Search found 64 matches
- April 7th, 2019, 9:31 pm
- Forum: Scenario & Campaign Development
- Topic: A Sangine Tale (Ani's Legacy, Ani's Quest)
- Replies: 87
- Views: 36119
Re: A Sangine Tale (Ani's Legacy, Ani's Quest)
I tried it because I like story-based campaigns and making choices. I haven't played through all of it but I have enjoyed most of what I played. At first I chose the wolf and got eaten. Then I chose the farmer and had more success. I liked the first farmer level in which you're fleeing across the mo...
- January 14th, 2013, 4:40 am
- Forum: Scenario & Campaign Development
- Topic: New: Ooze Mini-Campaign
- Replies: 71
- Views: 42196
Re: New: Ooze Mini-Campaign
Thank you everyone for all the feedback!
I'm officially handing this campaign over to Wesbane. He's a master with WML and he has actually already been maintaining the campaign for quite some time.
So I'll say goodbye, good luck, and good gaming to you all!
-Spencelack
I'm officially handing this campaign over to Wesbane. He's a master with WML and he has actually already been maintaining the campaign for quite some time.
So I'll say goodbye, good luck, and good gaming to you all!
-Spencelack
- January 14th, 2013, 4:38 am
- Forum: Scenario & Campaign Development
- Topic: NEW: Elvish Dynasty RPG
- Replies: 112
- Views: 58535
Re: NEW: Elvish Dynasty RPG
Thank you everyone for all the feedback! Unfortunately the evil path isn't going to be finished, at least by me. I wanted to finish it, really, but I just don't have the free time I once did. I'm officially handing this campaign over to Wesbane. He's a master with WML and he has actually already bee...
- August 24th, 2010, 5:12 am
- Forum: Scenario & Campaign Development
- Topic: NEW: Elvish Dynasty RPG
- Replies: 112
- Views: 58535
Re: NEW: Elvish Dynasty RPG
ummmm how do you kill invix? i touched the stone, and then i ran over to attack invix and his wounds immediately healed anyway... do i need to keep the other enemy leaders alive? or not attack invix with aurelia prior to touching the stone? or kill ALL of the other leaders before touching the stone...
- May 27th, 2010, 12:26 am
- Forum: Scenario & Campaign Development
- Topic: NEW: Elvish Dynasty RPG
- Replies: 112
- Views: 58535
Re: NEW: Elvish Dynasty RPG
Thank you for the feedback!!! I've uploaded v0.9.9 to the add-on server. This put the campaign's [textdomain]s in the proper format (thank you Espreon!) but gameplay has not been altered. I've got plans to add a few more levels to this campaign if I can find the time. There's no definite timetable o...
- May 4th, 2010, 11:53 pm
- Forum: Scenario & Campaign Development
- Topic: NEW: Elvish Dynasty RPG
- Replies: 112
- Views: 58535
Re: NEW: Elvish Dynasty RPG
Thanks again for the great feedback. I have uploaded version 0.9.8 to the add-on server. Changelog: 1. I added villages to "Jungle Lairs". I really wanted this to be a level where you had to depend on shamans/shydes for healing, but there were just too many monsters with poison attacks to ...
- May 3rd, 2010, 12:04 pm
- Forum: Scenario & Campaign Development
- Topic: NEW: Elvish Dynasty RPG
- Replies: 112
- Views: 58535
Re: NEW: Elvish Dynasty RPG
Zigg and thy413...I will check on this and hopefully get an update posted today or tomorrow.
- April 5th, 2010, 12:08 pm
- Forum: Users’ Forum
- Topic: General Criticism of the Mainline Campaigns
- Replies: 38
- Views: 8008
Re: General Criticism of the Mainline Campaigns
My main complaint is the balance between starting gold, number of villages and number of turns for the majority of scenarios. A very typical scenario sees you spending all your starting gold upfront on recalling/recruiting units and then going heavily into debt in the middle game because there's in...
- March 6th, 2010, 7:00 pm
- Forum: Multiplayer Development
- Topic: World Conquest NM
- Replies: 104
- Views: 32580
Re: World Conquest NM
I downloaded this a few days ago from the stable server. I'm playing through it on the Easy difficulty level and it's a ton of fun. The randomness is great. The tactical dilemmas resulting from the randomness make this a great mod. I do think that starting time of day for each scenario should be ran...
- February 27th, 2010, 8:36 pm
- Forum: Scenario & Campaign Development
- Topic: NEW: Elvish Dynasty RPG
- Replies: 112
- Views: 58535
Re: NEW: Elvish Dynasty RPG
I can't beat the "finale" scenario where you have to fight the Empire. I keep getting overrun (playing on Easy). I'm mostly using fencers and elven archers with occasionaly a shaman. Got any tips or strategy for this one? You can either make your stand in the forests or at the wall. Fight...
- February 21st, 2010, 4:22 am
- Forum: Scenario & Campaign Development
- Topic: NEW: Elvish Dynasty RPG
- Replies: 112
- Views: 58535
Re: NEW: Elvish Dynasty RPG
I've uploaded v0.9.7. Changelog: In the "Armageddon" scenario the drakes' unity magic has been re-implemented. Drakes no longer spawn in the western mountains...instead there is a small keep for a yeti faction which is hostile to both the player and the drakes. The ending now calculates a ...
- February 8th, 2010, 10:23 pm
- Forum: Scenario & Campaign Development
- Topic: NEW: Elvish Dynasty RPG
- Replies: 112
- Views: 58535
Re: NEW: Elvish Dynasty RPG
Thanks for the feedback! As for the gold amounts, I'm torn about how to balance it. Currently the gold carryover is 40%, which is the same as the mainline campaigns. The player is also earning annual revenue, so actually the gold carryover is slightly higher than in mainline. And of course the diplo...
- January 31st, 2010, 8:38 pm
- Forum: Scenario & Campaign Development
- Topic: NEW: Elvish Dynasty RPG
- Replies: 112
- Views: 58535
Re: NEW: Elvish Dynasty RPG
Thank you very much for the feedback! I've uploaded 0.9.6 to the dev server. Changelog: *The problem with Kirielle displacing units in the Finale should now be fixed. *Fixed a problem with Elvish Fighters in the player's recall roster inadvertently getting purged in 6a (Bryony's Adventure). *Fixed a...
- January 28th, 2010, 6:06 am
- Forum: Scenario & Campaign Development
- Topic: NEW: Elvish Dynasty RPG
- Replies: 112
- Views: 58535
Re: NEW: Elvish Dynasty RPG
I uploaded 0.9.5 to the dev server which includes a major overhaul of the difficulty levels. In general the Tourist difficulty got easier, Easy difficulty stayed the same, and Normal and Hard difficulty levels got harder. I also added a short introduction to Aurelia's training in the Year 1 briefing...
- January 27th, 2010, 2:43 pm
- Forum: Scenario & Campaign Development
- Topic: NEW: Elvish Dynasty RPG
- Replies: 112
- Views: 58535
Re: NEW: Elvish Dynasty RPG
Oh shoot! It happens right after the Coronation, correct? I'll make an update ASAP. Thank you for the info! Uploaded 0.9.4 to the dev server, which should fix the problem. I attached the updated Coronation epilogue scenario if you want to replace it manually. I'm still working on an update to the di...