Search found 22 matches
- August 8th, 2009, 5:22 am
- Forum: Multiplayer Development
- Topic: Bob's RPG Era (now with achievements!)
- Replies: 192
- Views: 124124
Re: Bob's RPG Era
it should work on any ole map you throw at it.
But it's specifically designed to work on Fall of Trent and Labyrinth of Champions. Maybe others?
i dunno.
But it's specifically designed to work on Fall of Trent and Labyrinth of Champions. Maybe others?
i dunno.
- July 29th, 2009, 9:34 pm
- Forum: Multiplayer Development
- Topic: Bob's RPG Era (now with achievements!)
- Replies: 192
- Views: 124124
Re: Bob's RPG Era
Can't wait Bob, you never disappoint! It's people like you who make Wesnoth what it is! EDIT: By the way, I saw you put up the test on the server. I immediately noticed that the mixed classes dissapear. Right after you pick your negative trait, the unit ceases to exist! EDIT: This happens with many ...
- July 18th, 2009, 1:56 am
- Forum: Scenario & Campaign Development
- Topic: Gambits Empire Builder 3.0
- Replies: 168
- Views: 33427
Re: Gambits Empire Builder 3.0
Hey mate, I love the update. I havent been able to work the campaign yet though. Before the update when i tried, i couldnt get the slaver to catch a wolf. After the update, i cant get my peasants do do anything at all! still, absolutley brilliant, keep it up! people like you make wesnoth what it is :D
- June 12th, 2009, 7:24 pm
- Forum: Scenario & Campaign Development
- Topic: Gambits Empire Builder 3.0
- Replies: 168
- Views: 33427
Re: Gambits Empire Builder 3.0
YES! Gambit, you're the man, I haven't played in a few months and i thought GEB was dead
I'M SO GLAD IT"S NOT
looks like it's gotten even BETTER while i was gone
which is hard to believe to be honest...it was SO GOOD
I'M SO GLAD IT"S NOT
looks like it's gotten even BETTER while i was gone
which is hard to believe to be honest...it was SO GOOD
- December 13th, 2008, 7:51 pm
- Forum: Scenario & Campaign Development
- Topic: Gambits Empire Builder 2.2
- Replies: 121
- Views: 24499
Re: Gambits Empire Builder 2.2
This is amazing!!! :D anyway, i just played a hotseat game with a few pals during a road trip you know the hunter/prey one? well, my defensive stratagy was to put layers of landmines and have forests at the back, and put rangers in the forests then, they'll have to stop and die on the landmines whic...
- August 25th, 2008, 11:45 pm
- Forum: Multiplayer Development
- Topic: Archmage: wacked out survival scenario for 1.5.0
- Replies: 16
- Views: 6336
Re: Archmage: wacked out survival scenario for 1.5.0
this is absolutely brilliant i thought it reminded me of magic :D tons of fun really love it. it tends to get quite tough around turn 20 maybe you could find a way to make the spells selectively random? as in, the spells get better and better as you go, but are still somewhat unpredictable? i dunno ...
- March 29th, 2008, 2:53 am
- Forum: Faction & Era Development
- Topic: Napoleonnoth
- Replies: 92
- Views: 29894
Re: Napoleonnoth
I second that!
- March 29th, 2008, 2:35 am
- Forum: Faction & Era Development
- Topic: Rise of Empires Era
- Replies: 74
- Views: 19075
Re: Rise of Empires Era
thats because it's based on "a new land"sounds alot like Civilization to me.... i like it
which was based on an extension that nobody had because it was just ridiculious called "wesnoth civilization"
haha i need to get some of these smileys for my blog
haha
- March 8th, 2008, 11:14 pm
- Forum: Mainline Campaign Development
- Topic: The South Guard
- Replies: 451
- Views: 937044
Re: Beginner Campaign: The South Guard
is there a record of how many elves you can get to be up against you in the vengeance level?
i kinda decided halfway through that i would give it a shot and ended up with just 120
but i really think there should be a competition or something
i kinda decided halfway through that i would give it a shot and ended up with just 120
but i really think there should be a competition or something
- February 29th, 2008, 4:00 am
- Forum: Faction & Era Development
- Topic: Rise of Empires Era
- Replies: 74
- Views: 19075
yeah, played on isthemus with multiple empires and i guessed that was the capitol, so i figured, maybe i cant build colonys close? but that didnt work so then i thought maybe i need a road there and that didnt work so i dunno ill definately watch the progress of this looks like it'll be a LOAD of fu...
- February 28th, 2008, 3:54 am
- Forum: Multiplayer Development
- Topic: New scenario concept: "Worldwar"
- Replies: 13
- Views: 4591
- February 27th, 2008, 9:13 pm
- Forum: Faction & Era Development
- Topic: Rise of Empires Era
- Replies: 74
- Views: 19075
- January 21st, 2008, 3:20 am
- Forum: Multiplayer Development
- Topic: The High Seas (Naval MP Scenario)
- Replies: 280
- Views: 70642
THis is incredible again, as everyone else said, id LOVE to see a one player version id agree with a mini navy, but only the flagship being able to upgrade and such itd be especially helpful starting out, so you could put some meat fodder between you and the sea monsters and pirates :roll: cant say ...
- October 30th, 2007, 9:35 pm
- Forum: Scenario & Campaign Development
- Topic: New campaign: Capturing Mar'Than
- Replies: 67
- Views: 21922
This campain is really fun but i do have to say in the cave level, with the fight between the orcs and trolls i recomend you make it more open, or put less villages in the upper section i got pinned back just behind those puddles and could only kill two trolls a turn, while he could recruit 5 the ot...
- August 22nd, 2007, 10:17 pm
- Forum: Scenario & Campaign Development
- Topic: Campaign: Saboteur and Savior 0.62 (Extra version added)
- Replies: 19
- Views: 15745
yeah, this campaign is fantastic as someone said before though, the maps can get a bit annoying. i always seem to end up at a choke point between crappy terrain that no one wants to move on, so everyone ends up just taking about 10 turns of punishment before the line finally starts moving forward. i...