Search found 510 matches

by TL
July 27th, 2010, 12:43 am
Forum: Multiplayer Development
Topic: World Conquest NM
Replies: 104
Views: 32470

Re: World Conquest NM

No pressure, I don't know how when I'd actually get enough time to take a serious look through it anyhow. There are some parts that I think I'd be inclined to just rip out regardless, faction/recruit management in particular. There's some ridiculously messy legacy stuff in there since the original v...
by TL
July 26th, 2010, 7:29 pm
Forum: Multiplayer Development
Topic: World Conquest NM
Replies: 104
Views: 32470

Re: World Conquest NM

How up to date is the version on the addons server? I guess I can take a look when I get home. OOS between different versions is more or less par for the course, though, and I'm not sure it's something that's likely to be fixable in WML.
by TL
July 26th, 2010, 2:06 am
Forum: Multiplayer Development
Topic: World Conquest NM
Replies: 104
Views: 32470

Re: World Conquest NM

Holy pants, it's been a long time. Natasiel, I'm gratified that you've put in the work to keep this going in my extended absence (I know JWcarried the torch at some point, so I owe him thanks too.) I'm not surprised that you've opted to go for a re-write; when this was shiny and new I was pretty pro...
by TL
March 27th, 2009, 2:22 pm
Forum: Multiplayer Development
Topic: Thoughts on orcish assassin's marksman?
Replies: 58
Views: 10677

Re: Thoughts on orcish assassin's marksman?

Thinking of marksman in terms of accuracy doesn't really make much sense to begin with. One of the main effects of the marksman special is the ability to negate hard cover , which suggests that it's more about being able to get around obstacles or attack from unusual angles--you can't shoot through ...
by TL
March 24th, 2009, 10:25 pm
Forum: Multiplayer Development
Topic: MP coop campaign: World Conquest
Replies: 92
Views: 33522

Re: MP coop campaign: World Conquest

Hrm, those enemy level numbers sound a bit buggy. You were playing with all 3 player slots active?
by TL
March 21st, 2009, 8:37 pm
Forum: Multiplayer Development
Topic: The Dread Bat
Replies: 9
Views: 2944

Re: The Dread Bat

The dread bat's attack is exactly as strong as the wraith's, and wraiths are generally easier to get.
by TL
March 20th, 2009, 8:41 pm
Forum: Art Contributions
Topic: The new Wesnoth logo and the Loyalist sigil
Replies: 419
Views: 147058

Re: The new Wesnoth logo and the Loyalist sigil

The sun imagery evoked by the bottom row is a nice effect but the 2-color rendering doesn't make it look very gemlike. My vote's for #4.
by TL
March 19th, 2009, 11:23 am
Forum: Users’ Forum
Topic: My Happy Thoughts
Replies: 6
Views: 2100

Re: My Final Thoughts

My Final Thoughts So....you don't think anymore? :hmm: Nowhere did you say you were leaving the community or that you were done playing Wesnoth. In fact, the opposite. Nothing wrong with your post, the title is just extremely confusing..... Oh god. I hope this isn't like the weirdest suicide note e...
by TL
March 19th, 2009, 3:45 am
Forum: Multiplayer Development
Topic: MP coop campaign: World Conquest
Replies: 92
Views: 33522

Re: MP coop campaign: World Conquest

If you're playing on the 1.4 stable branch, note that there are two versions of the campaign, one of which is just default era and the other of which uses a custom era (auxiliary era). It sounds like you're trying to play that one without the era installed.
by TL
March 19th, 2009, 12:47 am
Forum: Art Contributions
Topic: Khalifate facelift: Redux
Replies: 387
Views: 151614

Re: Kalifa facelift

A censer might be a good alternative too; it seems like it would be a little more dignified than throwing powder at people. Come to that, it would still probably have a slightly mystical feel, but is that really that much of an issue? Doing vaguely mystical things doesn't mean the ekim is doing anyt...
by TL
March 18th, 2009, 9:20 pm
Forum: Multiplayer Development
Topic: MP coop campaign: World Conquest
Replies: 92
Views: 33522

Re: MP coop campaign: World Conquest

See the attached savegame. I get +44 gold per turn income and an early finish bonus of 23 gold per turn. The end-of-scenario popup is misleading. To the best of my knowledge there is no way to change the early finish bonus; the game gives each player a bonus per turn equal to number of villages + b...
by TL
March 18th, 2009, 2:28 am
Forum: Multiplayer Development
Topic: MP coop campaign: World Conquest
Replies: 92
Views: 33522

Re: MP coop campaign: World Conquest

Did someone change the way gold bonus is calculated? It works fine for me (just tested to double check; ended up with the same gold holding all villages until turn 24 vs. winning the scenario right then), although I know I'm a couple releases behind. In my experience so far the game has never cared ...
by TL
March 18th, 2009, 1:58 am
Forum: Multiplayer Development
Topic: MP coop campaign: World Conquest
Replies: 92
Views: 33522

Re: MP coop campaign: World Conquest

Er... the campaign already does exactly that (at least in the current version on the dev branch)? My previous post specifically mentioned one example. If you disagree with any aspect of the current implementation I'm all ears, but suggesting a feature that already exists is not particularly helpful.
by TL
March 17th, 2009, 10:26 pm
Forum: Multiplayer Development
Topic: MP coop campaign: World Conquest
Replies: 92
Views: 33522

Re: MP coop campaign: World Conquest

There is a special "expert" trait which heroic ruffians/corpses get that gives an additional HP boost and +1 strike , which makes them worthwhile if perhaps not ideal (although I know you and I don't see eye to eye on the value of free expendable zombies ;) ). However I remain leery of giv...
by TL
March 17th, 2009, 9:39 pm
Forum: Multiplayer Development
Topic: MP coop campaign: World Conquest
Replies: 92
Views: 33522

Re: MP coop campaign: World Conquest

I've seen a lot of variety in the bonuses different players prefer, which I take as a good thing. If nobody bothers with heroes then I'll certainly upgrade them, but last I checked they were a pretty popular choice with some players. Goblins are... problematic. The heroic trait already makes them ri...