Search found 60 matches
- May 9th, 2009, 5:50 pm
- Forum: Ideas
- Topic: Scenario Editor
- Replies: 17
- Views: 5332
Re: Scenario Editor
I don't know, but I think there not being any "good" scenario editor available is good. I've seen what happens when making campaigns is possible for everyone: you can't find the good add-ons between all the bad ones. I'm sorry to say this but I think that wesnoth is better without: only th...
- April 11th, 2009, 8:25 pm
- Forum: Art Workshop
- Topic: Troll/Stone Giant
- Replies: 6
- Views: 2480
Re: Troll/Stone Giant
Since he looked quite unstable (he wasn't leaning on his arms) I added one finger to every hand.
- April 11th, 2009, 8:15 pm
- Forum: Art Workshop
- Topic: Troll/Stone Giant
- Replies: 6
- Views: 2480
Re: Troll/Stone Giant
Just practicing.
It's meant to be a head with legs.
Tried to fix the facing
It's meant to be a head with legs.
Tried to fix the facing
- April 11th, 2009, 7:39 pm
- Forum: Art Workshop
- Topic: Troll/Stone Giant
- Replies: 6
- Views: 2480
Troll/Stone Giant
After my first try at pixelart ( Anvil ), I did a second try. I'm not happy about it yet. It is supposed to be a troll (not a normal troll, but one of the ancients, the stone giants) And yes, it wasn't made from scrap, I did that first but I didn't get the upperarms right. I got the inspiration from...
- April 10th, 2009, 5:06 pm
- Forum: Ideas
- Topic: Improve In-Game statistics (Gold value)
- Replies: 11
- Views: 2959
Re: Improve In-Game statistics (Gold value)
definately a good idea!
- April 8th, 2009, 10:07 am
- Forum: Art Contributions
- Topic: Anvil
- Replies: 21
- Views: 9216
Re: Anvil
Since this is just a project to learn pixelart, I have tried doing what Eternal did.
- April 7th, 2009, 7:50 pm
- Forum: Art Contributions
- Topic: Request: Overgrown Elven Castle (Elven Ruins)
- Replies: 3
- Views: 2669
Request: Overgrown Elven Castle (Elven Ruins)
I think many long for this terrain type.
I suggest something along the lines of the attached image, only much more crumbled and overgrown.
I suggest something along the lines of the attached image, only much more crumbled and overgrown.
- April 7th, 2009, 7:01 pm
- Forum: Art Contributions
- Topic: Anvil
- Replies: 21
- Views: 9216
Re: Anvil
Gave it a try:
- April 7th, 2009, 6:54 pm
- Forum: Art Contributions
- Topic: Anvil
- Replies: 21
- Views: 9216
Re: Anvil
It doesn't really need high contrast (I'm not saying it can't be improved), most anvils are fairly dull (am I using this word right?).
Added a shadow (probably the wrong one...)
Added a shadow (probably the wrong one...)
- April 7th, 2009, 6:38 pm
- Forum: Art Contributions
- Topic: Anvil
- Replies: 21
- Views: 9216
Re: Anvil
I made all outside lines the same color, and left all inside lines untouched.
Better?
Better?
- April 7th, 2009, 4:57 pm
- Forum: Art Contributions
- Topic: Anvil
- Replies: 21
- Views: 9216
Re: Anvil
Next version (smooth sides).
- April 7th, 2009, 3:59 pm
- Forum: Art Contributions
- Topic: Anvil
- Replies: 21
- Views: 9216
Re: Anvil
I tried to shade it a bit.
- April 7th, 2009, 3:21 pm
- Forum: Art Contributions
- Topic: Anvil
- Replies: 21
- Views: 9216
Re: Anvil
I know that, but that's going to be one of the next steps.
- April 7th, 2009, 2:22 pm
- Forum: Art Contributions
- Topic: Anvil
- Replies: 21
- Views: 9216
Anvil
Update tree: Outlines http://www.wesnoth.org/forum/download/file.php?id=29920 Colors http://www.wesnoth.org/forum/download/file.php?id=29921 Shading http://www.wesnoth.org/forum/download/file.php?id=29928 Shading #1 http://www.wesnoth.org/forum/download/file.php?id=29936 Shadow http://www.wesnoth.or...
- January 30th, 2009, 1:28 pm
- Forum: WML Workshop
- Topic: Morph at night (werewolf)
- Replies: 10
- Views: 2596
Re: Morph at night (werewolf)
I already have an animation, but how can I make it play whenever then change?