Search found 4 matches

by Identity
March 31st, 2007, 5:54 pm
Forum: Multiplayer Development
Topic: Temples of the nagas -version 1.25 (NEW MAINTAINER!)
Replies: 94
Views: 52383

And the thing with the zerk-amulet: It is a really nice item, but if you lose it the scenario get's insanely hard to beat. And you usually lose it for sure if an AI-recruit collects it... :x The AI can't pick up artifacts. They can move units on top of them, but the item remains until a player's un...
by Identity
March 31st, 2007, 7:59 am
Forum: Multiplayer Development
Topic: A New Land addon - Wesnoth 1.4
Replies: 172
Views: 59821

Just played through The Last Stand completely. A few bugs were noticed: --If an ally shares technology, and it's the last piece of technology, it does not complete the technology and is wasted (i.e. player 1 has 2/3 of farming researched, during player 2's turn, he shares 1 technology with player 1,...
by Identity
March 28th, 2007, 9:20 pm
Forum: Multiplayer Development
Topic: A New Land addon - Wesnoth 1.4
Replies: 172
Views: 59821

This map is a blast to play. Thanks for all the hard work put into it thus far. I just had one comment. In playing The Last Stand, the captured level 2 creatures seem to be quite important in early offense and defense. However, of the two factions facing undead, the purple one gets a wose, which is ...
by Identity
March 28th, 2007, 7:41 pm
Forum: Multiplayer Development
Topic: Temples of the nagas -version 1.25 (NEW MAINTAINER!)
Replies: 94
Views: 52383

Yeah, this is an amazing map guys. I tried playing several games with Kalis, where one of my factions seemed to always be the weak link (my chaos dominated, however :D ). He did go on to beat it twice, but what you didn't hear about was the dozen or more failed games previously. It is a very challen...