Search found 44 matches
- December 30th, 2008, 6:53 am
- Forum: Scenario & Campaign Development
- Topic: Death is a Circle (0.2.0)
- Replies: 49
- Views: 9024
Re: Death is a Circle (0.2.0)
@ Akkarin345 Thanks for your feedback. If you're wondering the orb looks like a black mist and appears on a castle tile. Are you saying that you leveled up your bat? I'll be honest and say that when I gave the mages 2 recruiting spaces, I couldn't survive. 2 mages per turn is not fun. @ jani Thanks ...
- December 14th, 2008, 11:05 am
- Forum: Scenario & Campaign Development
- Topic: Death is a Circle (0.2.0)
- Replies: 49
- Views: 9024
Re: Death is a Circle
Version 0.2.0 has been uploaded.
Changes:
*Increased enemy starting gold in scenario 1
*Increased number of turns in scenario 2
*Increased number of enemies in scenario 3
I think scenario 3 is too easy now.
But now that it is finished I can move on to working on new scenarios again ^^
Changes:
*Increased enemy starting gold in scenario 1
*Increased number of turns in scenario 2
*Increased number of enemies in scenario 3
I think scenario 3 is too easy now.
But now that it is finished I can move on to working on new scenarios again ^^
- December 12th, 2008, 4:53 am
- Forum: WML Workshop
- Topic: Overwriting events
- Replies: 2
- Views: 975
Overwriting events
Hi! In my scenario I have a [event] name=die ... [/event] block. If the player triggers it, he wins. Some time later, I spawn another [event] name=die ... [/event] block, different from the first one. I thought that by spawning another event, the first event would be overwritten, however this is not...
- December 7th, 2008, 1:58 pm
- Forum: Scenario & Campaign Development
- Topic: Death is a Circle (0.2.0)
- Replies: 49
- Views: 9024
Re: Death is a Circle
Oops. Did not do that.
- December 7th, 2008, 10:53 am
- Forum: Scenario & Campaign Development
- Topic: Death is a Circle (0.2.0)
- Replies: 49
- Views: 9024
Re: Death is a Circle
I've uploaded a fix to allow victory by killing all enemies in scenario 1; however the web interface does not seem to reflect it.
How long does it take for uploads to the campaign server appear on the web interface?
How long does it take for uploads to the campaign server appear on the web interface?
- December 3rd, 2008, 12:56 pm
- Forum: Scenario & Campaign Development
- Topic: Death is a Circle (0.2.0)
- Replies: 49
- Views: 9024
Re: Death is a Circle
Fear not I am working on it!jani wrote:when is 0.2 coming any idea?
I get the feeling I'm rather slow, seeing some campaign authors write new scenarios so often...
- November 30th, 2008, 7:38 am
- Forum: Scenario & Campaign Development
- Topic: Death is a Circle (0.2.0)
- Replies: 49
- Views: 9024
Re: Death is a Circle
I'm back and will continue working on DiaC, uh, maybe tomorrow.
Oh dear. Not sure what to change it to.AI wrote:I'd like to point something about about the use of 'Mal', it's not a generic prefix for a lich's name, but reserved for the followers of Mal-Ravanal.
- November 20th, 2008, 8:43 am
- Forum: Scenario & Campaign Development
- Topic: Death is a Circle (0.2.0)
- Replies: 49
- Views: 9024
Re: Death is a Circle
Version 0.1.6 (minor updates only) has been uploaded to the campaign server. Changes: 1) Removed old leftover scenario 2 code from 0.1.5, including General --> Grand Marshal bug, old spawn point 2) Removed win by moving to tile. Now just win by killing Sir Icery however you have a choice after kill...
- November 19th, 2008, 3:09 pm
- Forum: Scenario & Campaign Development
- Topic: Seeking a Collaborator
- Replies: 4
- Views: 1227
Re: Seeking a Collaborator
I would recommend you learn the WML if you still can't find someone. It's fun. Unless you need to implement novel, new features it's easy too. http://www.wesnoth.org/wiki/Create is the official introduction. http://www.wesnoth.org/forum/viewtopic.php?f=8&t=22321 seems to contain a campaign skele...
- November 19th, 2008, 1:42 pm
- Forum: Scenario & Campaign Development
- Topic: Death is a Circle (0.2.0)
- Replies: 49
- Views: 9024
Re: Death is a Circle
Yo.
He's the map designer in case you guys forgot.
He's the map designer in case you guys forgot.
- November 18th, 2008, 12:25 pm
- Forum: Scenario & Campaign Development
- Topic: Death is a Circle (0.2.0)
- Replies: 49
- Views: 9024
Re: Death is a Circle
Ah, much thanks.
- November 18th, 2008, 7:51 am
- Forum: Scenario & Campaign Development
- Topic: Death is a Circle (0.2.0)
- Replies: 49
- Views: 9024
Re: Death is a Circle, Version 0.1.0
First of all, does anyone know how to change the topic title (which is currently "Death is a Circle, Version 0.1.0"), I forgot that I would update the version number when starting this topic. jani: So you also managed to figure out how to steal XP in the old scenario 2...hmm... Regarding s...
- November 15th, 2008, 2:31 pm
- Forum: Scenario & Campaign Development
- Topic: Death is a Circle (0.2.0)
- Replies: 49
- Views: 9024
Re: Death is a Circle, Version 0.1.0
Version 0.1.5 has been uploaded to the campaign server. Changes : *Dialogue, story text etc modified. *Edited 1st scenario map *Edited 2nd scenario (map, placement, recruit list, gold, dialogue) I made the loyalist <--> 2 lichs swap in scenario 2. Spent some time today trying to balance it, but I g...
- November 14th, 2008, 2:43 pm
- Forum: Scenario & Campaign Development
- Topic: Death is a Circle (0.2.0)
- Replies: 49
- Views: 9024
Re: Death is a Circle, Version 0.1.0
I must try that strategy. Sounds effective.
But on the other hand, it might be a bad thing in a campaign if a player thinks "hmm how do I steal XP from my allies" instead of "hmm how do I defeat the enemies". Cos it weakens the suspension of disbelief.
But on the other hand, it might be a bad thing in a campaign if a player thinks "hmm how do I steal XP from my allies" instead of "hmm how do I defeat the enemies". Cos it weakens the suspension of disbelief.
- November 14th, 2008, 2:20 pm
- Forum: Scenario & Campaign Development
- Topic: Death is a Circle (0.2.0)
- Replies: 49
- Views: 9024
Re: Death is a Circle, Version 0.1.0
Wait, how the heck did you get 4 level 2s, I keep getting all my XP stolen.