Search found 157 matches
- April 22nd, 2008, 4:24 am
- Forum: Game Development
- Topic: RuneScape
- Replies: 60
- Views: 16198
RuneScape
I love this game because of the fact that the are over 100 quests which are full of puzzles and stuff. The only thing I don't like is all the rich players who spend all day every day getting cash and getting the good stuff when all they do is click,run to the bank and click some more. It's stupid th...
- January 9th, 2008, 9:25 pm
- Forum: Music & Sound Development
- Topic: New stuff, new methods, new music (6/3)
- Replies: 43
- Views: 12783
- January 6th, 2008, 11:49 pm
- Forum: Strategies & Tips
- Topic: Faction Observations: Who's the strongest? Who's the best?
- Replies: 243
- Views: 82682
- December 23rd, 2007, 11:40 pm
- Forum: Heir to the Throne
- Topic: Scenario 1: The Elves Besieged
- Replies: 155
- Views: 766548
1. Easy (0.7.9) Medium (1.0.2) Hard (1.3.6) 2. 4 1/2. When I was playing on Easy, I avoided combat and finished with every unit on full HP. On Medium I got a Ranger and a Captain. On Hard the Troll Warriors killed my Sharpshooter :( (he managed to kill LOTS of trolls and orcs). 3.Very clear. 4.Kinda...
- December 23rd, 2007, 3:51 am
- Forum: Faction & Era Development
- Topic: Swamp Elves (Development Stage:Published/Playtesting)
- Replies: 116
- Views: 33768
- December 10th, 2007, 8:50 pm
- Forum: Faction & Era Development
- Topic: Tamers updated 12/16/2007 v0.3.1 - your feedback desired
- Replies: 12
- Views: 2747
- December 10th, 2007, 5:46 am
- Forum: Strategies & Tips
- Topic: First post, Newbishness, and drakes
- Replies: 24
- Views: 5875
- December 7th, 2007, 6:18 am
- Forum: Faction & Era Development
- Topic: Light VS Darkness Era (development stage:statting)
- Replies: 18
- Views: 5542
Ok,after a long amount of thinking,pencil breaking and head banging (to avoid them clashing with Light but still being balanced) I give you: The Darkness Lvl 1s Outlaw Fighter skirmisher HP:30 MP:6 Dagger (blade) 5-4 elusivefoot Outlaw Mage HP:27 MP:5 Dagger (blade) 4-3 Chill Wave (cold) 8-2 magical...
- November 17th, 2007, 11:50 pm
- Forum: Faction & Era Development
- Topic: Light VS Darkness Era (development stage:statting)
- Replies: 18
- Views: 5542
- November 15th, 2007, 5:01 am
- Forum: Faction & Era Development
- Topic: Light VS Darkness Era (development stage:statting)
- Replies: 18
- Views: 5542
Darkness Gimmick:Lots of specials These guy are all chaotic and vary alot. Outlaws: -->Bandit Archer-->Bandit Marksman Outlaw Fighter-->Outlaw Warrior-->Outlaw Bladechampion -->Outlaw Mauler Outlaw Mage-->Dark Mage-->????????? -->Dark Sorceror-->Necromancer Undead: Dark Beast-->Shadow Beast-->Doom B...
- November 11th, 2007, 8:52 pm
- Forum: Faction & Era Development
- Topic: Light VS Darkness Era (development stage:statting)
- Replies: 18
- Views: 5542
No. Last time I did a custom unit it miserably failed.dontano wrote:I suggest to FireMaster to create a whole "races" .cfg for your units, avoiding thus irritating mixes between standard units with yours.
Maybe movements shall be these: monksfoot, magifoot, lightfoot, trueheavyfoot. What do you think?
- November 10th, 2007, 10:15 pm
- Forum: Faction & Era Development
- Topic: Light VS Darkness Era (development stage:statting)
- Replies: 18
- Views: 5542
Modified first post for different names,also changed the 3 schools' names. Stats: Lvl 1's Apprentice HP:25 MP:5 Cost:18 Staff (impact) 6-1 Missile (fire) 6-3 magical smallfoot Fighter HP:38 MP:6 Cost:14 Sword (blade) 7-3 smallfoot Scout HP:39 MP:8 Cost:19 Sword (blade) 6-3 Crossbow (pierce) 9-1 moun...
- November 6th, 2007, 11:23 pm
- Forum: Faction & Era Development
- Topic: Swamp Elves (Development Stage:Published/Playtesting)
- Replies: 116
- Views: 33768
- October 30th, 2007, 8:57 pm
- Forum: Faction & Era Development
- Topic: Swamp Elves (Development Stage:Published/Playtesting)
- Replies: 116
- Views: 33768
- October 29th, 2007, 9:49 pm
- Forum: Faction & Era Development
- Topic: Swamp Elves (Development Stage:Published/Playtesting)
- Replies: 116
- Views: 33768
Ok,I'll playtest version 0.34 today.
Code: Select all
Changelog for version 0.34
*The Swamp Archer is no longer lvl 0
*the movetype is (hopefully) fixed