Search found 18 matches
- March 21st, 2007, 5:45 am
- Forum: Scenario & Campaign Development
- Topic: Outlaw Campaign: Robbing the Crown
- Replies: 17
- Views: 5599
- March 2nd, 2007, 5:14 am
- Forum: WML Workshop
- Topic: Image Issues
- Replies: 3
- Views: 1322
- February 28th, 2007, 7:12 am
- Forum: Scenario & Campaign Development
- Topic: Outlaw Campaign: Robbing the Crown
- Replies: 17
- Views: 5599
well they are on a patrol, so there are patrol guards, as well as the base camp located near the forest... Please find version 0.3 here.. it contains a few tweaks to the map.. makes it a little different... also contains scenario number 3... was wondering if i shud copy the image files in my campaig...
- February 27th, 2007, 12:52 pm
- Forum: WML Workshop
- Topic: Image Issues
- Replies: 3
- Views: 1322
Image Issues
Just a quick question....
I am not using any custom images in my campaign, just the ones from the game engine. Do I have to include the image files in my campaign folder or can I do without adding them?
If I dont, how do i refer to the images using WML?
I am not using any custom images in my campaign, just the ones from the game engine. Do I have to include the image files in my campaign folder or can I do without adding them?
If I dont, how do i refer to the images using WML?
- February 26th, 2007, 1:24 pm
- Forum: Scenario & Campaign Development
- Topic: Outlaw Campaign: Robbing the Crown
- Replies: 17
- Views: 5599
yeah.... it wud... had thought of using fog... but then decided to go with shroud... not sure of the reasons now... (note to self: shud start documenting all such stuff) Will modify this in the next version..... which would also have the next scenario.... EDITED: fog shows the enemy keep... not some...
- February 26th, 2007, 1:22 pm
- Forum: Scenario & Campaign Development
- Topic: The Unstoppable Legion - version 0.6.0 - but for Wesnoth 1.2
- Replies: 189
- Views: 50970
- February 26th, 2007, 8:35 am
- Forum: Scenario & Campaign Development
- Topic: Outlaw Campaign: Robbing the Crown
- Replies: 17
- Views: 5599
Cheers Chris. I have kept out villages so that the game becomes just a bit interesting. The ability to heal is something that the outlaws lack. Makes it more challenging to save the heroes. The shroud in the first scenario is coz the outlaws have to get rid of a certain number of units before the tu...
- February 25th, 2007, 2:28 pm
- Forum: Scenario & Campaign Development
- Topic: Outlaw Campaign: Robbing the Crown
- Replies: 17
- Views: 5599
- February 21st, 2007, 11:13 am
- Forum: Scenario & Campaign Development
- Topic: Outlaw Campaign: Robbing the Crown
- Replies: 17
- Views: 5599
- February 21st, 2007, 7:39 am
- Forum: Scenario & Campaign Development
- Topic: Outlaw Campaign: Robbing the Crown
- Replies: 17
- Views: 5599
- February 20th, 2007, 1:19 pm
- Forum: Scenario & Campaign Development
- Topic: Outlaw Campaign: Robbing the Crown
- Replies: 17
- Views: 5599
Thanks for the tip blackopself... I have made some progress on the Campaign.... The first scenario is almost ready. Will play test it and then upload it over here. I have made use of the standard art package that is available in BfW. The campagin that I have outlined in ma head is about 7-8 scenario...
- February 18th, 2007, 12:34 pm
- Forum: Scenario & Campaign Development
- Topic: Outlaw Campaign: Robbing the Crown
- Replies: 17
- Views: 5599
- February 17th, 2007, 10:56 am
- Forum: Scenario & Campaign Development
- Topic: Outlaw Campaign: Robbing the Crown
- Replies: 17
- Views: 5599
Outlaw Campaign: Robbing the Crown
After playing BFW for some time, I though of creating an Outlaw Campaign. It would tell the story of a band of outlaws that would try to overthrow the king. I then decided to search the forum.... and I found one campaign on similar lines: http://www.wesnoth.org/forum/viewtopic.php?t=3095 Although i ...
- February 3rd, 2007, 11:37 am
- Forum: Game Development
- Topic: A Football Simulator
- Replies: 12
- Views: 5179
A Football Simulator
Hi Guys, Am in the planning phase for the development of a Football (soccer) simulator on the lines of Championship Manager.... The game would be developed in C++ and might use GTK or SDL for the GUI. I would love assistance from some of the guys, in terms of a) Ideas b) Coding c) Art (might not be ...
- January 20th, 2007, 7:43 am
- Forum: Scenario & Campaign Development
- Topic: Phoenix Kingdom
- Replies: 26
- Views: 8327
If you want this to be meaningful, I'd suggest making them a little harder to beat (maybe an income bonus, to let them recruit a few more troops?) Well, i played the first scenario and got hammered... I lost it.... U are good... but coming back to the game.... i thot the enemy is too difficult to k...