thei...
- July 25th, 2007, 1:11 pm
- Forum: Multiplayer Development
- Topic: New duel map: Sidetracks
- Replies: 23
- Views: 7149
Moved the 2 northern and southern center villages a little closer to P1 and put them next to 3 terrain hexes to make them easier to attack if the enemy would get them. Now I think P1 has an advantage in the south while P2 still has an advantage in the north but those advantages seems smaller then in...
- July 23rd, 2007, 8:58 pm
- Forum: Multiplayer Development
- Topic: New duel map: Sidetracks
- Replies: 23
- Views: 7149
A lot of good points Jami. I didn't think that much improvement would be possible. :D 1.Big chunks of smilar types of terrain = bad. 2.Break up the fix-eight hex cluster of hills and add in some forest, especially in the south. Fixed. So forests and hills/mountains always go together never alone? Th...
- July 23rd, 2007, 1:23 pm
- Forum: Multiplayer Development
- Topic: New duel map: Sidetracks
- Replies: 23
- Views: 7149
New duel map: Sidetracks
The idea is a duel with 3 possible paths. You can either attack the enemy head on or fight over villages along the sidetracks. [map] SEHEEEfrvfmfgrgvHEHS ESEmmmErgrrrrgrFESEE EFSSmffvrggrgvfmmmSE ESFvSrgrrgffrrggmFSE EHgrrgrgfmmmgfrrgvES Eggrggfgggmggfggrggg gggrghhgggfggghgrrgg gtrgggg?ghggfggcgRtg...